blender/source
Ton Roosendaal 130c41c7ba More compositing goodies.
- Texture Node
Allows to use any Blender Texture block as input for masks or color
blending. The texture node doesn't generate a real image, but adjusts to
the size as mapped with during an operation. So it won't work to use it
as Image input for Blur or Filter nodes.

Note; the Vector inputs for this node only work with manual input now!

- Translation Node
Give any image an offset in X or Y direction

For the Texture node to work, I needed to move the central 'pixel
processor' up one level... to allow differently sized images to merge
and allow 'procedural images' without size.

Temporal image of the day: http://www.blender.org/bf/rt.jpg
2006-02-19 14:55:16 +00:00
..
blender More compositing goodies. 2006-02-19 14:55:16 +00:00
creator == SCons == 2006-02-04 14:15:10 +00:00
darwin Updated Mac OS X icons courtesy of Erik Mendoza, re. this thread on blender.org: 2006-02-13 21:08:43 +00:00
gameengine added proper casts to get things compiling with gcc 4.0 Os X 2006-02-14 23:52:47 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel ==SCons== 2006-02-07 21:24:36 +00:00
Makefile Adds ffmpeg-support on Linux-platforms. Since ffmpeg is installed 2006-02-05 19:49:29 +00:00
nan_compile.mk Put back the -O2 default for compiling with makefiles in OSX. 2006-01-28 19:48:29 +00:00
nan_definitions.mk Support for ffmpeg for cygwin/gcc. Off by default, enable with 2006-02-06 06:34:36 +00:00
nan_link.mk Using NAN_FFMPEG_CFLAGS to find the right headers, and making linking 2006-02-06 06:22:39 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00