..
BL_ActionActuator.cpp
BGE: fix more matrix transpose bugs in assignement to game object matrices.
2009-12-22 23:38:09 +00:00
BL_ActionActuator.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
BL_ArmatureActuator.cpp
Math Lib
2009-11-10 20:43:45 +00:00
BL_ArmatureActuator.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
BL_ArmatureChannel.cpp
Math Lib
2009-11-10 20:43:45 +00:00
BL_ArmatureChannel.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
BL_ArmatureConstraint.cpp
rename pose_channels to bones
2009-11-18 11:40:55 +00:00
BL_ArmatureConstraint.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
BL_ArmatureObject.cpp
Math Lib
2009-11-10 20:43:45 +00:00
BL_ArmatureObject.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
BL_BlenderDataConversion.cpp
Radians -> Degrees (in UI)
2010-01-25 06:24:05 +00:00
BL_BlenderDataConversion.h
- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
2009-09-29 22:49:33 +00:00
BL_DeformableGameObject.cpp
2.50:
2009-06-08 20:08:19 +00:00
BL_DeformableGameObject.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
BL_MeshDeformer.cpp
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
BL_MeshDeformer.h
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
BL_ModifierDeformer.cpp
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
BL_ModifierDeformer.h
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
BL_ShapeActionActuator.cpp
Math Lib
2009-11-10 20:43:45 +00:00
BL_ShapeActionActuator.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
BL_ShapeDeformer.cpp
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
BL_ShapeDeformer.h
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
BL_SkinDeformer.cpp
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
BL_SkinDeformer.h
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
BlenderWorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
CMakeLists.txt
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_BlenderScalarInterpolator.cpp
- fix for BGE warnings
2009-08-19 10:26:43 +00:00
KX_BlenderScalarInterpolator.h
- fix for BGE warnings
2009-08-19 10:26:43 +00:00
KX_BlenderSceneConverter.cpp
* speedup for animating bones, in one scene with sintel and a dragon animated its over 4x faster.
2009-12-29 15:40:26 +00:00
KX_BlenderSceneConverter.h
clear loc/size/rot wasnt updating child transformations, also removed some warnings
2009-12-13 11:49:17 +00:00
KX_ConvertActuators.cpp
BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only)
2009-11-22 00:01:52 +00:00
KX_ConvertActuators.h
2.50:
2009-06-08 20:08:19 +00:00
KX_ConvertControllers.cpp
- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
2009-09-29 22:49:33 +00:00
KX_ConvertControllers.h
- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
2009-09-29 22:49:33 +00:00
KX_ConvertProperties.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_ConvertProperties.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_ConvertSensors.h
remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's
2009-07-31 09:05:13 +00:00
KX_IpoConvert.cpp
BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only)
2009-11-22 00:01:52 +00:00
KX_IpoConvert.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
KX_SoftBodyDeformer.cpp
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
KX_SoftBodyDeformer.h
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
Makefile
Add include path to find BLO_readfile.h.
2009-11-16 00:44:07 +00:00
SConscript
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00