blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
Dalai Felinto d875f4927e patch [#19796] GLEW update by Mitchell Stokes (Moguri)
GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.

* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
2009-11-21 20:36:03 +00:00

48 lines
1.6 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
FILE(GLOB SRC *.cpp)
SET(INC
../../../../source/kernel/gen_system
../../../../intern/string
../../../../intern/moto/include
../../../../source/gameengine/Rasterizer
../../../../source/gameengine/Ketsji
../../../../source/gameengine/SceneGraph
../../../../extern/glew/include
../../../../source/blender/gpu
../../../../source/blender/makesdna
../../../../source/blender/blenkernel
../../../../source/blender/blenlib
../../../../source/blender/blenloader
)
ADD_DEFINITIONS(-DGLEW_STATIC)
BLENDERLIB(bf_oglrasterizer "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] )