blender/release/scripts/modules/rigify
Nathan Vegdahl 11ce6eb4d4 Added a new rig type "shape_key_transforms" that drives shape keys based on the local transforms of a single bone. Quite useful in a variety of situations.
Required options:
    mesh:  name of mesh object(s) to add/get shapekeys to/from
           (if multiple objects, make a comma-separated list)
Optional options:
    loc_<x/y/z>:       name of the shape key to tie to translation of the bone
    loc_<x/y/z>_fac:   default multiplier of the bone influence on the shape key
    rot_<x/y/z>:       name of the shape key to tie to rotation of the bone
    rot_<x/y/z>_fac:   default multiplier of the bone influence on the shape key
    scale_<x/y/z>:     name of the shape key to tie to scale of the bone
    scale_<x/y/z>_fac: default multiplier of the bone influence on the shape key
2010-02-03 15:40:56 +00:00
..
__init__.py white space commit, so the actual changes in the next commiy wont be so hard to find 2010-01-31 14:30:21 +00:00
arm_biped.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
copy.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
delta.py Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs) 2010-01-25 09:44:04 +00:00
eye_balls.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
eye_lid.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
finger_curl.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
leg_biped.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
leg_quadruped.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
mouth.py Updates to mouth rig. Old method didn't work well in combination with shape keys. This new method (effectively just weighting directly to the lip control bones) is much simpler, but also requires more manual weight painting to get it to look right. 2010-02-02 17:57:12 +00:00
neck_flex.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
palm_curl.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
shape_key_distance.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
shape_key_rotdiff.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
shape_key_transforms.py Added a new rig type "shape_key_transforms" that drives shape keys based on the local transforms of a single bone. Quite useful in a variety of situations. 2010-02-03 15:40:56 +00:00
spine_pivot_flex.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
stretch_twist.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
stretch.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
track_dual.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00
track_reverse.py pep8 changes to rigify (minor warnings still there) 2010-01-31 14:33:27 +00:00