blender/SConstruct
Nathan Letwory bf8c3e2020 * colon after def printadd() added to have correct and running python again :) (sorry, must've been subconsious spasm)
* made the build not depend on blenderplayer, so that it continues even when you have not the blenderplayer enabled
2004-07-13 19:10:34 +00:00

1367 lines
52 KiB
Python

import string
import os
import time
import sys
from distutils import sysconfig
if sys.platform != 'win32':
sys.stdout = os.popen("tee build.log", "w")
sys.stderr = sys.stdout
# Build directory.
root_build_dir = '..' + os.sep + 'build' + os.sep + sys.platform + os.sep
# Create the build directory. SCons does this automatically, but since we
# don't want to put scons-generated .sconsign files in the source tree, but in
# the root_build_dir, we have to create that dir ourselves before SCons tries
# to access/create the file containing .sconsign data.
if os.path.isdir (root_build_dir) == 0:
os.makedirs (root_build_dir)
# User configurable options file. This can be controlled by the user by running
# scons with the following argument: CONFIG=user_config_options_file
config_file = ARGUMENTS.get('CONFIG', 'config.opts')
# Blender version.
version='2.33a'
sdl_env = Environment ()
freetype_env = Environment ()
env = Environment ()
if sys.platform == 'linux2' or sys.platform == 'linux-i386':
use_international = 'false'
use_gameengine = 'true'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'true'
use_ode = 'false'
use_buildinfo = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'true'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-funsigned-char']
cxxflags = []
defines = []
warn_flags = ['-Wall', '-W']
window_system = 'X11'
platform_libs = ['m', 'util', 'stdc++']
platform_libpath = []
platform_linkflags = ['-pthread']
extra_includes = []
# z library information
z_lib = ['z']
z_libpath = ['/usr/lib']
z_include = ['/usr/include']
# png library information
png_lib = ['png']
png_libpath = ['/usr/lib']
png_include = ['/usr/include']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = ['/usr/lib']
jpeg_include = ['/usr/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
opengl_include = ['/usr/include']
# SDL library information
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
sdl_include = sdl_env.Dictionary()['CPPPATH']
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
solid_include = ['#extern/solid']
qhull_lib = [] # TODO
qhull_libpath = [] # TODO
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = ['ode']
ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
# Python library information
python_lib = ['python%d.%d' % sys.version_info[0:2]]
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
python_include = [sysconfig.get_python_inc ()]
python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED'))
# International support information
ftgl_lib = ['ftgl']
ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
freetype_env.ParseConfig ('pkg-config --cflags --libs freetype2 2>/dev/null || freetype-config --cflags --libs 2>/dev/null')
freetype_lib = freetype_env.Dictionary()['LIBS']
freetype_libpath = freetype_env.Dictionary()['LIBPATH']
freetype_include = freetype_env.Dictionary()['CPPPATH']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = ['openal']
openal_libpath = ['/usr/lib']
openal_include = ['/usr/include']
elif sys.platform == 'darwin':
use_international = 'true'
use_gameengine = 'true'
use_openal = 'true'
use_fmod = 'false'
use_quicktime = 'true'
use_precomp = 'true'
use_sumo = 'true'
use_ode = 'false'
use_buildinfo = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'true'
build_blender_plugin = 'false'
# TODO: replace darwin-6.1-powerpc with the actual directiory on the
# build machine
# darwin-6.1 is the name of cvs precomp folder
# a symbolic link named darwin-X.Y-powerpc must be manually done
#for now. X-Y is darwin kernel rev number
darwin_precomp = '#../lib/darwin-6.1-powerpc/'
fink_path = '/sw/'
# TODO : try -mpowerpc -mpowerpc-gopt -mpowerpc-gfxopt optims
# doing actual profiling
extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-ffast-math']
cxxflags = []
defines = ['_THREAD_SAFE', 'MT_NDEBUG']
if use_quicktime == 'true':
defines += ['WITH_QUICKTIME']
warn_flags = ['-Wall', '-W']
release_flags = ['-O3']
debug_flags = ['-g']
window_system = 'CARBON'
# z library information
z_lib = ['z']
z_libpath = []
z_include = []
# TODO : add a flag to allow each lib to be build from fink or precomp
# without having to have to specify the path manually in config.opts.
# png library information
png_lib = ['libpng']
png_libpath = [darwin_precomp + 'png/lib']
png_include = [darwin_precomp + 'png/include']
# jpeg library information
jpeg_lib = ['libjpeg']
jpeg_libpath = [darwin_precomp + 'jpeg/lib']
jpeg_include = [darwin_precomp + 'jpeg/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = []
opengl_libpath = []
opengl_include = []
# SDL specific stuff.
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
# Want to use precompiled libraries?
if use_precomp == 'true':
sdl_include = [darwin_precomp + 'sdl/include']
sdl_libpath = [darwin_precomp + 'sdl/lib']
sdl_lib = ['libSDL.a']
platform_libs = ['stdc++']
extra_includes = ['/sw/include']
platform_libpath = ['/System/Library/Frameworks/OpenGL.framework/Libraries']
platform_linkflags = []
# SOLID library information
solid_lib = ['libsolid']
solid_libpath = [darwin_precomp + 'solid/lib']
solid_include = [darwin_precomp + 'solid/include']
qhull_lib = ['libqhull']
qhull_libpath = [darwin_precomp + 'qhull/lib']
qhull_include = [darwin_precomp + 'qhull/include']
# ODE library information
ode_lib = ['libode']
ode_libpath = [darwin_precomp + 'ode/lib']
ode_include = [darwin_precomp + 'ode/include/ode']
# Python variables.
# TODO : fill vars differently if we are on 10.2 or 10.3
# python_lib = ['python%d.%d' % sys.version_info[0:2]]
# python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
# python_include = [sysconfig.get_python_inc ()]
# python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED'))
python_lib = []
python_libpath = ['/System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/config']
python_include = ['/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3']
python_linkflags = ['-u', '__dummy', '-u', '_PyMac_Error',
'-framework', 'System',
'-framework', 'Python',
'-framework', 'CoreServices',
'-framework', 'Foundation']
# International stuff
ftgl_lib = ['ftgl']
ftgl_libpath = [darwin_precomp + 'ftgl/lib']
ftgl_include = [darwin_precomp + 'ftgl/include']
freetype_lib = ['libfreetype']
freetype_libpath = [darwin_precomp + 'freetype/lib']
freetype_include = [darwin_precomp + 'freetype/include']
gettext_lib = ['libintl']
gettext_libpath = [darwin_precomp + 'gettext/lib']
gettext_include = [darwin_precomp + 'gettext/include']
# OpenAL library information
openal_lib = ['libopenal']
openal_libpath = [darwin_precomp + 'openal/lib']
openal_include = [darwin_precomp + 'openal/include']
elif sys.platform == 'cygwin':
use_international = 'false'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_buildinfo = 'false'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
cxxflags = []
defines = ['FREE_WINDOWS', 'NDEBUG']
warn_flags = ['-Wall', '-Wno-char-subscripts']
platform_libs = ['png', 'jpeg', 'netapi32',
'opengl32', 'glu32', 'winmm',
'mingw32']
platform_libpath = ['/usr/lib/w32api', '/lib/w32api']
platform_linkflags = ['-mwindows', '-mno-cygwin', '-mconsole']
window_system = 'WIN32'
extra_includes = []
# z library information
z_lib = ['z']
z_libpath = ['#../lib/windows/zlib/lib']
z_include = ['#../lib/windows/zlib/include']
# png library information
png_lib = ['png']
png_libpath = ['#../lib/windows/png/lib']
png_include = ['#../lib/windows/png/include']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = ['#../lib/windows/jpeg/lib']
jpeg_include = ['#../lib/windows/jpeg/include']
# OpenGL library information
opengl_lib = ['opengl32', 'glu32']
opengl_static = []
opengl_libpath = []
opengl_include = []
# SDL specific stuff.
sdl_include = ['#../lib/windows/sdl/include']
sdl_libpath = ['#../lib/windows/sdl/lib']
sdl_lib = ['SDL']
sdl_cflags = []
#sdl_cflags = '-DWIN32'
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
solid_include = ['#extern/solid']
qhull_lib = [] # TODO
qhull_libpath = [] # TODO
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = ['ode']
ode_libpath = ['#../lib/windows/gcc/ode/lib']
ode_include = ['#../lib/windows/gcc/ode/include']
# Python library information
python_include = ['#../lib/windows/python/include/python2.2']
python_libpath = ['#../lib/windows/python/lib']
python_lib = ['python22']
python_linkflags = []
# International stuff
ftgl_lib = ['ftgl']
ftgl_libpath = ['#../lib/windows/gcc/ftgl/lib']
ftgl_include = ['#../lib/windows/gcc/ftgl/include']
freetype_lib = ['freetype']
freetype_libpath = ['#../lib/windows/gcc/freetype/lib']
freetype_include = ['#../lib/windows/gcc/freetype/include']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = []
openal_libpath = []
openal_include = []
elif sys.platform == 'win32':
use_international = 'true'
use_gameengine = 'true'
use_openal = 'true'
use_fmod = 'false'
use_quicktime = 'true'
use_sumo = 'true'
use_ode = 'false'
use_buildinfo = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'true'
build_blender_plugin = 'false'
release_flags = ['/Og', '/Ot', '/Ob1', '/Op', '/G6']
debug_flags = ['/Zi', '/Fr${TARGET.base}.sbr']
extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
cxxflags = []
defines = ['WIN32', '_CONSOLE']
defines += ['WITH_QUICKTIME']
defines += ['_LIB', 'USE_OPENAL']
defines += ['FTGL_LIBRARY_STATIC']
warn_flags = []
platform_libs = [ 'qtmlClient', 'soundsystem',
'ws2_32', 'dxguid', 'vfw32', 'winmm',
'iconv', 'kernel32', 'user32', 'gdi32',
'winspool', 'comdlg32', 'advapi32', 'shell32',
'ole32', 'oleaut32', 'uuid', 'odbc32', 'odbccp32',
'libcmt', 'libc']
platform_libpath = ['#../lib/windows/iconv/lib',
'#../lib/windows/QTDevWin/Libraries']
platform_linkflags = [
'/SUBSYSTEM:CONSOLE',
'/MACHINE:IX86',
'/ENTRY:mainCRTStartup',
'/INCREMENTAL:NO',
'/NODEFAULTLIB:"msvcprt.lib"',
'/NODEFAULTLIB:"glut32.lib"',
'/NODEFAULTLIB:"libcd.lib"',
#'/NODEFAULTLIB:"libc.lib"',
'/NODEFAULTLIB:"libcpd.lib"',
'/NODEFAULTLIB:"libcp.lib"',
'/NODEFAULTLIB:"libcmtd.lib"',
]
window_system = 'WIN32'
extra_includes = []
if use_quicktime == 'true':
extra_includes += ['#../lib/windows/QTDevWin/CIncludes']
# z library information
z_lib = ['libz_st']
z_libpath = ['#../lib/windows/zlib/lib']
z_include = ['#../lib/windows/zlib/include']
# png library information
png_lib = ['libpng_st']
png_libpath = ['#../lib/windows/png/lib']
png_include = ['#../lib/windows/png/include']
# jpeg library information
jpeg_lib = ['libjpeg']
jpeg_libpath = ['#../lib/windows/jpeg/lib']
jpeg_include = ['#../lib/windows/jpeg/include']
# OpenGL library information
opengl_lib = ['opengl32', 'glu32']
opengl_static = []
opengl_libpath = []
opengl_include = ['/usr/include']
# SDL library information
sdl_include = ['#../lib/windows/sdl/include']
sdl_libpath = ['#../lib/windows/sdl/lib']
sdl_lib = ['SDL']
sdl_cflags = []
window_system = 'WIN32'
# SOLID library information
solid_lib = ['extern/solid']
solid_libpath = ['#../lib/windows/solid/lib']
solid_include = ['#extern/solid']
qhull_lib = ['qhull']
qhull_libpath = ['#../lib/windows/qhull/lib']
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = [] # TODO
ode_libpath = ['#../lib/windows/ode/lib']
ode_include = ['#../lib/windows/ode/include']
# Python lib name
python_include = ['#../lib/windows/python/include/python2.3']
python_libpath = ['#../lib/windows/python/lib']
python_lib = ['python23']
python_linkflags = []
# International stuff
ftgl_lib = ['ftgl_static_ST']
ftgl_libpath = ['#../lib/windows/ftgl/lib']
ftgl_include = ['#../lib/windows/ftgl/include']
freetype_lib = ['freetype2ST']
freetype_libpath = ['#../lib/windows/freetype/lib']
freetype_include = ['#../lib/windows/freetype/include']
gettext_lib = ['gnu_gettext']
gettext_libpath = ['#../lib/windows/gettext/lib']
gettext_include = ['#../lib/windows/gettext/include']
# OpenAL library information
openal_lib = ['openal_static']
openal_libpath = ['#../lib/windows/openal/lib']
openal_include = ['#../lib/windows/openal/include']
elif string.find (sys.platform, 'sunos') != -1:
use_international = 'true'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_buildinfo = 'false'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-DSUN_OGL_NO_VERTEX_MACROS']
cxxflags = []
defines = []
warn_flags = ['-Wall', '-W']
window_system = 'X11'
platform_libs = ['stdc++', 'dl', 'm']
platform_libpath = []
platform_linkflags = []
extra_includes = []
# z library information
z_lib = ['z']
z_libpath = []
z_include = []
# png library information
png_lib = ['png']
png_libpath = []
png_include = []
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = []
jpeg_include = []
# OpenGL library information
opengl_lib = ['GL', 'GLU', 'X11']
opengl_static = []
opengl_libpath = ['/usr/openwin/include']
opengl_include = ['/usr/openwin/lib']
# SDL library information
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
sdl_include = sdl_env.Dictionary()['CPPPATH']
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
solid_include = ['#extern/solid']
qhull_lib = [] # TODO
qhull_libpath = [] # TODO
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = [] # TODO
ode_libpath = [] # TODO
ode_include = ['#extern/ode/dist/include/ode']
# Python variables.
python_lib = ['python%d.%d' % sys.version_info[0:2]]
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
python_include = [sysconfig.get_python_inc ()]
python_linkflags = []
# International support information
ftgl_lib = ['ftgl']
ftgl_libpath = ['#../lib/solaris-2.8-sparc/ftgl/lib']
ftgl_include = ['#../lib/solaris-2.8-sparc/ftgl/include']
freetype_lib = ['freetype']
freetype_libpath = ['#../lib/solaris-2.8-sparc/freetype/lib']
freetype_include = ['#../lib/solaris-2.8-sparc/freetype/include']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = []
openal_libpath = []
openal_include = []
elif string.find (sys.platform, 'irix') != -1:
use_international = 'false'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_buildinfo = 'false'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
irix_precomp = '#../lib/irix-6.5-mips'
extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
cxxflags += ['-LANG:libc_in_namespace_std=off']
window_system = 'X11'
release_flags = ['-O2', '-OPT:Olimit=0']
debug_flags = ['-O2', '-g']
defines = []
warn_flags = ['-fullwarn', '-woff', '1001,1110,1201,1209,1355,1424,1681,3201']
platform_libs = ['movieGL', 'Xmu', 'Xext', 'X11',
'c', 'm', 'dmedia', 'cl', 'audio',
'Cio', 'pthread']
platform_libpath = ['/usr/lib32/mips3',
'/lib/freeware/lib32',
'/usr/lib32']
platform_linkflags = ['-mips3', '-n32']
extra_includes = ['/usr/freeware/include',
'/usr/include']
# z library information
z_lib = ['z']
z_libpath = []
z_include = []
# png library information
png_lib = ['png']
png_libpath = [irix_precomp + '/png/lib']
png_include = [irix_precomp + '/png/include']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = [irix_precomp + '/jpeg/lib']
jpeg_include = [irix_precomp + '/jpeg/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = []
opengl_libpath = []
opengl_include = []
# SDL library information
sdl_cflags = []
sdl_include = [irix_precomp + '/sdl/include/SDL']
sdl_libpath = [irix_precomp + '/sdl/lib']
sdl_lib = ['SDL', 'libSDL.a']
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
solid_include = [irix_precomp + '/solid/include']
qhull_lib = [] # TODO
qhull_libpath = [] # TODO
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = [] # TODO
ode_libpath = [] # TODO
ode_include = [irix_precomp + '/ode/include']
# Python library information
python_libpath = [irix_precomp + '/python/lib/python2.2/config']
python_include = [irix_precomp + '/python/include/python2.2']
python_lib = ['python2.2']
python_linkflags = []
# International support information
ftgl_lib = ['ftgl']
ftgl_libpath = [irix_precomp + '/ftgl/lib']
ftgl_include = [irix_precomp + '/ftgl/include']
freetype_lib = ['freetype']
freetype_libpath = [irix_precomp + '/freetype/lib']
freetype_include = [irix_precomp + '/freetype/include']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = []
openal_libpath = []
openal_include = []
elif string.find (sys.platform, 'hp-ux') != -1:
window_system = 'X11'
defines = []
elif sys.platform=='openbsd3':
print "Building for OpenBSD 3.x"
use_international = 'false'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_buildinfo = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
cxxflags = []
defines = []
warn_flags = ['-Wall','-W']
window_system = 'X11'
platform_libs = ['m', 'stdc++', 'pthread', 'util']
platform_libpath = []
platform_linkflags = []
extra_includes = []
z_lib = ['z']
z_libpath = ['/usr/lib']
z_include = ['/usr/include']
# png library information
png_lib = ['png']
png_libpath = ['/usr/local/lib']
png_include = ['/usr/local/include']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = ['/usr/local/lib']
jpeg_include = ['/usr/local/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
opengl_include = ['/usr/X11R6/include/']
# SDL library information
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
sdl_include = sdl_env.Dictionary()['CPPPATH']
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = [] # TODO
solid_libpath = [] # TODO
solid_include = ['#extern/solid']
qhull_lib = [] # TODO
qhull_libpath = [] # TODO
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = ['ode']
ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
# Python library information
python_lib = ['python%d.%d' % sys.version_info[0:2]]
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
python_include = [sysconfig.get_python_inc ()]
python_linkflags = []
# International support information
ftgl_lib = ['ftgl']
ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
freetype_env.ParseConfig('pkg-config --cflags --libs freetype2')
freetype_lib = freetype_env.Dictionary()['LIBS']
freetype_libpath = freetype_env.Dictionary()['LIBPATH']
freetype_include = freetype_env.Dictionary()['CPPPATH']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = ['openal']
openal_libpath = ['/usr/lib']
openal_include = ['/usr/include']
else:
print "Unknown platform %s"%sys.platform
exit
#-----------------------------------------------------------------------------
# End of platform specific section
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# User configurable options to be saved in a config file.
#-----------------------------------------------------------------------------
# Checking for an existing config file - use that one if it exists,
# otherwise create one.
my_defines = []
my_ccflags = []
my_cxxflags = []
my_ldflags = []
if os.path.exists (config_file):
print "Using config file: " + config_file
else:
print "Creating new config file: " + config_file
env_dict = env.Dictionary()
config=open (config_file, 'w')
config.write ("# Configuration file containing user definable options.\n")
config.write ("VERSION = '2.33-cvs'\n")
config.write ("BUILD_BINARY = 'release'\n")
config.write ("USE_BUILDINFO = %r\n"%(use_buildinfo))
config.write ("BUILD_BLENDER_DYNAMIC = %r\n"%(build_blender_dynamic))
config.write ("BUILD_BLENDER_STATIC = %r\n"%(build_blender_static))
config.write ("BUILD_BLENDER_PLAYER = %r\n"%(build_blender_player))
config.write ("BUILD_BLENDER_PLUGIN = %r\n"%(build_blender_plugin))
config.write ("BUILD_DIR = %r\n"%(root_build_dir))
config.write ("\n# Extra compiler flags can be defined here.\n")
config.write ("DEFINES = %s\n"%(my_defines))
config.write ("CCFLAGS = %s\n"%(my_ccflags))
config.write ("CXXFLAGS = %s\n"%(my_cxxflags))
config.write ("LDFLAGS = %s\n"%(my_ldflags))
config.write ("USE_INTERNATIONAL = %r\n"%(use_international))
config.write ("BUILD_GAMEENGINE = %r\n"%(use_gameengine))
if use_ode == 'true':
config.write ("USE_PHYSICS = 'ode'\n")
else:
config.write ("USE_PHYSICS = 'solid'\n")
config.write ("USE_OPENAL = %r\n"%(use_openal))
config.write ("USE_FMOD = %r\n"%(use_fmod))
config.write ("USE_QUICKTIME = %r\n"%(use_quicktime))
config.write ("\n# Compiler information.\n")
config.write ("HOST_CC = %r\n"%(env_dict['CC']))
config.write ("HOST_CXX = %r\n"%(env_dict['CXX']))
config.write ("TARGET_CC = %r\n"%(env_dict['CC']))
config.write ("TARGET_CXX = %r\n"%(env_dict['CXX']))
config.write ("TARGET_AR = %r\n"%(env_dict['AR']))
config.write ("PATH = %r\n"%(os.environ['PATH']))
config.write ("\n# External library information.\n")
config.write ("PLATFORM_LIBS = %r\n"%(platform_libs))
config.write ("PLATFORM_LIBPATH = %r\n"%(platform_libpath))
config.write ("PLATFORM_LINKFLAGS = %r\n"%(platform_linkflags))
config.write ("PYTHON_INCLUDE = %r\n"%(python_include))
config.write ("PYTHON_LIBPATH = %r\n"%(python_libpath))
config.write ("PYTHON_LIBRARY = %r\n"%(python_lib))
config.write ("PYTHON_LINKFLAGS = %r\n"%(python_linkflags))
config.write ("SDL_CFLAGS = %r\n"%(sdl_cflags))
config.write ("SDL_INCLUDE = %r\n"%(sdl_include))
config.write ("SDL_LIBPATH = %r\n"%(sdl_libpath))
config.write ("SDL_LIBRARY = %r\n"%(sdl_lib))
config.write ("Z_INCLUDE = %r\n"%(z_include))
config.write ("Z_LIBPATH = %r\n"%(z_libpath))
config.write ("Z_LIBRARY = %r\n"%(z_lib))
config.write ("PNG_INCLUDE = %r\n"%(png_include))
config.write ("PNG_LIBPATH = %r\n"%(png_libpath))
config.write ("PNG_LIBRARY = %r\n"%(png_lib))
config.write ("JPEG_INCLUDE = %r\n"%(jpeg_include))
config.write ("JPEG_LIBPATH = %r\n"%(jpeg_libpath))
config.write ("JPEG_LIBRARY = %r\n"%(jpeg_lib))
config.write ("OPENGL_INCLUDE = %r\n"%(opengl_include))
config.write ("OPENGL_LIBPATH = %r\n"%(opengl_libpath))
config.write ("OPENGL_LIBRARY = %r\n"%(opengl_lib))
config.write ("OPENGL_STATIC = %r\n"%(opengl_static))
config.write ("\n# The following information is only necessary when you've enabled support for\n")
config.write ("# the game engine.\n")
config.write ("SOLID_INCLUDE = %r\n"%(solid_include))
config.write ("SOLID_LIBPATH = %r\n"%(solid_libpath))
config.write ("SOLID_LIBRARY = %r\n"%(solid_lib))
config.write ("QHULL_INCLUDE = %r\n"%(qhull_include))
config.write ("QHULL_LIBPATH = %r\n"%(qhull_libpath))
config.write ("QHULL_LIBRARY = %r\n"%(qhull_lib))
config.write ("ODE_INCLUDE = %r\n"%(ode_include))
config.write ("ODE_LIBPATH = %r\n"%(ode_libpath))
config.write ("ODE_LIBRARY = %r\n"%(ode_lib))
config.write ("OPENAL_INCLUDE = %r\n"%(openal_include))
config.write ("OPENAL_LIBPATH = %r\n"%(openal_libpath))
config.write ("OPENAL_LIBRARY = %r\n"%(openal_lib))
config.write ("\n# The following information is only necessary when building with\n")
config.write ("# internationalization support.\n");
config.write ("FTGL_INCLUDE = %r\n"%(ftgl_include))
config.write ("FTGL_LIBPATH = %r\n"%(ftgl_libpath))
config.write ("FTGL_LIBRARY = %r\n"%(ftgl_lib))
config.write ("FREETYPE_INCLUDE = %r\n"%(freetype_include))
config.write ("FREETYPE_LIBPATH = %r\n"%(freetype_libpath))
config.write ("FREETYPE_LIBRARY = %r\n"%(freetype_lib))
config.write ("GETTEXT_INCLUDE = %r\n"%(gettext_include))
config.write ("GETTEXT_LIBPATH = %r\n"%(gettext_libpath))
config.write ("GETTEXT_LIBRARY = %r\n"%(gettext_lib))
config.close ()
#-----------------------------------------------------------------------------
# Read the options from the config file and update the various necessary flags
#-----------------------------------------------------------------------------
list_opts = []
user_options_env = Environment ()
user_options = Options (config_file)
user_options.AddOptions (
('VERSION', 'Blender version', version),
(EnumOption ('BUILD_BINARY', 'release',
'Select a release or debug binary.',
allowed_values = ('release', 'debug'))),
(BoolOption ('USE_BUILDINFO',
'Set to 1 if you want to add build information.',
'false')),
(BoolOption ('BUILD_BLENDER_DYNAMIC',
'Set to 1 if you want to build blender with hardware accellerated OpenGL support.',
'true')),
(BoolOption ('BUILD_BLENDER_STATIC',
'Set to 1 if you want to build blender with software OpenGL support.',
'false')),
(BoolOption ('BUILD_BLENDER_PLAYER',
'Set to 1 if you want to build the blender player.',
'false')),
(BoolOption ('BUILD_BLENDER_PLUGIN',
'Set to 1 if you want to build the blender plugin.',
'false')),
('BUILD_DIR', 'Target directory for intermediate files.',
root_build_dir),
(BoolOption ('USE_INTERNATIONAL',
'Set to 1 to have international support.',
'false')),
(EnumOption ('USE_PHYSICS', 'solid',
'Select which physics engine to use.',
allowed_values = ('ode', 'solid'))),
(BoolOption ('BUILD_GAMEENGINE',
'Set to 1 to build blender with game engine support.',
'false')),
(BoolOption ('USE_OPENAL',
'Set to 1 to build the game engine with OpenAL support.',
'false')),
(BoolOption ('USE_FMOD',
'Set to 1 to build the game engine with FMod support.',
'false')),
(BoolOption ('USE_QUICKTIME',
'Set to 1 to add support for QuickTime.',
'false')),
('HOST_CC', 'C compiler for the host platfor. This is the same as target platform when not cross compiling.'),
('HOST_CXX', 'C++ compiler for the host platform. This is the same as target platform when not cross compiling.'),
('TARGET_CC', 'C compiler for the target platform.'),
('TARGET_CXX', 'C++ compiler for the target platform.'),
('TARGET_AR', 'Linker command for linking libraries.'),
('PATH', 'Standard search path'),
('PLATFORM_LIBS', 'Platform specific libraries.'),
('PLATFORM_LIBPATH', 'Platform specific library link path.'),
('PLATFORM_LINKFLAGS', 'Platform specific linkflags'),
('PYTHON_INCLUDE', 'Include directory for Python header files.'),
('PYTHON_LIBPATH', 'Library path where the Python lib is located.'),
('PYTHON_LIBRARY', 'Python library name.'),
('PYTHON_LINKFLAGS', 'Python specific linkflags.'),
('SDL_CFLAGS', 'Necessary CFLAGS when using sdl functionality.'),
('SDL_INCLUDE', 'Include directory for SDL header files.'),
('SDL_LIBPATH', 'Library path where the SDL library is located.'),
('SDL_LIBRARY', 'SDL library name.'),
('Z_INCLUDE', 'Include directory for zlib header files.'),
('Z_LIBPATH', 'Library path where the zlib library is located.'),
('Z_LIBRARY', 'Z library name.'),
('PNG_INCLUDE', 'Include directory for png header files.'),
('PNG_LIBPATH', 'Library path where the png library is located.'),
('PNG_LIBRARY', 'png library name.'),
('JPEG_INCLUDE', 'Include directory for jpeg header files.'),
('JPEG_LIBPATH', 'Library path where the jpeg library is located.'),
('JPEG_LIBRARY', 'jpeg library name.'),
('OPENGL_INCLUDE', 'Include directory for OpenGL header files.'),
('OPENGL_LIBPATH', 'Library path where the OpenGL libraries are located.'),
('OPENGL_LIBRARY', 'OpenGL library names.'),
('OPENGL_STATIC', 'Linker flags for static linking of Open GL.'),
('SOLID_INCLUDE', 'Include directory for SOLID header files.'),
('SOLID_LIBPATH', 'Library path where the SOLID library is located.'),
('SOLID_LIBRARY', 'SOLID library name.'),
('QHULL_INCLUDE', 'Include directory for QHULL header files.'),
('QHULL_LIBPATH', 'Library path where the QHULL library is located.'),
('QHULL_LIBRARY', 'QHULL library name.'),
('ODE_INCLUDE', 'Include directory for ODE header files.'),
('ODE_LIBPATH', 'Library path where the ODE library is located.'),
('ODE_LIBRARY', 'ODE library name.'),
('OPENAL_INCLUDE', 'Include directory for OpenAL header files.'),
('OPENAL_LIBPATH', 'Library path where the OpenAL library is located.'),
('OPENAL_LIBRARY', 'OpenAL library name.'),
('FTGL_INCLUDE', 'Include directory for ftgl header files.'),
('FTGL_LIBPATH', 'Library path where the ftgl library is located.'),
('FTGL_LIBRARY', 'ftgl library name.'),
('FREETYPE_INCLUDE', 'Include directory for freetype2 header files.'),
('FREETYPE_LIBPATH', 'Library path where the freetype2 library is located.'),
('FREETYPE_LIBRARY', 'Freetype2 library name.'),
('GETTEXT_INCLUDE', 'Include directory for gettext header files.'),
('GETTEXT_LIBPATH', 'Library path where the gettext library is located.'),
('GETTEXT_LIBRARY', 'gettext library name.'),
('DEFINES', 'Extra Preprocessor defines.'),
('CCFLAGS', 'Extra C Compiler flags.'),
('CXXFLAGS','Extra C++ Compiler flags.'),
('LDFLAGS', 'Extra Linker flags.')
)
user_options.Update (user_options_env)
user_options_dict = user_options_env.Dictionary()
root_build_dir = user_options_dict['BUILD_DIR']
if user_options_dict['BUILD_GAMEENGINE'] == 1:
defines += ['GAMEBLENDER=1']
if user_options_dict['USE_PHYSICS'] == 'ode':
defines += ['USE_ODE']
else:
defines += ['USE_SUMO_SOLID']
else:
defines += ['GAMEBLENDER=0']
if user_options_dict['BUILD_BINARY'] == 'release':
cflags = extra_flags + release_flags + warn_flags
if sys.platform == 'win32':
defines += ['NDEBUG']
else:
cflags = extra_flags + debug_flags + warn_flags
if sys.platform == 'win32':
#defines += ['_DEBUG'] specifying this makes msvc want to link to python22_d.lib??
platform_linkflags += ['/DEBUG','/PDB:blender.pdb']
defines += user_options_dict['DEFINES']
cflags += user_options_dict['CCFLAGS']
cxxflags += user_options_dict['CXXFLAGS']
platform_linkflags += user_options_dict['LDFLAGS']
#-----------------------------------------------------------------------------
# Generic library generation environment. This one is the basis for each
# library.
#-----------------------------------------------------------------------------
library_env = env.Copy ()
library_env.Replace (CC = user_options_dict['TARGET_CC'])
library_env.Replace (CXX = user_options_dict['TARGET_CXX'])
library_env.Replace (PATH = user_options_dict['PATH'])
library_env.Replace (AR = user_options_dict['TARGET_AR'])
library_env.Append (CCFLAGS = cflags)
library_env.Append (CXXFLAGS = cxxflags)
library_env.Append (CPPDEFINES = defines)
library_env.SConsignFile (root_build_dir+'scons-signatures')
#-----------------------------------------------------------------------------
# Settings to be exported to other SConscript files
#-----------------------------------------------------------------------------
Export ('cflags')
Export ('defines')
Export ('window_system')
Export ('extra_includes')
Export ('user_options_dict')
Export ('library_env')
BuildDir (root_build_dir+'/extern', 'extern', duplicate=0)
SConscript (root_build_dir+'extern/SConscript')
BuildDir (root_build_dir+'/intern', 'intern', duplicate=0)
SConscript (root_build_dir+'intern/SConscript')
BuildDir (root_build_dir+'/source', 'source', duplicate=0)
SConscript (root_build_dir+'source/SConscript')
libpath = (['#'+root_build_dir+'/lib'])
link_env = library_env.Copy ()
link_env.Append (LIBPATH=libpath)
def common_libs(env):
"""
Append to env all libraries that are common to Blender and Blenderplayer
"""
env.Append (LIBS=[
'blender_blenloader',
'blender_readblenfile',
'blender_img',
'blender_blenkernel',
'blender_blenpluginapi',
'blender_imbuf',
'blender_avi',
'blender_blenlib',
'blender_makesdna',
'blender_kernel',
'blender_GHOST',
'blender_STR',
'blender_guardedalloc',
'blender_CTR',
'blender_MEM',
'blender_MT',
'blender_BMF',
'soundsystem'])
if user_options_dict['USE_QUICKTIME'] == 1:
env.Append (LIBS=['blender_quicktime'])
def international_libs(env):
"""
Append international font support libraries
"""
if user_options_dict['USE_INTERNATIONAL'] == 1:
env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
env.Append (LIBPATH=user_options_dict['FREETYPE_LIBPATH'])
env.Append (LIBS=['blender_FTF'])
env.Append (LIBS=user_options_dict['FTGL_LIBRARY'])
env.Append (LIBPATH=user_options_dict['FTGL_LIBPATH'])
env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
def blender_libs(env):
"""
Blender only libs (not in player)
"""
env.Append( LIBS=['blender_creator',
'blender_blendersrc',
'blender_render',
'blender_yafray',
'blender_renderconverter',
'blender_radiosity',
'blender_LOD',
'blender_BSP',
'blender_blenkernel',
'blender_IK',
'blender_ONL'])
def ketsji_libs(env):
"""
Game Engine libs
"""
if user_options_dict['BUILD_GAMEENGINE'] == 1:
env.Append (LIBS=['KX_blenderhook',
'KX_converter',
'PHY_Dummy',
'PHY_Physics',
'KX_ketsji',
'SCA_GameLogic',
'RAS_rasterizer',
'RAS_OpenGLRasterizer',
'blender_expressions',
'SG_SceneGraph',
'blender_MT',
'KX_blenderhook',
'KX_network',
'blender_kernel',
'NG_network',
'NG_loopbacknetwork'])
if user_options_dict['USE_PHYSICS'] == 'solid':
env.Append (LIBS=['PHY_Sumo', 'PHY_Physics', 'blender_MT', 'extern_solid', 'extern_qhull'])
else:
env.Append (LIBS=['PHY_Ode',
'PHY_Physics'])
env.Append (LIBS=user_options_dict['ODE_LIBRARY'])
env.Append (LIBPATH=user_options_dict['ODE_LIBPATH'])
def player_libs(env):
"""
Player libraries
"""
env.Append (LIBS=['GPG_ghost',
'GPC_common'])
def player_libs2(env):
"""
Link order shenannigans: these libs are added after common_libs
"""
env.Append (LIBS=['blender_blenkernel_blc',
'soundsystem'])
def winblenderres(env):
"""
build the windows icon resource file
"""
if sys.platform == 'win32':
env.RES(['source/icons/winblender.rc'])
def system_libs(env):
"""
System libraries: Python, SDL, PNG, JPEG, Gettext, OpenAL, Carbon
"""
env.Append (LIBS=['blender_python'])
env.Append (LIBS=user_options_dict['PYTHON_LIBRARY'])
env.Append (LIBPATH=user_options_dict['PYTHON_LIBPATH'])
env.Append (LINKFLAGS=user_options_dict['PYTHON_LINKFLAGS'])
env.Append (LIBS=user_options_dict['SDL_LIBRARY'])
env.Append (LIBPATH=user_options_dict['SDL_LIBPATH'])
env.Append (LIBS=user_options_dict['PNG_LIBRARY'])
env.Append (LIBPATH=user_options_dict['PNG_LIBPATH'])
env.Append (LIBS=user_options_dict['JPEG_LIBRARY'])
env.Append (LIBPATH=user_options_dict['JPEG_LIBPATH'])
env.Append (LIBS=user_options_dict['GETTEXT_LIBRARY'])
env.Append (LIBPATH=user_options_dict['GETTEXT_LIBPATH'])
env.Append (LIBS=user_options_dict['Z_LIBRARY'])
env.Append (LIBPATH=user_options_dict['Z_LIBPATH'])
if user_options_dict['USE_OPENAL'] == 1:
env.Append (LIBS=user_options_dict['OPENAL_LIBRARY'])
env.Append (LIBPATH=user_options_dict['OPENAL_LIBPATH'])
env.Append (LIBS=user_options_dict['PLATFORM_LIBS'])
env.Append (LIBPATH=user_options_dict['PLATFORM_LIBPATH'])
if sys.platform == 'darwin':
env.Append (LINKFLAGS='-framework')
env.Append (LINKFLAGS='Carbon')
env.Append (LINKFLAGS='-framework')
env.Append (LINKFLAGS='AGL')
env.Append (LINKFLAGS='-framework')
env.Append (LINKFLAGS='AudioUnit')
env.Append (LINKFLAGS='-framework')
env.Append (LINKFLAGS='AudioToolbox')
env.Append (LINKFLAGS='-framework')
env.Append (LINKFLAGS='CoreAudio')
if user_options_dict['USE_QUICKTIME'] == 1:
env.Append (LINKFLAGS='-framework')
env.Append (LINKFLAGS='QuickTime')
else:
env.Append (LINKFLAGS=user_options_dict['PLATFORM_LINKFLAGS'])
env.BuildDir (root_build_dir, '.', duplicate=0)
def buildinfo(env, build_type):
"""
Generate a buildinfo object
"""
build_date = time.strftime ("%Y-%m-%d")
build_time = time.strftime ("%H:%M:%S")
obj = []
if user_options_dict['USE_BUILDINFO'] == 1:
if sys.platform=='win32':
build_info_file = open("source/creator/winbuildinfo.h", 'w')
build_info_file.write("char *build_date=\"%s\";\n"%build_date)
build_info_file.write("char *build_time=\"%s\";\n"%build_time)
build_info_file.write("char *build_platform=\"win32\";\n")
build_info_file.write("char *build_type=\"%s\";\n"%build_type)
build_info_file.close()
env.Append (CPPDEFINES = ['NAN_BUILDINFO', 'BUILD_DATE'])
else:
env.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time),
'BUILD_DATE=\'"%s"\''%(build_date),
'BUILD_TYPE=\'"dynamic"\'',
'NAN_BUILDINFO',
'BUILD_PLATFORM=\'"%s"\''%(sys.platform)])
obj = [env.Object (root_build_dir+'source/creator/%s_buildinfo'%build_type,
[root_build_dir+'source/creator/buildinfo.c'])]
return obj
def add2arc(arc, file):
if sys.platform == 'win32':
arc.write(file)
else:
arc.add(file)
def zipit(env, target, source):
try:
if sys.platform == 'win32':
import zipfile
else:
import tarfile
except:
if sys.platform == 'win32':
print "no zipfile module found"
else:
print "no tarfile module found"
print
return
try:
import shutil
except:
print "no shutil available"
print
return
import glob
import time
today = time.strftime("%Y%m%d", time.gmtime())
print "Prepare the zip"
print
# first copy files around
if sys.platform == 'win32':
shutil.copy("blender.exe", "bin/blender.exe")
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
shutil.copy("blenderplayer.exe", "bin/blenderplayer.exe")
shutil.copy("../lib/windows/python/lib/python23.dll", "bin/python23.dll")
shutil.copy("../lib/windows/sdl/lib/SDL.dll", "bin/SDL.dll")
shutil.copy("../lib/windows/gettext/lib/gnu_gettext.dll", "bin/gnu_gettext.dll")
elif sys.platform == 'linux2' or sys.platform == 'linux-i386':
shutil.copy("blender", "bin/blender")
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
shutil.copy("blenderplayer", "bin/blenderplayer")
else:
print "update zipit() for your platform!"
return
pf=""
zipext = ""
zipname = ""
if sys.platform == 'win32':
zipext += ".zip"
pf = "windows"
elif sys.platform == 'linux2' or sys.platform == 'linux-i386':
zipext += ".tar.gz"
pf = "linux"
zipname = "bf_blender_" + pf+ "_" + today + zipext
os.chdir("release")
if os.path.isdir("../bin/.blender/scripts"):
shutil.rmtree("../bin/.blender/scripts")
shutil.copytree("scripts/", "../bin/.blender/scripts")
os.chdir("..")
os.chdir("bin")
print
if sys.platform == 'win32':
print "Create the zip!"
elif sys.platform == 'linux2' or sys.platform == 'linux-i386':
print "Create the tarball!"
print
if sys.platform == 'win32':
thezip = zipfile.ZipFile(zipname, 'w', zipfile.ZIP_DEFLATED)
else:
thezip = tarfile.open(zipname, 'w:gz')
rootdir = glob.glob("*")
for file in rootdir:
if os.path.isdir(file) == 0:
if string.find(file, zipname)==-1:
print "adding: " + file
add2arc(thezip, file)
dotblenderdir = os.listdir(".blender")
for resource in dotblenderdir:
if os.path.isdir(".blender/" + resource) == 0:
print ".blender/" + resource
add2arc(thezip, ".blender/" + resource)
scripts_list = glob.glob(".blender/scripts/*")
for script in scripts_list:
if os.path.isdir(script) == 0:
print script
add2arc(thezip, script)
locales_list = glob.glob(".blender/locale/*")
for locale in locales_list:
if string.find(locale, "CVS")==-1:
print locale + "/LC_MESSAGES/blender.mo"
add2arc(thezip, locale + "/LC_MESSAGES/blender.mo")
thezip.close()
print
print "Blender has been successfully packaged"
print "You can find the file %s in the bin/ directory"%zipname
print
os.chdir("..")
def printadd(env, target, source):
"""
Print warning message if platform hasn't been added to zipit() yet
"""
print
print "############"
print
print "Make sure zipit() works for your platform:"
print " - binaries to copy (naming?)"
print " - possible libraries?"
print " - archive format?"
print
print "After you've corrected zipit() for your"
print "platform, be sure to add a proper elif"
print "at the end of BlenderRelease"
print
print "Blender is now ready and can be found in"
print "root of the source distribution, but it"
print "hasn't been packaged neatly. Make sure you"
print "get the right files"
print
print "/jesterKing"
print
def BlenderRelease(target):
"""
Make a MacOSX bundle.
target = Name of bundle to make (string)
eg: BlenderBundle('blender')
"""
if sys.platform == 'darwin':
bundle = Environment ()
blender_app = target
bundle.Depends ('#/%s.app/Contents/Info.plist'%target, blender_app)
bundle.Command ('#/%s.app/Contents/Info.plist'%target,
'#/source/darwin/%s.app/Contents/Info.plist'%target,
"rm -rf %s.app && "%target + \
"cp -R source/darwin/%s.app . && "%target +
"cat $SOURCE | sed s/VERSION/`cat release/VERSION`/ | \
sed s/DATE/`date +'%Y-%b-%d'`/ \
> $TARGET && " + \
'cp -p %s %s.app/Contents/MacOS/%s && '%(target, target, target) + \
'strip -u -r %s.app/Contents/MacOS/%s && '%(target, target) + \
'cp bin/.blender/.bfont.ttf %s.app/Contents/Resources/ && '%target + \
'cp bin/.blender/.Blanguages %s.app/Contents/Resources/ && '%target + \
'cp -R bin/.blender/locale %s.app/Contents/Resources/ && '%target + \
'cp -R release/bpydata %s.app/Contents/Resources/ && '%target + \
'cp -R release/scripts %s.app/Contents/Resources/ && '%target + \
'cp -R release/plugins %s.app/Contents/Resources/ && '%target + \
'chmod +x $TARGET && ' + \
'find %s.app -name CVS -prune -exec rm -rf {} \; && '%target +
'find %s.app -name .DS_Store -exec rm -rf {} \;'%target)
elif sys.platform == 'win32':
release_env = Environment()
blender_app = target
releaseit = release_env.Command('blender.zip', 'blender.exe', zipit)
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
release_env.Depends(releaseit, 'blenderplayer.exe')
release_env.Alias("release", releaseit)
elif sys.platform == 'linux2' or sys.platform == 'linux-i386':
release_env = Environment()
blender_app = target
releaseit = release_env.Command('other', 'blender', zipit)
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
release_env.Depends(releaseit, 'blenderplayer')
release_env.Alias("release", releaseit)
else:
release_env = Environment()
blender_app = target
releaseit = release_env.Command('blender.tar.gz', 'blender', printadd)
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
release_env.Depends(releaseit, 'blenderplayer')
release_env.Alias("release", releaseit)
if user_options_dict['BUILD_BLENDER_DYNAMIC'] == 1:
dy_blender = link_env.Copy ()
if sys.platform=='win32':
winblenderres(dy_blender)
blender_libs(dy_blender)
common_libs(dy_blender)
international_libs(dy_blender)
ketsji_libs(dy_blender)
system_libs(dy_blender)
dy_blender.Append (LIBS=user_options_dict['OPENGL_LIBRARY'])
dy_blender.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH'])
dy_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE'])
d_obj = buildinfo(dy_blender, "dynamic")
if sys.platform == 'win32':
dy_blender.Program (target='blender',
source=d_obj + ['source/icons/winblender.res'])
else:
if sys.platform == 'cygwin':
dy_blender.Replace (CC='g++')
dy_blender.Program (target='blender', source=d_obj)
if user_options_dict['BUILD_BLENDER_STATIC'] == 1:
st_blender = link_env.Copy ()
if sys.platform=='win32':
winblenderres(st_blender)
blender_libs(st_blender)
common_libs(st_blender)
international_libs(st_blender)
ketsji_libs(st_blender)
system_libs(st_blender)
# The next line is to make sure that the LINKFLAGS are appended at the end
# of the link command. This 'trick' is needed because the GL and GLU static
# libraries need to be at the end of the command.
st_blender.Replace(LINKCOM="$LINK -o $TARGET $SOURCES $_LIBDIRFLAGS $_LIBFLAGS $LINKFLAGS")
s_obj = buildinfo(st_blender, "static")
st_blender.Append (LINKFLAGS=user_options_dict['OPENGL_STATIC'])
st_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE'])
st_blender.Prepend (LIBPATH=['/usr/lib/opengl/xfree/lib'])
st_blender.Program (target='blenderstatic', source=s_obj)
if sys.platform=='win32':
if user_options_dict['BUILD_BINARY']=='debug':
browser = Environment()
browser_tmp = root_build_dir+'bscmake.tmp'
browser.Command ('blender.bsc', 'blender$PROGSUFFIX',
['dir /b/s '+root_build_dir+'*.sbr >'+browser_tmp,
'bscmake /nologo /n /oblender.bsc @'+browser_tmp,
'del '+browser_tmp])
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1 and user_options_dict['BUILD_GAMEENGINE'] == 1:
player_blender = link_env.Copy()
player_libs(player_blender)
common_libs(player_blender)
international_libs(player_blender)
ketsji_libs(player_blender)
player_libs2(player_blender)
system_libs(player_blender)
player_blender.Append (LIBS=user_options_dict['OPENGL_LIBRARY'])
player_blender.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH'])
player_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE'])
d_obj = buildinfo(player_blender, "player")
if sys.platform == 'win32':
player_blender.Program (target='blenderplayer',
source=d_obj + ['source/icons/winblender.res'])
else:
if sys.platform == 'cygwin':
player_blender.Replace (CC='g++')
player_blender.Program (target='blenderplayer', source=d_obj)
if sys.platform=='win32':
if user_options_dict['BUILD_BINARY']=='debug':
browser = Environment()
browser_tmp = root_build_dir+'bscmake.tmp'
browser.Command ('blenderplayer.bsc', 'blenderplayer$PROGSUFFIX',
['dir /b/s '+root_build_dir+'*.sbr >'+browser_tmp,
'bscmake /nologo /n /oblenderplayer.bsc @'+browser_tmp,
'del '+browser_tmp])
release_target = env.Alias("release", BlenderRelease('blender'))
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
env.Depends(release_target, 'blenderplayer$PROGSUFFIX')
env.Depends(release_target, 'blender$PROGSUFFIX')