forked from bartvdbraak/blender
49aeee5a3d
This commit/patch/branch brings a bunch of powerful new options for B-Bones and for working with B-Bones, making it easier for animators to create their own rigs, using fewer bones (which also means hopefully lighter + faster rigs ;) This functionality was first demoed by Daniel at BConf15 Some highlights from this patch include: * You can now directly control the shape of B-Bones using a series of properties instead of being restricted to trying to indirectly control them through the neighbouring bones. See the "Bendy Bones" panel... * B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone. This is useful for things like eyebrows and mouths/eyelids * You can now make B-Bones use custom bones as their reference bone handles, instead of only using the parent/child bones. To do so, enable the "Use Custom Reference Handles" toggle. If none are specified, then the BBone will only use the Bendy Bone properties. * Constraints Head/Tail option can now slide along the B-Bone shape, instead of just linearly interpolating between the endpoints of the bone. For more details, see: * http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html * http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html -- Credits -- Original Idea: Daniel M Lara (pepeland) Original Patch/Research: Jose Molina Additional Development + Polish: Joshua Leung (aligorith) Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza) |
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.. | ||
bl_i18n_utils | ||
bl_previews_utils | ||
bpy | ||
bpy_extras | ||
console | ||
addon_utils.py | ||
animsys_refactor.py | ||
blend_render_info.py | ||
bpy_restrict_state.py | ||
bpy_types.py | ||
bpyml_ui.py | ||
bpyml.py | ||
console_python.py | ||
console_shell.py | ||
graphviz_export.py | ||
keyingsets_utils.py | ||
nodeitems_utils.py | ||
progress_report.py | ||
rna_info.py | ||
rna_keymap_ui.py | ||
rna_prop_ui.py | ||
rna_xml.py | ||
sys_info.py |