blender/source/creator/CMakeLists.txt
Brecht Van Lommel 272a91f754 Merge of apricot branch game engine changes into trunk, excluding GLSL.
GLEW
====

Added the GLEW opengl extension library into extern/, always compiled
into Blender now. This is much nicer than doing this kind of extension
management manually, and will be used in the game engine, for GLSL, and
other opengl extensions.

* According to the GLEW website it works on Windows, Linux, Mac OS X,
  FreeBSD, Irix, and Solaris. There might still be platform specific
  issues due to this commit, so let me know and I'll look into it.
* This means also that all extensions will now always be compiled in,
  regardless of the glext.h on the platform where compilation happens.

Game Engine
===========

Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.

The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.

For users: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.

* The game engine now also uses GLEW for extensions, replacing the
  custom opengl extensions code that was there. Removes a lot of
  #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
  work around a specific bug and only disabled multitexturing anyway.
  It might also have caused a slowdown since it was retrieving the
  environment variable for every vertex in immediate mode (bug #13680).

* Refactored the code to allow drawing skinned meshes with vertex
  arrays too, removing some specific immediate mode drawing functions
  for this that only did extra normal calculation. Now it always splits
  vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
  required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
  attributes for vertex arrays. These were not being enabled/disabled
  correct according to the opengl spec, leading to crashes. Also tangent
  attributes used an immediate mode call for vertex arrays, which can't
  work.
* Fixed use of uninitialized variable in RAS_TexVert.
* Exporting skinned meshes was doing O(n^2) lookups for vertices and
  deform weights, now uses same trick as regular meshes.
2008-06-17 10:27:34 +00:00

283 lines
10 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
SETUP_LIBDIRS()
INCLUDE_DIRECTORIES(../../intern/guardedalloc
../blender/blenlib
../blender/blenkernel
../blender/nodes
../blender/include
../blender/blenloader
../blender/imbuf
../blender/renderconverter
../blender/render/extern/include
../blender/python
../blender/makesdna
../kernel/gen_messaging
../kernel/gen_system
)
IF(WITH_QUICKTIME)
ADD_DEFINITIONS(-DWITH_QUICKTIME)
ENDIF(WITH_QUICKTIME)
IF(LINUX)
ADD_DEFINITIONS(-DWITH_BINRELOC)
INCLUDE_DIRECTORIES(${BINRELOC_INC})
endif(LINUX)
IF(YESIAMSTUPID)
ADD_DEFINITIONS(-DYESIAMSTUPID)
ENDIF(YESIAMSTUPID)
MESSAGE(STATUS "Configuring blender")
ADD_CUSTOM_COMMAND(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dna.c
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna ${CMAKE_CURRENT_BINARY_DIR}/dna.c ${CMAKE_SOURCE_DIR}/source/blender/makesdna/
DEPENDS ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna
)
IF(WIN32)
ADD_EXECUTABLE(blender ${EXETYPE} creator.c ${CMAKE_CURRENT_BINARY_DIR}/dna.c ../icons/winblender.rc)
ELSE(WIN32)
ADD_EXECUTABLE(blender ${EXETYPE} creator.c ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
ENDIF(WIN32)
# Post build steps for bundling/packaging.
SET(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR})
IF(UNIX)
ADD_CUSTOM_COMMAND(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
#COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/plugins ${TARGETDIR}/
#COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/text/* ${TARGETDIR}/
)
ENDIF(UNIX)
IF(UNIX AND NOT APPLE)
ADD_CUSTOM_COMMAND(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND rm -Rf ${TARGETDIR}/.blender
COMMAND mkdir ${TARGETDIR}/.blender/
COMMAND cp ${CMAKE_SOURCE_DIR}/bin/.blender/.bfont.ttf ${TARGETDIR}/.blender/
COMMAND cp ${CMAKE_SOURCE_DIR}/bin/.blender/.Blanguages ${TARGETDIR}/.blender/
COMMAND cp -R ${CMAKE_SOURCE_DIR}/bin/.blender/locale ${TARGETDIR}/.blender/
COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/scripts ${TARGETDIR}/.blender/
COMMAND find ${TARGETDIR} -name CVS -prune -exec rm -rf {} "\;"
)
ENDIF(UNIX AND NOT APPLE)
IF(APPLE)
SET(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blender.app)
SET(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
SET(TARGETINFO ${TARGETDIR}/blender.app/Contents/Info.plist)
ADD_CUSTOM_COMMAND(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND cp -R ${SOURCEINFO} ${TARGETDIR}/blender.app/Contents/
COMMAND cp -R ${SOURCEDIR}/Contents/PkgInfo ${TARGETDIR}/blender.app/Contents/
COMMAND cp -R ${SOURCEDIR}/Contents/Resources ${TARGETDIR}/blender.app/Contents/
COMMAND cat ${SOURCEINFO} | sed s/VERSION/`cat ${CMAKE_SOURCE_DIR}/release/VERSION`/ | sed s/DATE/`date +'%Y-%b-%d'`/ > ${TARGETINFO}
COMMAND rm -Rf ${TARGETDIR}/blender.app/Contents/MacOS/.blender
COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/.blender/
COMMAND cp ${CMAKE_SOURCE_DIR}/bin/.blender/.bfont.ttf ${TARGETDIR}/blender.app/Contents/MacOS/.blender/
COMMAND cp ${CMAKE_SOURCE_DIR}/bin/.blender/.Blanguages ${TARGETDIR}/blender.app/Contents/MacOS/.blender/
COMMAND cp -R ${CMAKE_SOURCE_DIR}/bin/.blender/locale ${TARGETDIR}/blender.app/Contents/Resources/
COMMAND cp -R ${CMAKE_SOURCE_DIR}/bin/.blender/locale ${TARGETDIR}/blender.app/Contents/MacOS/.blender/
COMMAND cp ${CMAKE_SOURCE_DIR}/bin/.blender/.Blanguages ${TARGETDIR}/blender.app/Contents/Resources/
COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/scripts ${TARGETDIR}/blender.app/Contents/MacOS/.blender/
COMMAND find ${TARGETDIR}/blender.app -name CVS -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/blender.app -name CVS.sandboxinfo -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/blender.app -name .DS_Store -prune -exec rm -rf {} "\;"
)
ENDIF(APPLE)
IF(WIN32)
FILE(TO_NATIVE_PATH ${CMAKE_SOURCE_DIR} WIN_SOURCE_DIR)
ADD_CUSTOM_COMMAND(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND if not exist \"$\(TargetDir\)\\.blender\" mkdir \"$\(TargetDir\)\\.blender\"
COMMAND if not exist \"$\(TargetDir\)\\.blender\\locale\" mkdir \"$\(TargetDir\)\\.blender\\locale\"
COMMAND if not exist \"$\(TargetDir\)\\.blender\\scripts\" mkdir \"$\(TargetDir\)\\.blender\\scripts\"
COMMAND if not exist \"$\(TargetDir\)\\plugins\" mkdir \"$\(TargetDir\)\\plugins\"
COMMAND copy /Y \"${WIN_SOURCE_DIR}\\bin\\.blender\\.Blanguages\" \"$\(TargetDir\)\\.blender\\\"
COMMAND copy /Y \"${WIN_SOURCE_DIR}\\bin\\.blender\\.bfont.ttf\" \"$\(TargetDir\)\\.blender\\\"
COMMAND xcopy /E /Y \"${WIN_SOURCE_DIR}\\bin\\.blender\\locale\\*.*\" \"$\(TargetDir\)\\.blender\\locale\"
COMMAND xcopy /E /Y \"${WIN_SOURCE_DIR}\\release\\scripts\\*.*\" \"$\(TargetDir\)\\.blender\\scripts\"
COMMAND xcopy /E /Y \"${WIN_SOURCE_DIR}\\release\\plugins\\*.*\" \"$\(TargetDir\)\\plugins\"
COMMAND copy /Y \"${WIN_SOURCE_DIR}\\release\\text\\*.*\" \"$\(TargetDir\)\"
)
FILE(TO_NATIVE_PATH "${LIBDIR}" WIN_LIBDIR)
ADD_CUSTOM_COMMAND(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${WIN_LIBDIR}\\gettext\\lib\\gnu_gettext.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\png\\lib\\libpng.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\sdl\\lib\\SDL.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\zlib\\lib\\zlib.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\tiff\\lib\\libtiff.dll\" \"$\(TargetDir\)\\\"
COMMAND if $\(ConfigurationName\)==Debug copy /Y \"${WIN_LIBDIR}\\python\\lib\\python25_D.dll\" \"$\(TargetDir\)\\\"
COMMAND if $\(ConfigurationName\)==Debug copy /Y \"${WIN_LIBDIR}\\CRTL\\lib\\msvcrtd.dll\" \"$\(TargetDir\)\\\"
COMMAND if NOT $\(ConfigurationName\)==Debug copy /Y \"${WIN_LIBDIR}\\python\\lib\\python25.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\pthreads\\lib\\pthreadVC2.dll\" \"$\(TargetDir\)\\\"
)
IF(WITH_INTERNATIONAL)
ADD_CUSTOM_COMMAND(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${WIN_LIBDIR}\\iconv\\lib\\iconv.dll\" \"$\(TargetDir\)\\\"
)
ENDIF(WITH_INTERNATIONAL)
IF(WITH_FFMPEG)
ADD_CUSTOM_COMMAND(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${WIN_LIBDIR}\\ffmpeg\\lib\\avcodec-51.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\ffmpeg\\lib\\avformat-52.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\ffmpeg\\lib\\avdevice-52.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\ffmpeg\\lib\\avutil-49.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\ffmpeg\\lib\\libfaac-0.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\ffmpeg\\lib\\libfaad-0.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\ffmpeg\\lib\\libmp3lame-0.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\ffmpeg\\lib\\libx264-59.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\ffmpeg\\lib\\swscale-0.dll\" \"$\(TargetDir\)\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\ffmpeg\\lib\\xvidcore.dll\" \"$\(TargetDir\)\\\"
)
ENDIF(WITH_FFMPEG)
ENDIF(WIN32)
ADD_DEPENDENCIES(blender makesdna)
FILE(READ ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt BLENDER_LINK_LIBS)
SET(BLENDER_LINK_LIBS bf_nodes ${BLENDER_LINK_LIBS} src blender_python blender_render blender_radiosity blender_IK bf_elbeem)
IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
SET(BLENDER_LINK_LIBS ${BLENDER_LINK_LIBS} extern_binreloc)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
IF(UNIX)
# Sort libraries
SET(BLENDER_SORTED_LIBS
src
bf_decimation
blender_BSP
bf_soundsystem
bf_ghost
bf_string
blender_render
blender_radiosity
blender_ONL
blender_python
bf_blenkernel
bf_nodes
bf_blenloader
bf_blenpluginapi
bf_imbuf
bf_blenlib
bf_avi
bf_cineon
bf_openexr
bf_readblenfile
blender_bop
bf_kernel
bf_decimation
bf_elbeem
bf_yafray
blender_IK
bf_memutil
bf_guardedalloc
blender_CTR
bf_moto
bf_bmfont
verse
src
bf_ftfont
extern_ftgl
bf_blroutines
bf_converter
bf_dummy
bf_bullet
bf_common
bf_ketsji
bf_logic
bf_rasterizer
bf_oglrasterizer
bf_expressions
bf_scenegraph
bf_moto
bf_blroutines
kx_network
bf_kernel
bf_ngnetwork
extern_bullet
bf_loopbacknetwork
bf_sumo
bf_common
extern_solid
extern_qhull
bf_moto
blender_python
bf_quicktime
extern_binreloc
extern_glew
)
FOREACH(SORTLIB ${BLENDER_SORTED_LIBS})
SET(REMLIB ${SORTLIB})
FOREACH(SEARCHLIB ${BLENDER_LINK_LIBS})
IF(${SEARCHLIB} STREQUAL ${SORTLIB})
SET(REMLIB "")
ENDIF(${SEARCHLIB} STREQUAL ${SORTLIB})
ENDFOREACH(SEARCHLIB)
IF(REMLIB)
MESSAGE(STATUS "Removing library ${REMLIB} from blender linking because: not configured")
LIST(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
ENDIF(REMLIB)
ENDFOREACH(SORTLIB)
TARGET_LINK_LIBRARIES(blender ${BLENDER_SORTED_LIBS})
ELSE(UNIX)
TARGET_LINK_LIBRARIES(blender ${BLENDER_LINK_LIBS})
ENDIF(UNIX)
SETUP_LIBLINKS(blender)