forked from bartvdbraak/blender
353 lines
15 KiB
C
353 lines
15 KiB
C
/*
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** This is automatically generated source code -- do not edit.
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** Changes are affected either by editing the corresponding protocol
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** definition file (v_cmd_def_X.c where X=node type), or by editing
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** the code generator itself, in v_cmd_gen.c.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "v_cmd_gen.h"
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#if !defined(V_GENERATE_FUNC_MODE)
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#include "verse.h"
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#include "v_cmd_buf.h"
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#include "v_network_out_que.h"
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#include "v_network.h"
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#include "v_connection.h"
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#include "v_util.h"
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void verse_send_m_fragment_create(VNodeID node_id, VNMFragmentID frag_id, VNMFragmentType type, const VMatFrag *fragment)
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{
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uint8 *buf;
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unsigned int buffer_pos = 0;
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VCMDBufHead *head;
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head = v_cmd_buf_allocate(VCMDBS_1500);/* Allocating the buffer */
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buf = ((VCMDBuffer10 *)head)->buf;
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], 68); /* Pack the command. */
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#if defined V_PRINT_SEND_COMMANDS
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printf("send: verse_send_m_fragment_create(node_id = %u frag_id = %u type = %u fragment = %p );\n", node_id, frag_id, type, fragment);
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#endif
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buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], node_id);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], frag_id);
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)type);
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switch(type)
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{
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case VN_M_FT_COLOR :
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.red);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.green);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.blue);
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break;
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case VN_M_FT_LIGHT :
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->light.type);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->light.normal_falloff);
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buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], fragment->light.brdf);
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_r, 16);
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_g, 16);
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_b, 16);
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break;
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case VN_M_FT_REFLECTION :
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->reflection.normal_falloff);
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break;
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case VN_M_FT_TRANSPARENCY :
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->transparency.normal_falloff);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->transparency.refraction_index);
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break;
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case VN_M_FT_GEOMETRY :
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_r, 16);
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_g, 16);
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_b, 16);
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break;
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case VN_M_FT_VOLUME :
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.diffusion);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_r);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_g);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_b);
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break;
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case VN_M_FT_VIEW :
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break;
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case VN_M_FT_TEXTURE :
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buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], fragment->texture.bitmap);
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_r, 16);
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_g, 16);
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_b, 16);
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->texture.filtered);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->texture.mapping);
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break;
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case VN_M_FT_NOISE :
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->noise.type);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->noise.mapping);
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break;
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case VN_M_FT_BLENDER :
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->blender.type);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.data_a);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.data_b);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.control);
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break;
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case VN_M_FT_CLAMP :
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->clamp.min);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.red);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.green);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.blue);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->clamp.data);
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break;
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case VN_M_FT_MATRIX :
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{
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unsigned int i;
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for(i = 0; i < 16; i++)
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->matrix.matrix[i]);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->matrix.data);
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}
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break;
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case VN_M_FT_RAMP :
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if(fragment->ramp.point_count == 0)
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return;
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{
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unsigned int i, pos;
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double last;
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->ramp.type);
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->ramp.channel);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->ramp.mapping);
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pos = buffer_pos;
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], fragment->ramp.point_count);
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last = fragment->ramp.ramp[0].pos - 1;
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for(i = 0; i < fragment->ramp.point_count && fragment->ramp.ramp[i].pos > last && i < 48; i++)
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{
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].pos);
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last = fragment->ramp.ramp[i].pos;
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].red);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].green);
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buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].blue);
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}
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if(i != fragment->ramp.point_count)
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vnp_raw_pack_uint8(&buf[pos], i);
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}
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break;
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case VN_M_FT_ANIMATION :
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->animation.label, 16);
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break;
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case VN_M_FT_ALTERNATIVE :
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->alternative.alt_a);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->alternative.alt_b);
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break;
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case VN_M_FT_OUTPUT :
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buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->output.label, 16);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->output.front);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->output.back);
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break;
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}
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if(node_id == (uint32) ~0u || frag_id == (uint16) ~0u)
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v_cmd_buf_set_unique_address_size(head, 7);
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else
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v_cmd_buf_set_address_size(head, 7);
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v_cmd_buf_set_size(head, buffer_pos);
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v_noq_send_buf(v_con_get_network_queue(), head);
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}
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void verse_send_m_fragment_destroy(VNodeID node_id, VNMFragmentID frag_id)
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{
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uint8 *buf;
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unsigned int buffer_pos = 0;
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VCMDBufHead *head;
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head = v_cmd_buf_allocate(VCMDBS_1500);/* Allocating the buffer */
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buf = ((VCMDBuffer10 *)head)->buf;
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], 68); /* Pack the command. */
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#if defined V_PRINT_SEND_COMMANDS
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printf("send: verse_send_m_fragment_destroy(node_id = %u frag_id = %u );\n", node_id, frag_id);
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#endif
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buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], node_id);
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buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], frag_id);
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buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)-1);
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if(node_id == (uint32) ~0u || frag_id == (uint16) ~0u)
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v_cmd_buf_set_unique_address_size(head, 7);
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else
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v_cmd_buf_set_address_size(head, 7);
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v_cmd_buf_set_size(head, buffer_pos);
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v_noq_send_buf(v_con_get_network_queue(), head);
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}
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unsigned int v_unpack_m_fragment_create(const char *buf, size_t buffer_length)
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{
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uint8 enum_temp;
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unsigned int buffer_pos = 0;
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void (* func_m_fragment_create)(void *user_data, VNodeID node_id, VNMFragmentID frag_id, VNMFragmentType type, const VMatFrag *fragment);
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VNodeID node_id;
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VNMFragmentID frag_id;
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VNMFragmentType type;
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const VMatFrag *fragment;
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func_m_fragment_create = v_fs_get_user_func(68);
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if(buffer_length < 6)
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return -1;
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buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &node_id);
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag_id);
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buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &enum_temp);
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type = (VNMFragmentType)enum_temp;
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#if defined V_PRINT_RECEIVE_COMMANDS
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if(type > VN_M_FT_OUTPUT)
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printf("receive: verse_send_m_fragment_destroy(node_id = %u frag_id = %u ); callback = %p\n", node_id, frag_id, v_fs_get_alias_user_func(68));
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else
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printf("receive: verse_send_m_fragment_create(node_id = %u frag_id = %u type = %u ); callback = %p\n", node_id, frag_id, type, v_fs_get_user_func(68));
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#endif
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if(type <= VN_M_FT_OUTPUT)
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{
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VMatFrag frag;
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uint8 temp;
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switch(type)
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{
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case VN_M_FT_COLOR :
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if(buffer_pos + 3 * 8 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.red);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.green);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.blue);
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break;
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case VN_M_FT_LIGHT :
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if(buffer_pos + 13 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
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frag.light.type = (VNMLightType)temp;
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.light.normal_falloff);
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buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &frag.light.brdf);
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_r, 16, buffer_length - buffer_pos);
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_g, 16, buffer_length - buffer_pos);
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_b, 16, buffer_length - buffer_pos);
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break;
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case VN_M_FT_REFLECTION :
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if(buffer_pos + 8 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.reflection.normal_falloff);
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break;
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case VN_M_FT_TRANSPARENCY :
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if(buffer_pos + 16 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.transparency.normal_falloff);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.transparency.refraction_index);
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break;
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case VN_M_FT_VOLUME :
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if(buffer_pos + 32 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.diffusion);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_r);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_g);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_b);
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break;
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case VN_M_FT_VIEW :
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break;
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case VN_M_FT_GEOMETRY :
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_r, 16, buffer_length - buffer_pos);
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_g, 16, buffer_length - buffer_pos);
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_b, 16, buffer_length - buffer_pos);
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break;
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case VN_M_FT_TEXTURE :
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if(buffer_pos + 10 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &frag.texture.bitmap);
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_r, 16, buffer_length - buffer_pos);
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_g, 16, buffer_length - buffer_pos);
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_b, 16, buffer_length - buffer_pos);
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buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
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frag.texture.filtered = (VNMNoiseType)temp;
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.texture.mapping);
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break;
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case VN_M_FT_NOISE :
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if(buffer_pos + 3 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
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frag.noise.type = (VNMNoiseType)temp;
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.noise.mapping);
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break;
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case VN_M_FT_BLENDER :
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if(buffer_pos + 7 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
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frag.blender.type = (VNMBlendType)temp;
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.data_a);
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.data_b);
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.control);
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break;
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case VN_M_FT_CLAMP :
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if(buffer_pos + 27 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
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frag.clamp.min = (VNMBlendType)temp;
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.red);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.green);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.blue);
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.clamp.data);
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break;
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case VN_M_FT_MATRIX :
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if(buffer_pos + 8 * 16 + 2 > buffer_length)
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return -1;
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else
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{
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unsigned int i;
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for(i = 0; i < 16; i++)
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.matrix.matrix[i]);
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.matrix.data);
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}
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break;
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case VN_M_FT_RAMP :
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if(buffer_pos + 5 + 4 * 8 > buffer_length)
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return -1;
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else
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{
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unsigned int i, pos;
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buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
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frag.ramp.type = (VNMRampType)temp;
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buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
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frag.ramp.channel = (VNMRampChannel)temp;
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.ramp.mapping);
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pos = buffer_pos;
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buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &frag.ramp.point_count);
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for(i = 0; i < frag.ramp.point_count && buffer_pos + 8 * 4 <= buffer_length && i < 48; i++)
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{
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].pos);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].red);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].green);
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buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].blue);
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}if(i != frag.ramp.point_count)
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frag.ramp.point_count = i;
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}
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break;
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case VN_M_FT_ANIMATION :
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.animation.label, 16, buffer_length - buffer_pos);
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break;
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case VN_M_FT_ALTERNATIVE :
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if(buffer_pos + 4 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.alternative.alt_a);
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.alternative.alt_b);
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break;
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case VN_M_FT_OUTPUT :
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buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.output.label, 16, buffer_length - buffer_pos);
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if(buffer_pos + 4 > buffer_length)
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return -1;
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.output.front);
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buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.output.back);
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break;
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}
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if(func_m_fragment_create != NULL)
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func_m_fragment_create(v_fs_get_user_data(68), node_id, frag_id, type, &frag);
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return buffer_pos;
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}
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if(type > VN_M_FT_OUTPUT)
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{
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void (* alias_m_fragment_destroy)(void *user_data, VNodeID node_id, VNMFragmentID frag_id);
|
|
alias_m_fragment_destroy = v_fs_get_alias_user_func(68);
|
|
if(alias_m_fragment_destroy != NULL)
|
|
alias_m_fragment_destroy(v_fs_get_alias_user_data(68), node_id, frag_id);
|
|
return buffer_pos;
|
|
}
|
|
if(func_m_fragment_create != NULL)
|
|
func_m_fragment_create(v_fs_get_user_data(68), node_id, frag_id, (VNMFragmentType) type, fragment);
|
|
|
|
return buffer_pos;
|
|
}
|
|
|
|
#endif
|
|
|