blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
Kester Maddock 1217928e66 Fixes for Camera objects and python:
Normalise clip planes for sphere testing.
Do a frustum-sphere <-> sphere test
Reference count all python objects (!)
2004-05-21 09:18:42 +00:00

662 lines
15 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* GHOST Blender Player application implementation file.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
#include "GPG_Application.h"
#include <iostream>
#include <assert.h>
/**********************************
* Begin Blender include block
**********************************/
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
#include "BLI_blenlib.h"
#include "BLO_readfile.h"
#ifdef __cplusplus
}
#endif // __cplusplus
/**********************************
* End Blender include block
**********************************/
#include "SYS_System.h"
#include "KX_KetsjiEngine.h"
// include files needed by "KX_BlenderSceneConverter.h"
#include "GEN_Map.h"
#include "SCA_IActuator.h"
#include "RAS_MeshObject.h"
#include "RAS_OpenGLRasterizer.h"
#include "RAS_VAOpenGLRasterizer.h"
#include "RAS_GLExtensionManager.h"
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
#include "KX_BlenderSceneConverter.h"
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "SND_DeviceManager.h"
#include "GPC_MouseDevice.h"
#include "GPC_RenderTools.h"
#include "GPG_Canvas.h"
#include "GPG_KeyboardDevice.h"
#include "GPG_System.h"
#include "STR_String.h"
#include "GHOST_ISystem.h"
#include "GHOST_IEvent.h"
#include "GHOST_IEventConsumer.h"
#include "GHOST_IWindow.h"
#include "GHOST_Rect.h"
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
static GHOST_ISystem* fSystem = 0;
static const int kTimerFreq = 10;
GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main *maggie, STR_String startSceneName)
: m_maggie(maggie), m_startSceneName(startSceneName), m_exitRequested(0),
m_system(system), m_mainWindow(0), m_frameTimer(0), m_cursor(GHOST_kStandardCursorFirstCursor),
m_mouse(0), m_keyboard(0), m_rasterizer(0), m_canvas(0), m_rendertools(0), m_kxsystem(0), m_networkdevice(0), m_audiodevice(0), m_sceneconverter(0),
m_engineInitialized(0), m_engineRunning(0), m_ketsjiengine(0)
{
fSystem = system;
}
GPG_Application::~GPG_Application(void)
{
exitEngine();
fSystem->disposeWindow(m_mainWindow);
}
bool GPG_Application::SetGameEngineData(struct Main *maggie, STR_String startSceneName)
{
bool result = false;
if (maggie != NULL && startSceneName != "")
{
m_maggie = maggie;
m_startSceneName = startSceneName;
result = true;
}
return result;
}
bool GPG_Application::startWindow(STR_String& title,
int windowLeft,
int windowTop,
int windowWidth,
int windowHeight,
const bool stereoVisual,
const int stereoMode)
{
bool success;
// Create the main window
//STR_String title ("Blender Player - GHOST");
m_mainWindow = fSystem->createWindow(title, windowLeft, windowTop, windowWidth, windowHeight, GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL, stereoVisual);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
}
/* Check the size of the client rectangle of the window and resize the window
* so that the client rectangle has the size requested.
*/
m_mainWindow->setClientSize(windowWidth, windowHeight);
m_mainWindow->setCursorVisibility(false);
success = initEngine(m_mainWindow, stereoMode);
if (success) {
success = startEngine();
}
return success;
}
bool GPG_Application::startFullScreen(
int width,
int height,
int bpp,int frequency,
const bool stereoVisual,
const int stereoMode)
{
bool success;
// Create the main window
GHOST_DisplaySetting setting;
setting.xPixels = width;
setting.yPixels = height;
setting.bpp = bpp;
setting.frequency = frequency;
fSystem->beginFullScreen(setting, &m_mainWindow, stereoVisual);
m_mainWindow->setCursorVisibility(false);
success = initEngine(m_mainWindow, stereoMode);
if (success) {
success = startEngine();
}
return success;
}
bool GPG_Application::StartGameEngine(int stereoMode)
{
bool success = initEngine(m_mainWindow, stereoMode);
if (success)
success = startEngine();
return success;
}
void GPG_Application::StopGameEngine()
{
exitEngine();
}
bool GPG_Application::processEvent(GHOST_IEvent* event)
{
bool handled = true;
switch (event->getType())
{
case GHOST_kEventUnknown:
break;
case GHOST_kEventButtonDown:
handled = handleButton(event, true);
break;
case GHOST_kEventButtonUp:
handled = handleButton(event, false);
break;
case GHOST_kEventWheel:
handled = handleWheel(event);
break;
case GHOST_kEventCursorMove:
handled = handleCursorMove(event);
break;
case GHOST_kEventKeyDown:
handleKey(event, true);
break;
case GHOST_kEventKeyUp:
handleKey(event, false);
break;
case GHOST_kEventWindowClose:
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
break;
case GHOST_kEventWindowActivate:
handled = false;
break;
case GHOST_kEventWindowDeactivate:
handled = false;
break;
case GHOST_kEventWindowUpdate:
{
GHOST_IWindow* window = event->getWindow();
if (!m_system->validWindow(window)) break;
// Update the state of the game engine
if (m_kxsystem && !m_exitRequested)
{
// Proceed to next frame
window->activateDrawingContext();
// first check if we want to exit
m_exitRequested = m_ketsjiengine->GetExitCode();
// kick the engine
m_ketsjiengine->NextFrame();
// render the frame
m_ketsjiengine->Render();
}
m_exitString = m_ketsjiengine->GetExitString();
}
break;
case GHOST_kEventWindowSize:
{
GHOST_IWindow* window = event->getWindow();
if (!m_system->validWindow(window)) break;
if (m_canvas) {
GHOST_Rect bnds;
window->getClientBounds(bnds);
m_canvas->Resize(bnds.getWidth(), bnds.getHeight());
}
}
break;
default:
handled = false;
break;
}
return handled;
}
int GPG_Application::getExitRequested(void)
{
return m_exitRequested;
}
const STR_String& GPG_Application::getExitString(void)
{
return m_exitString;
}
bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
{
if (!m_engineInitialized)
{
bgl::InitExtensions(1);
// get and set the preferences
SYS_SystemHandle syshandle = SYS_GetSystem();
if (!syshandle)
return false;
// SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
//bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
//bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool useVertexArrays = SYS_GetCommandLineInt(syshandle,"vertexarrays",1) != 0;
// create the canvas, rasterizer and rendertools
m_canvas = new GPG_Canvas(window);
if (!m_canvas)
return false;
m_canvas->Init();
m_rendertools = new GPC_RenderTools();
if (!m_rendertools)
goto initFailed;
if (useVertexArrays && bgl::QueryVersion(1, 1))
m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas);
else
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
m_rasterizer->SetStereoMode(stereoMode);
if (!m_rasterizer)
goto initFailed;
// create the inputdevices
m_keyboard = new GPG_KeyboardDevice();
if (!m_keyboard)
goto initFailed;
m_mouse = new GPC_MouseDevice();
if (!m_mouse)
goto initFailed;
// create a networkdevice
m_networkdevice = new NG_LoopBackNetworkDeviceInterface();
if (!m_networkdevice)
goto initFailed;
// get an audiodevice
SND_DeviceManager::Subscribe();
m_audiodevice = SND_DeviceManager::Instance();
if (!m_audiodevice)
goto initFailed;
m_audiodevice->UseCD();
// create a ketsjisystem (only needed for timing and stuff)
m_kxsystem = new GPG_System (m_system);
if (!m_kxsystem)
goto initFailed;
// create the ketsjiengine
m_ketsjiengine = new KX_KetsjiEngine(m_kxsystem);
// set the devices
m_ketsjiengine->SetKeyboardDevice(m_keyboard);
m_ketsjiengine->SetMouseDevice(m_mouse);
m_ketsjiengine->SetNetworkDevice(m_networkdevice);
m_ketsjiengine->SetCanvas(m_canvas);
m_ketsjiengine->SetRenderTools(m_rendertools);
m_ketsjiengine->SetRasterizer(m_rasterizer);
m_ketsjiengine->SetNetworkDevice(m_networkdevice);
m_ketsjiengine->SetAudioDevice(m_audiodevice);
m_ketsjiengine->SetTimingDisplay(frameRate, false, false);
m_ketsjiengine->SetUseFixedTime(false);
//m_ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
m_engineInitialized = true;
}
return m_engineInitialized;
initFailed:
delete m_kxsystem;
delete m_audiodevice;
delete m_networkdevice;
delete m_mouse;
delete m_keyboard;
delete m_rasterizer;
delete m_rendertools;
delete m_canvas;
m_canvas = NULL;
m_rendertools = NULL;
m_rasterizer = NULL;
m_keyboard = NULL;
m_mouse = NULL;
m_networkdevice = NULL;
m_audiodevice = NULL;
m_kxsystem = NULL;
return false;
}
bool GPG_Application::startEngine(void)
{
if (m_engineRunning) {
return false;
}
// Temporary hack to disable banner display for NaN approved content.
/*
m_canvas->SetBannerDisplayEnabled(true);
Camera* cam;
cam = (Camera*)G.scene->camera->data;
if (cam) {
if (((cam->flag) & 48)==48) {
m_canvas->SetBannerDisplayEnabled(false);
}
}
else {
showError(CString("Camera data invalid."));
return false;
}
*/
// create a scene converter, create and convert the stratingscene
m_sceneconverter = new KX_BlenderSceneConverter(m_maggie, m_ketsjiengine);
if (m_sceneconverter)
{
STR_String startscenename = m_startSceneName.Ptr();
m_ketsjiengine->SetSceneConverter(m_sceneconverter);
// if (always_use_expand_framing)
// sceneconverter->SetAlwaysUseExpandFraming(true);
KX_Scene* startscene = new KX_Scene(m_keyboard,
m_mouse,
m_networkdevice,
m_audiodevice,
startscenename);
// some python things
PyObject* m_dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
m_ketsjiengine->SetPythonDictionary(m_dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
initGameLogic(startscene);
initGameKeys();
initPythonConstraintBinding();
m_sceneconverter->ConvertScene(
startscenename,
startscene,
m_dictionaryobject,
m_keyboard,
m_rendertools,
m_canvas);
m_ketsjiengine->AddScene(startscene);
// Create a timer that is used to kick the engine
if (!m_frameTimer) {
m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow);
}
m_rasterizer->Init();
m_ketsjiengine->StartEngine();
m_engineRunning = true;
}
if (!m_engineRunning)
{
stopEngine();
}
return m_engineRunning;
}
void GPG_Application::stopEngine()
{
// when exiting the mainloop
exitGamePythonScripting();
m_ketsjiengine->StopEngine();
m_networkdevice->Disconnect();
if (m_sceneconverter) {
delete m_sceneconverter;
m_sceneconverter = 0;
}
if (m_system && m_frameTimer) {
m_system->removeTimer(m_frameTimer);
m_frameTimer = 0;
}
m_engineRunning = false;
}
void GPG_Application::exitEngine()
{
if (m_ketsjiengine)
{
stopEngine();
delete m_ketsjiengine;
m_ketsjiengine = 0;
}
if (m_kxsystem)
{
delete m_kxsystem;
m_kxsystem = 0;
}
if (m_audiodevice)
{
SND_DeviceManager::Unsubscribe();
m_audiodevice = 0;
}
if (m_networkdevice)
{
delete m_networkdevice;
m_networkdevice = 0;
}
if (m_mouse)
{
delete m_mouse;
m_mouse = 0;
}
if (m_keyboard)
{
delete m_keyboard;
m_keyboard = 0;
}
if (m_rasterizer)
{
delete m_rasterizer;
m_rasterizer = 0;
}
if (m_rendertools)
{
delete m_rendertools;
m_rendertools = 0;
}
if (m_canvas)
{
delete m_canvas;
m_canvas = 0;
}
m_exitRequested = 0;
m_engineInitialized = false;
}
bool GPG_Application::handleWheel(GHOST_IEvent* event)
{
bool handled = false;
assert(event);
if (m_mouse)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventWheelData* wheelData = static_cast<GHOST_TEventWheelData*>(eventData);
GPC_MouseDevice::TButtonId button;
if (wheelData->z > 0)
button = GPC_MouseDevice::buttonWheelUp;
else
button = GPC_MouseDevice::buttonWheelDown;
m_mouse->ConvertButtonEvent(button, true);
handled = true;
}
return handled;
}
bool GPG_Application::handleButton(GHOST_IEvent* event, bool isDown)
{
bool handled = false;
assert(event);
if (m_mouse)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventButtonData* buttonData = static_cast<GHOST_TEventButtonData*>(eventData);
GPC_MouseDevice::TButtonId button;
switch (buttonData->button)
{
case GHOST_kButtonMaskMiddle:
button = GPC_MouseDevice::buttonMiddle;
break;
case GHOST_kButtonMaskRight:
button = GPC_MouseDevice::buttonRight;
break;
case GHOST_kButtonMaskLeft:
default:
button = GPC_MouseDevice::buttonLeft;
break;
}
m_mouse->ConvertButtonEvent(button, isDown);
handled = true;
}
return handled;
}
bool GPG_Application::handleCursorMove(GHOST_IEvent* event)
{
bool handled = false;
assert(event);
if (m_mouse && m_mainWindow)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventCursorData* cursorData = static_cast<GHOST_TEventCursorData*>(eventData);
GHOST_TInt32 x, y;
m_mainWindow->screenToClient(cursorData->x, cursorData->y, x, y);
m_mouse->ConvertMoveEvent(x, y);
handled = true;
}
return handled;
}
bool GPG_Application::handleKey(GHOST_IEvent* event, bool isDown)
{
bool handled = false;
assert(event);
if (m_keyboard)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventKeyData* keyData = static_cast<GHOST_TEventKeyData*>(eventData);
if (fSystem->getFullScreen()) {
if (keyData->key == GHOST_kKeyEsc) {
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
}
}
m_keyboard->ConvertEvent(keyData->key, isDown);
handled = true;
}
return handled;
}
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time)
{
GHOST_IWindow* window = (GHOST_IWindow*)task->getUserData();
if (fSystem->validWindow(window)) {
window->invalidate();
}
}