forked from bartvdbraak/blender
a6d077bae2
- tiny updates for better behavior, unix line endings, cvs Id tags; - Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one); - added sysinfo script; Interface (scripts): - changed behavior for which win is chosen for script guis: Now there's a smarter order, guis will use either: - Scripts win - Buttons win (if not a script from groups Wizards or Utils) - Text win - Closest bigger area - Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
111 lines
3.5 KiB
Python
111 lines
3.5 KiB
Python
#!BPY
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""" Registration info for Blender menus: <- these words are ignored
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Name: 'Rvk1 to Rvk2'
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Blender: 232
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Group: 'Animation'
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Tip: 'Copy deform data (not surf. subdiv) of active obj to rvk of the 2nd selected obj.'
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"""
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# $Id$
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#
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#----------------------------------------------
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# jm soler (c) 05/2004 : 'Rvk1toRvk2' release under blender artistic licence
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#----------------------------------------------
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# Blender Artistic License
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# http://download.blender.org/documentation/html/x21254.html
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#----------------------------------------------------
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# Copy the rvk (1, or armature, lattice, or
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# any mesh deformation except surface
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# sbdivision) of the active object to rvk (2) of
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# the second selected object. Create rvk or modify
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# absolute key if needed.
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#----------------------------------------------
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# official Page :
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# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_rvk1versrvk2.htm
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# download the script :
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# http://jmsoler.free.fr/util/blenderfile/py/rvk1_torvk2.py
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# Communicate upon problems or errors:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#----------------------------------------------
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# Page officielle :
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# http://jmsoler.free.fr/util/blenderfile/py/rvk1_torvk2.py
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# Communiquer les problemes et erreurs sur:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#---------------------------------------------
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# changelog :
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# - a test on mesh parity between getraw and getrawfromobject
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# when there is active subsurf division.
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# - can copy, or not, vertex groups from the original mesh.
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#---------------------------------------------
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import Blender
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from Blender import NMesh,Draw,Object
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def rvk2rvk():
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try:
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SUBMODIF=0
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RVK2=Object.GetSelected()[0]
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RVK1=Object.GetSelected()[1]
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FRAME=Blender.Get('curframe')
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DATA2=RVK2.getData()
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if DATA2.getMode() & NMesh.Modes['SUBSURF'] :
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SUBSURF2=DATA2.getSubDivLevels()
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if SUBSURF2[0]!=0:
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name = "The active object has a subsurf level different from 0 ... %t| Let script do the the modification for you ? %x1| you prefer do it yourself ? %x2 "
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result = Draw.PupMenu(name)
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if result==1:
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DATA2.mode=DATA2.mode-NMesh.Modes['SUBSURF']
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SUBMODIF=1
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DATA2.update()
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RVK2.makeDisplayList()
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Blender.Redraw()
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else:
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return
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RVK2NAME=Object.GetSelected()[0].getName()
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mesh=RVK1.getData()
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meshrvk2=NMesh.GetRawFromObject(RVK2NAME)
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name = "Do you want to replace or add vertex groups ? %t| YES %x1| NO ? %x2 "
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result = Draw.PupMenu(name)
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if result==1:
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GROUPNAME1=mesh.getVertGroupNames()
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if len(GROUPNAME1)!=0:
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for GROUP1 in GROUPNAME1:
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mesh.removeVertGroup(GROUP1)
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GROUPNAME2=DATA2.getVertGroupNames()
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if len(GROUPNAME2)!=0:
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for GROUP2 in GROUPNAME2:
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mesh.addVertGroup(GROUP2)
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mesh.assignVertsToGroup(GROUP2,DATA2.getVertsFromGroup(GROUP2),1.0,'replace')
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for v in meshrvk2.verts:
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i= meshrvk2.verts.index(v)
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v1=mesh.verts[i]
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for n in range(len(v.co)):
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v1.co[n]=v.co[n]
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mesh.update()
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mesh.insertKey(FRAME,'relative')
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mesh.update()
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RVK1.makeDisplayList()
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if SUBMODIF==1:
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DATA2.mode=DATA2.mode+NMesh.Modes['SUBSURF']
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SUBMODIF=0
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DATA2.update()
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RVK2.makeDisplayList()
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Blender.Redraw()
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except:
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print 'problem : not object selected or not mesh'
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rvk2rvk()
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