blender/source
Dalai Felinto 11e3b6b0b5 BGE Expressions: convert "\n" to real \n
example of usage:

0) Game Properties: text (String) and log (Boolean=True)
1) Keyboard Sensor set to AllKeys with log as logging and text as Target
2) Expression Controller: text=="quit\n"
3) Game Actuator: Quit Game

[1] <-> [2] <-> [3] .:. this will quit the game when you write quit + Enter

4) Keyboard Sensor: set to Return
5) And Controller
6) Property Actuator: Assign text property to "" 

[4] <-> [5] <-> [6] .:. this will reset the string everytime you press Enter

# # # # # # # # # # # # # # # # # # # # # # # 
Since the change is in the InputParser.cpp it actually affects all the text
input fields in the Logic Editor. So for instance you can use it in the
assign Property Actuator.
# # # # # # # # # # # # # # # # # # # # # # #
Connect an expression controller: text="idclip\n" with an actuator to disable
the Collision of your walls and you can re-create Doom with only Logic Bricks (:
2011-02-18 10:10:48 +00:00
..
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blenderplayer ...and for blenderplayer 2011-02-15 12:43:34 +00:00
creator fix for building with make on linux from recent new lib. 2011-02-15 12:37:15 +00:00
darwin remove nan-makefiles 2011-01-30 15:29:22 +00:00
gameengine BGE Expressions: convert "\n" to real \n 2011-02-18 10:10:48 +00:00
icons remove nan-makefiles 2011-01-30 15:29:22 +00:00
kernel remove nan-makefiles 2011-01-30 15:29:22 +00:00
tests bugfix [#26094] Going to Bone Roll menu brings up python error 2011-02-16 02:25:03 +00:00
CMakeLists.txt - fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over. 2011-01-23 11:42:29 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00