blender/extern/solid/include/MT_BBox.h
Michel Selten 581c0f232c Added the Solid 3.5 sources to the blender source tree.
This is a direct copy from the CD-ROM contents except for the generated
libraries for the Windows platform. If needed, I can add those later on.
(Those take up over 800 kb).
All files, including license files, documentation, examples and sources are
committed.
2003-12-06 19:02:42 +00:00

120 lines
3.2 KiB
C++
Executable File

/*
* SOLID - Software Library for Interference Detection
*
* Copyright (C) 2001-2003 Dtecta. All rights reserved.
*
* This library may be distributed under the terms of the Q Public License
* (QPL) as defined by Trolltech AS of Norway and appearing in the file
* LICENSE.QPL included in the packaging of this file.
*
* This library may be distributed and/or modified under the terms of the
* GNU General Public License (GPL) version 2 as published by the Free Software
* Foundation and appearing in the file LICENSE.GPL included in the
* packaging of this file.
*
* This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* Commercial use or any other use of this library not covered by either
* the QPL or the GPL requires an additional license from Dtecta.
* Please contact info@dtecta.com for enquiries about the terms of commercial
* use of this library.
*/
#ifndef MT_BBOX_H
#define MT_BBOX_H
#include "MT_Scalar.h"
#include "MT_Point3.h"
#include "MT_Vector3.h"
#include <MT/Tuple3.h>
#include "MT_Interval.h"
class MT_BBox : public MT::Tuple3<MT_Interval> {
public:
MT_BBox() {}
MT_BBox(const MT_Point3& p)
: MT::Tuple3<MT_Interval>(MT_Interval(p[0]),
MT_Interval(p[1]),
MT_Interval(p[2]))
{}
MT_BBox(const MT_Point3& lb, const MT_Point3& ub)
: MT::Tuple3<MT_Interval>(MT_Interval(lb[0], ub[0]),
MT_Interval(lb[1], ub[1]),
MT_Interval(lb[2], ub[2]))
{}
MT_BBox(const MT_Interval& x, const MT_Interval& y, const MT_Interval& z)
: MT::Tuple3<MT_Interval>(x, y, z)
{}
MT_Point3 getMin() const
{
return MT_Point3(m_co[0].lower(), m_co[1].lower(), m_co[2].lower());
}
MT_Point3 getMax() const
{
return MT_Point3(m_co[0].upper(), m_co[1].upper(), m_co[2].upper());
}
MT_Point3 getCenter() const
{
return MT_Point3(MT::median(m_co[0]), MT::median(m_co[1]), MT::median(m_co[2]));
}
MT_Vector3 getExtent() const
{
return MT_Vector3(MT::width(m_co[0]) * MT_Scalar(0.5), MT::width(m_co[1]) * MT_Scalar(0.5), MT::width(m_co[2]) * MT_Scalar(0.5));
}
void extend(const MT_Vector3& v)
{
m_co[0] = MT::widen(m_co[0], v[0]);
m_co[1] = MT::widen(m_co[1], v[1]);
m_co[2] = MT::widen(m_co[2], v[2]);
}
bool overlaps(const MT_BBox& b) const
{
return MT::overlap(m_co[0], b[0]) &&
MT::overlap(m_co[1], b[1]) &&
MT::overlap(m_co[2], b[2]);
}
bool inside(const MT_BBox& b) const
{
return MT::in(m_co[0], b[0]) &&
MT::in(m_co[1], b[1]) &&
MT::in(m_co[2], b[2]);
}
MT_BBox hull(const MT_BBox& b) const
{
return MT_BBox(MT::hull(m_co[0], b[0]),
MT::hull(m_co[1], b[1]),
MT::hull(m_co[2], b[2]));
}
bool contains(const MT_Point3& p) const
{
return MT::in(p[0], m_co[0]) && MT::in(p[1], m_co[1]) && MT::in(p[2], m_co[2]);
}
};
inline MT_BBox operator+(const MT_BBox& b1, const MT_BBox& b2)
{
return MT_BBox(b1[0] + b2[0], b1[1] + b2[1], b1[2] + b2[2]);
}
inline MT_BBox operator-(const MT_BBox& b1, const MT_BBox& b2)
{
return MT_BBox(b1[0] - b2[0], b1[1] - b2[1], b1[2] - b2[2]);
}
#endif