forked from bartvdbraak/blender
13f890a26c
removing non-GE supported features. The idea of splitting the draw() function comes from Campbell Barton. Review from him as well. The main reason for not implement this in properties_games.py is to make sure the panel is in the same order for both BI and BGE engines. |
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modules | ||
presets | ||
startup | ||
templates_osl | ||
templates_py |