forked from bartvdbraak/blender
9cfc7967dd
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
30 lines
891 B
C
30 lines
891 B
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "util/vector.h"
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CCL_NAMESPACE_BEGIN
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struct WorkBalanceInfo {
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/* Time spent performing corresponding work. */
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double time_spent = 0;
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/* Average occupancy of the device while performing the work. */
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float occupancy = 1.0f;
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/* Normalized weight, which is ready to be used for work balancing (like calculating fraction of
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* the big tile which is to be rendered on the device). */
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double weight = 1.0;
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};
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/* Balance work for an initial render integration, before any statistics is known. */
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void work_balance_do_initial(vector<WorkBalanceInfo> &work_balance_infos);
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/* Rebalance work after statistics has been accumulated.
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* Returns true if the balancing did change. */
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bool work_balance_do_rebalance(vector<WorkBalanceInfo> &work_balance_infos);
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CCL_NAMESPACE_END
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