forked from bartvdbraak/blender
16ea7fb353
safe to do, since verse is not enabled in release).
561 lines
18 KiB
C
561 lines
18 KiB
C
/*
|
|
**
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include "v_cmd_gen.h"
|
|
|
|
#if !defined V_GENERATE_FUNC_MODE
|
|
|
|
#include "verse.h"
|
|
#include "vs_server.h"
|
|
|
|
typedef struct {
|
|
VNBLayerType type;
|
|
char name[16];
|
|
void *layer;
|
|
VSSubscriptionList *subscribers;
|
|
} VSNBLayers;
|
|
|
|
typedef struct {
|
|
VSNodeHead head;
|
|
uint16 size[3];
|
|
uint32 partial_tile_col, partial_tile_row; /* These rows/columns are partial. ~0 for none. */
|
|
VSNBLayers *layers;
|
|
unsigned int layer_count;
|
|
} VSNodeBitmap;
|
|
|
|
static unsigned long tile_counter = 0;
|
|
|
|
VSNodeBitmap * vs_b_create_node(unsigned int owner)
|
|
{
|
|
VSNodeBitmap *node;
|
|
char name[48];
|
|
node = malloc(sizeof *node);
|
|
vs_add_new_node(&node->head, V_NT_BITMAP);
|
|
sprintf(name, "Bitmap_Node_%u", node->head.id);
|
|
create_node_head(&node->head, name, owner);
|
|
|
|
node->size[0] = 0;
|
|
node->size[1] = 0;
|
|
node->size[2] = 0;
|
|
node->partial_tile_col = ~0;
|
|
node->partial_tile_row = ~0;
|
|
node->layers = NULL;
|
|
node->layer_count = 0;
|
|
|
|
return node;
|
|
}
|
|
|
|
void vs_b_destroy_node(VSNodeBitmap *node)
|
|
{
|
|
unsigned int i;
|
|
destroy_node_head(&node->head);
|
|
if(node->layers != NULL)
|
|
{
|
|
for(i = 0; i < node->layer_count; i++)
|
|
if(node->layers[i].layer != NULL)
|
|
free(node->layers[i].layer);
|
|
free(node->layers);
|
|
}
|
|
free(node);
|
|
}
|
|
|
|
void vs_b_subscribe(VSNodeBitmap *node)
|
|
{
|
|
unsigned int i;
|
|
verse_send_b_dimensions_set(node->head.id, node->size[0], node->size[1], node->size[2]);
|
|
for(i = 0; i < node->layer_count; i++)
|
|
if(node->layers[i].name[0] != 0)
|
|
verse_send_b_layer_create(node->head.id, (uint16)i, node->layers[i].name, (uint8)node->layers[i].type);
|
|
}
|
|
|
|
|
|
void vs_b_unsubscribe(VSNodeBitmap *node)
|
|
{
|
|
unsigned int i;
|
|
for(i = 0; i < node->layer_count; i++)
|
|
if(node->layers[i].name[0] != 0)
|
|
vs_remove_subscriptor(node->layers[i].subscribers);
|
|
}
|
|
|
|
static void callback_send_b_dimensions_set(void *user, VNodeID node_id, uint16 width, uint16 height, uint16 depth)
|
|
{
|
|
VSNodeBitmap *node;
|
|
unsigned int i, j, k, count, tiles[2], read, write, end = 0;
|
|
|
|
if((node = (VSNodeBitmap *)vs_get_node(node_id, V_NT_BITMAP)) == NULL)
|
|
return;
|
|
tiles[0] = (width + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE;
|
|
tiles[1] = (height + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE;
|
|
node->size[0] = (node->size[0] + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE;
|
|
node->size[1] = (node->size[1] + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE;
|
|
if(node->size[0] > tiles[0])
|
|
node->size[0] = tiles[0];
|
|
if(node->size[1] > tiles[1])
|
|
node->size[1] = tiles[1];
|
|
if(node->size[2] > depth)
|
|
node->size[2] = depth;
|
|
|
|
for(i = 0; i < node->layer_count; i++)
|
|
{
|
|
if(node->layers[i].name[0] != 0)
|
|
{
|
|
switch(node->layers[i].type)
|
|
{
|
|
case VN_B_LAYER_UINT1 :
|
|
{
|
|
uint16 *array, *old;
|
|
write = 0;
|
|
old = node->layers[i].layer;
|
|
array = node->layers[i].layer = malloc((sizeof *array) * tiles[0] * tiles[1] * depth);
|
|
for(j = 0; j < node->size[2]; j++)
|
|
{
|
|
for(k = 0; k < node->size[1]; k++)
|
|
{
|
|
read = (j * node->size[1] * node->size[0] + k * node->size[0]);
|
|
|
|
end = (j * tiles[1] * tiles[0] + k * tiles[0] + node->size[0]);
|
|
while(write < end)
|
|
array[write++] = old[read++];
|
|
|
|
end = (j * tiles[1] * tiles[0] + (k + 1) * tiles[0]);
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
end = ((j + 1) * tiles[1] * tiles[0]);
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
k = depth * tiles[1] * tiles[0];
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
break;
|
|
case VN_B_LAYER_UINT8 :
|
|
{
|
|
uint8 *array, *old;
|
|
write = 0;
|
|
old = node->layers[i].layer;
|
|
array = node->layers[i].layer = malloc((sizeof *array) * tiles[0] * tiles[1] * depth * VN_B_TILE_SIZE * VN_B_TILE_SIZE);
|
|
for(j = 0; j < node->size[2]; j++)
|
|
{
|
|
for(k = 0; k < node->size[1]; k++)
|
|
{
|
|
read = (j * node->size[1] * node->size[0] + k * node->size[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
|
|
end = (j * tiles[1] * tiles[0] + k * tiles[0] + node->size[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = old[read++];
|
|
|
|
end = (j * tiles[1] * tiles[0] + (k + 1) * tiles[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
end = ((j + 1) * tiles[1] * tiles[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
end = depth * tiles[1] * tiles[0] * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
break;
|
|
case VN_B_LAYER_UINT16 :
|
|
{
|
|
uint16 *array, *old;
|
|
write = 0;
|
|
old = node->layers[i].layer;
|
|
array = node->layers[i].layer = malloc((sizeof *array) * tiles[0] * tiles[1] * depth * VN_B_TILE_SIZE * VN_B_TILE_SIZE);
|
|
for(j = 0; j < node->size[2]; j++)
|
|
{
|
|
for(k = 0; k < node->size[1]; k++)
|
|
{
|
|
read = (j * node->size[1] * node->size[0] + k * node->size[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
|
|
end = (j * tiles[1] * tiles[0] + k * tiles[0] + node->size[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = old[read++];
|
|
|
|
end = (j * tiles[1] * tiles[0] + (k + 1) * tiles[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
end = ((j + 1) * tiles[1] * tiles[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
end = depth * tiles[1] * tiles[0] * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
break;
|
|
case VN_B_LAYER_REAL32 :
|
|
{
|
|
real32 *array, *old;
|
|
write = 0;
|
|
old = node->layers[i].layer;
|
|
array = node->layers[i].layer = malloc((sizeof *array) * tiles[0] * tiles[1] * depth * VN_B_TILE_SIZE * VN_B_TILE_SIZE);
|
|
for(j = 0; j < node->size[2]; j++)
|
|
{
|
|
for(k = 0; k < node->size[1]; k++)
|
|
{
|
|
read = (j * node->size[1] * node->size[0] + k * node->size[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
|
|
end = (j * tiles[1] * tiles[0] + k * tiles[0] + node->size[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = old[read++];
|
|
|
|
end = (j * tiles[1] * tiles[0] + (k + 1) * tiles[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
end = ((j + 1) * tiles[1] * tiles[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
end = depth * tiles[1] * tiles[0] * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
break;
|
|
case VN_B_LAYER_REAL64 :
|
|
{
|
|
real64 *array, *old;
|
|
write = 0;
|
|
old = node->layers[i].layer;
|
|
array = node->layers[i].layer = malloc((sizeof *array) * tiles[0] * tiles[1] * depth * VN_B_TILE_SIZE * VN_B_TILE_SIZE);
|
|
for(j = 0; j < node->size[2]; j++)
|
|
{
|
|
for(k = 0; k < node->size[1]; k++)
|
|
{
|
|
read = (j * node->size[1] * node->size[0] + k * node->size[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
|
|
end = (j * tiles[1] * tiles[0] + k * tiles[0] + node->size[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = old[read++];
|
|
|
|
end = (j * tiles[1] * tiles[0] + (k + 1) * tiles[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
end = ((j + 1) * tiles[1] * tiles[0]) * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
end = depth * tiles[1] * tiles[0] * VN_B_TILE_SIZE * VN_B_TILE_SIZE;
|
|
while(write < end)
|
|
array[write++] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
node->size[0] = width;
|
|
node->size[1] = height;
|
|
node->size[2] = depth;
|
|
node->partial_tile_col = (width % VN_B_TILE_SIZE) != 0 ? (width + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE - 1 : ~0;
|
|
node->partial_tile_row = (height % VN_B_TILE_SIZE) != 0 ? (height + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE - 1 : ~0;
|
|
count = vs_get_subscript_count(node->head.subscribers);
|
|
for(i = 0; i < count; i++)
|
|
{
|
|
vs_set_subscript_session(node->head.subscribers, i);
|
|
verse_send_b_dimensions_set(node_id, width, height, depth);
|
|
}
|
|
vs_reset_subscript_session();
|
|
}
|
|
|
|
static void callback_send_b_layer_create(void *user, VNodeID node_id, VLayerID layer_id, char *name, uint8 type)
|
|
{
|
|
VSNodeBitmap *node;
|
|
unsigned int i, count;
|
|
|
|
if((node = (VSNodeBitmap *)vs_get_node(node_id, V_NT_BITMAP)) == NULL)
|
|
return;
|
|
if(node->layer_count <= layer_id || node->layers[layer_id].name[0] == 0)
|
|
{
|
|
for(layer_id = 0; layer_id < node->layer_count && node->layers[layer_id].name[0] != 0; layer_id++)
|
|
;
|
|
if(layer_id == node->layer_count)
|
|
{
|
|
node->layers = realloc(node->layers, (sizeof *node->layers) * (node->layer_count + 16));
|
|
for(i = node->layer_count; i < node->layer_count + 16; i++)
|
|
{
|
|
node->layers[i].layer = NULL;
|
|
node->layers[i].type = 0;
|
|
node->layers[i].name[0] = 0;
|
|
node->layers[i].subscribers = NULL;
|
|
}
|
|
node->layer_count += 16;
|
|
}
|
|
node->layers[layer_id].subscribers = vs_create_subscription_list();
|
|
node->layers[layer_id].type = type + 1;
|
|
}
|
|
|
|
if(node->layers[layer_id].type != type || node->layers[layer_id].name[0] == 0)
|
|
{
|
|
count = ((node->size[0] + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE) * ((node->size[1] + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE);
|
|
count *= VN_B_TILE_SIZE * VN_B_TILE_SIZE * node->size[2];
|
|
if(node->layers[layer_id].layer != NULL)
|
|
free(node->layers[layer_id].layer);
|
|
if(count != 0)
|
|
{
|
|
switch(type)
|
|
{
|
|
case VN_B_LAYER_UINT1 :
|
|
node->layers[layer_id].layer = malloc(sizeof(uint8) * count / 8);
|
|
memset(node->layers[layer_id].layer, 0, count * sizeof(uint8) / 8);
|
|
break;
|
|
case VN_B_LAYER_UINT8 :
|
|
node->layers[layer_id].layer = malloc(sizeof(uint8) * count);
|
|
memset(node->layers[layer_id].layer, 0, count * sizeof(uint8));
|
|
break;
|
|
case VN_B_LAYER_UINT16 :
|
|
node->layers[layer_id].layer = malloc(sizeof(uint16) * count);
|
|
memset(node->layers[layer_id].layer, 0, count * sizeof(uint16));
|
|
break;
|
|
case VN_B_LAYER_REAL32 :
|
|
node->layers[layer_id].layer = malloc(sizeof(real32) * count);
|
|
memset(node->layers[layer_id].layer, 0, count * sizeof(real32));
|
|
break;
|
|
case VN_B_LAYER_REAL64 :
|
|
node->layers[layer_id].layer = malloc(sizeof(real64) * count);
|
|
memset(node->layers[layer_id].layer, 0, count * sizeof(real64));
|
|
break;
|
|
}
|
|
}else
|
|
node->layers[layer_id].layer = NULL;
|
|
}
|
|
node->layers[layer_id].type = type;
|
|
for(i = 0; i < 15 && name[i] != 0; i++)
|
|
node->layers[layer_id].name[i] = name[i];
|
|
node->layers[layer_id].name[i] = 0;
|
|
count = vs_get_subscript_count(node->head.subscribers);
|
|
for(i = 0; i < count; i++)
|
|
{
|
|
vs_set_subscript_session(node->head.subscribers, i);
|
|
verse_send_b_layer_create(node_id, layer_id, name, type);
|
|
}
|
|
vs_reset_subscript_session();
|
|
}
|
|
|
|
static void callback_send_b_layer_destroy(void *user, VNodeID node_id, VLayerID layer_id)
|
|
{
|
|
VSNodeBitmap *node;
|
|
unsigned int i, count;
|
|
if((node = (VSNodeBitmap *)vs_get_node(node_id, V_NT_BITMAP)) == NULL)
|
|
return;
|
|
if(layer_id >= node->layer_count || node->layers[layer_id].layer == NULL)
|
|
return;
|
|
if(node->layers[layer_id].layer != NULL)
|
|
free(node->layers[layer_id].layer);
|
|
node->layers[layer_id].layer = NULL;
|
|
node->layers[layer_id].type = 0;
|
|
node->layers[layer_id].name[0] = 0;
|
|
vs_destroy_subscription_list(node->layers[layer_id].subscribers);
|
|
node->layers[layer_id].subscribers = NULL;
|
|
|
|
count = vs_get_subscript_count(node->head.subscribers);
|
|
for(i = 0; i < count; i++)
|
|
{
|
|
vs_set_subscript_session(node->head.subscribers, i);
|
|
verse_send_b_layer_destroy(node_id, layer_id);
|
|
}
|
|
vs_reset_subscript_session();
|
|
}
|
|
|
|
static void callback_send_b_layer_subscribe(void *user, VNodeID node_id, VLayerID layer_id, uint8 level)
|
|
{
|
|
VSNodeBitmap *node;
|
|
const void *data;
|
|
unsigned int i, j, k, tile[3];
|
|
|
|
if((node = (VSNodeBitmap *)vs_get_node(node_id, V_NT_BITMAP)) == NULL)
|
|
return;
|
|
if(layer_id >= node->layer_count || node->layers[layer_id].layer == NULL)
|
|
return;
|
|
if(vs_add_new_subscriptor(node->layers[layer_id].subscribers) == 0)
|
|
return;
|
|
tile[0] = ((node->size[0] + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE);
|
|
tile[1] = ((node->size[1] + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE);
|
|
tile[2] = node->size[2];
|
|
data = node->layers[layer_id].layer;
|
|
switch(node->layers[layer_id].type)
|
|
{
|
|
case VN_B_LAYER_UINT1:
|
|
for(i = 0; i < tile[0]; i++)
|
|
for(j = 0; j < tile[1]; j++)
|
|
for(k = 0; k < tile[2]; k++)
|
|
verse_send_b_tile_set(node_id, layer_id, i, j, k, VN_B_LAYER_UINT1, (VNBTile *) &((uint8*)data)[(tile[0] * tile[1] * k + j * tile[0] + i) * VN_B_TILE_SIZE * VN_B_TILE_SIZE / 8]);
|
|
break;
|
|
case VN_B_LAYER_UINT8 :
|
|
for(i = 0; i < tile[0]; i++)
|
|
for(j = 0; j < tile[1]; j++)
|
|
for(k = 0; k < tile[2]; k++)
|
|
verse_send_b_tile_set(node_id, layer_id, i, j, k, VN_B_LAYER_UINT8, (VNBTile *) &((uint8*)data)[(tile[0] * tile[1] * k + j * tile[0] + i) * VN_B_TILE_SIZE * VN_B_TILE_SIZE]);
|
|
break;
|
|
case VN_B_LAYER_UINT16 :
|
|
for(i = 0; i < tile[0]; i++)
|
|
for(j = 0; j < tile[1]; j++)
|
|
for(k = 0; k < tile[2]; k++)
|
|
verse_send_b_tile_set(node_id, layer_id, i, j, k, VN_B_LAYER_UINT16, (VNBTile *) &((uint16*)data)[(tile[0] * tile[1] * k + j * tile[0] + i) * VN_B_TILE_SIZE * VN_B_TILE_SIZE]);
|
|
break;
|
|
case VN_B_LAYER_REAL32 :
|
|
for(i = 0; i < tile[0]; i++)
|
|
for(j = 0; j < tile[1]; j++)
|
|
for(k = 0; k < tile[2]; k++)
|
|
verse_send_b_tile_set(node_id, layer_id, i, j, k, VN_B_LAYER_REAL32, (VNBTile *) &((real32*)data)[(tile[0] * tile[1] * k + j * tile[0] + i) * VN_B_TILE_SIZE * VN_B_TILE_SIZE]);
|
|
break;
|
|
case VN_B_LAYER_REAL64 :
|
|
for(i = 0; i < tile[0]; i++)
|
|
for(j = 0; j < tile[1]; j++)
|
|
for(k = 0; k < tile[2]; k++)
|
|
verse_send_b_tile_set(node_id, layer_id, i, j, k, VN_B_LAYER_REAL64, (VNBTile *) &((real64*)data)[(tile[0] * tile[1] * k + j * tile[0] + i) * VN_B_TILE_SIZE * VN_B_TILE_SIZE]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void callback_send_b_layer_unsubscribe(void *user, VNodeID node_id, VLayerID layer_id)
|
|
{
|
|
VSNodeBitmap *node;
|
|
if((node = (VSNodeBitmap *)vs_get_node(node_id, V_NT_BITMAP)) == NULL)
|
|
return;
|
|
if(layer_id >= node->layer_count || node->layers[layer_id].layer == NULL)
|
|
return;
|
|
vs_remove_subscriptor(node->layers[layer_id].subscribers);
|
|
}
|
|
|
|
/* Clear any pixels that lie outside the image, so we don't violoate specs when
|
|
* sending (stored version of) the tile out to subscribers.
|
|
*/
|
|
static void clear_outside(const VSNodeBitmap *node, uint16 tile_x, uint16 tile_y, uint8 type, VNBTile *tile)
|
|
{
|
|
int x, y, bx, by, p;
|
|
|
|
by = tile_y * VN_B_TILE_SIZE;
|
|
for(y = p = 0; y < VN_B_TILE_SIZE; y++, by++)
|
|
{
|
|
bx = tile_x * VN_B_TILE_SIZE;
|
|
for(x = 0; x < VN_B_TILE_SIZE; x++, bx++, p++)
|
|
{
|
|
/* Simply test current pixel against bitmap size. Not quick, but simple. */
|
|
if(bx >= node->size[0] || by >= node->size[1])
|
|
{
|
|
switch(type)
|
|
{
|
|
case VN_B_LAYER_UINT1:
|
|
tile->vuint1[y] &= ~(128 >> x);
|
|
break;
|
|
case VN_B_LAYER_UINT8:
|
|
tile->vuint8[p] = 0;
|
|
break;
|
|
case VN_B_LAYER_UINT16:
|
|
tile->vuint16[p] = 0;
|
|
break;
|
|
case VN_B_LAYER_REAL32:
|
|
tile->vreal32[p] = 0.0f;
|
|
break;
|
|
case VN_B_LAYER_REAL64:
|
|
tile->vreal64[p] = 0.0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void callback_send_b_tile_set(void *user, VNodeID node_id, VLayerID layer_id,
|
|
uint16 tile_x, uint16 tile_y, uint16 tile_z, uint8 type, VNBTile *data)
|
|
{
|
|
VSNodeBitmap *node;
|
|
unsigned int i, count, tile[3];
|
|
|
|
if((node = (VSNodeBitmap *)vs_get_node(node_id, V_NT_BITMAP)) == NULL)
|
|
{
|
|
printf("got tile for unknown bitmpa node %u, aborting\n", node_id);
|
|
return;
|
|
}
|
|
if(layer_id >= node->layer_count || node->layers[layer_id].layer == NULL || node->layers[layer_id].type != type)
|
|
{
|
|
printf("node %u got tile for bad layer %u (have %u) %p\n", node_id, layer_id, node->layer_count, layer_id < node->layer_count ? node->layers[layer_id].layer : NULL);
|
|
return;
|
|
}
|
|
if(tile_x >= ((node->size[0] + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE) || tile_y >= ((node->size[1] + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE) || tile_z >= node->size[2])
|
|
{
|
|
printf("got tile that is outside image, at (%u,%u,%u)\n", tile_x, tile_y, tile_z);
|
|
return;
|
|
}
|
|
|
|
tile_counter++;
|
|
|
|
tile[0] = ((node->size[0] + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE);
|
|
tile[1] = ((node->size[1] + VN_B_TILE_SIZE - 1) / VN_B_TILE_SIZE);
|
|
tile[2] = node->size[2];
|
|
|
|
/* If tile is in a partial column or row, clear the "outside" pixels. */
|
|
if((uint32) tile_x == node->partial_tile_col || (uint32) tile_y == node->partial_tile_row)
|
|
clear_outside(node, tile_x, tile_y, type, data);
|
|
|
|
switch(node->layers[layer_id].type)
|
|
{
|
|
case VN_B_LAYER_UINT1 :
|
|
{
|
|
uint8 *p;
|
|
p = &((uint8 *)node->layers[layer_id].layer)[(tile[0] * tile[1] * tile_z + tile_y * tile[0] + tile_x) * VN_B_TILE_SIZE * VN_B_TILE_SIZE/8];
|
|
memcpy(p, data->vuint1, VN_B_TILE_SIZE * sizeof(uint8));
|
|
}
|
|
break;
|
|
case VN_B_LAYER_UINT8 :
|
|
{
|
|
uint8 *p;
|
|
p = &((uint8 *)node->layers[layer_id].layer)[(tile[0] * tile[1] * tile_z + tile_y * tile[0] + tile_x) * VN_B_TILE_SIZE * VN_B_TILE_SIZE];
|
|
memcpy(p, data->vuint8, VN_B_TILE_SIZE * VN_B_TILE_SIZE * sizeof(uint8));
|
|
}
|
|
break;
|
|
case VN_B_LAYER_UINT16 :
|
|
{
|
|
uint16 *p;
|
|
p = &((uint16 *)node->layers[layer_id].layer)[(tile[0] * tile[1] * tile_z + tile_y * tile[0] + tile_x) * VN_B_TILE_SIZE * VN_B_TILE_SIZE];
|
|
memcpy(p, data->vuint16, VN_B_TILE_SIZE * VN_B_TILE_SIZE * sizeof(uint16));
|
|
}
|
|
break;
|
|
case VN_B_LAYER_REAL32 :
|
|
{
|
|
real32 *p;
|
|
p = &((real32 *)node->layers[layer_id].layer)[(tile[0] * tile[1] * tile_z + tile_y * tile[0] + tile_x) * VN_B_TILE_SIZE * VN_B_TILE_SIZE];
|
|
memcpy(p, data->vreal32, VN_B_TILE_SIZE * VN_B_TILE_SIZE * sizeof(real32));
|
|
}
|
|
break;
|
|
case VN_B_LAYER_REAL64 :
|
|
{
|
|
real64 *p;
|
|
p = &((real64 *)node->layers[layer_id].layer)[(tile[0] * tile[1] * tile_z + tile_y * tile[0] + tile_x) * VN_B_TILE_SIZE * VN_B_TILE_SIZE];
|
|
memcpy(p, data->vreal64, VN_B_TILE_SIZE * VN_B_TILE_SIZE * sizeof(real64));
|
|
}
|
|
break;
|
|
}
|
|
count = vs_get_subscript_count(node->layers[layer_id].subscribers);
|
|
for(i = 0; i < count; i++)
|
|
{
|
|
vs_set_subscript_session(node->layers[layer_id].subscribers, i);
|
|
verse_send_b_tile_set(node_id, layer_id, tile_x, tile_y, tile_z, type, data);
|
|
}
|
|
vs_reset_subscript_session();
|
|
}
|
|
|
|
void vs_b_callback_init(void)
|
|
{
|
|
verse_callback_set(verse_send_b_dimensions_set, callback_send_b_dimensions_set, NULL);
|
|
verse_callback_set(verse_send_b_layer_create, callback_send_b_layer_create, NULL);
|
|
verse_callback_set(verse_send_b_layer_destroy, callback_send_b_layer_destroy, NULL);
|
|
verse_callback_set(verse_send_b_layer_subscribe, callback_send_b_layer_subscribe, NULL);
|
|
verse_callback_set(verse_send_b_layer_unsubscribe, callback_send_b_layer_unsubscribe, NULL);
|
|
verse_callback_set(verse_send_b_tile_set, callback_send_b_tile_set, NULL);
|
|
}
|
|
|
|
#endif
|