forked from bartvdbraak/blender
eb186d18dc
Blender builds and links on Linux. For now without BGE and its player, but that will come. Priorities are still a mess, so expect more commits soon. |
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include | ||
make | ||
src | ||
win32_vcpp | ||
cleanup | ||
CMakeLists.txt | ||
COPYING.txt | ||
license.txt | ||
README.txt | ||
SConscript |
FTGL 2.0.11 16 August 2004 DESCRIPTION: FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL font libraries FTGL uses standard font file formats so doesn't need a preprocessing step to convert the high quality font data into a lesser quality, proprietary format. FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' the fonts. It then takes that output and stores it in a format most efficient for OpenGL rendering. Rendering modes supported are - Bit maps - Antialiased Pix maps - Texture maps - Outlines - Polygon meshes - Extruded polygon meshes FTGL is designed to be used in commercial quality software. It has been written with performance, robustness and simplicity in mind. USAGE: FTGLPixmapFont font( "Fonts:Arial"); font.FaceSize( 72); font.render( "Hello World!"); This library was inspired by gltt, Copyright (C) 1998-1999 Stephane Rehel (http://gltt.sourceforge.net) Bezier curve code contributed by Jed Soane. Demo, Linux port, extrusion code and gltt maintainance by Gerard Lanois Linux port by Matthias Kretz Windows port by Andrew Ellerton & Max Rheiner Bug fixes by Robert Osfield, Marcelo E. Magallon, Markku Rontu, Mark A. Fox, Patrick Rogers Containers and optimisations by Sebastien Barre Autoconf Marcelo E. Magallon. Please contact me if you have any suggestions, feature requests, or problems. Henry Maddocks ftgl@opengl.geek.nz http://homepages.paradise.net.nz/henryj/