forked from bartvdbraak/blender
505 lines
14 KiB
C++
505 lines
14 KiB
C++
/*
|
|
* KX_SoundActuator.cpp
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*
|
|
*/
|
|
|
|
/** \file gameengine/Ketsji/KX_SoundActuator.cpp
|
|
* \ingroup ketsji
|
|
*/
|
|
|
|
|
|
#include "KX_SoundActuator.h"
|
|
#include "AUD_C-API.h"
|
|
#include "KX_GameObject.h"
|
|
#include "KX_PyMath.h" // needed for PyObjectFrom()
|
|
#include <iostream>
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Native functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
|
|
AUD_Sound* sound,
|
|
float volume,
|
|
float pitch,
|
|
bool is3d,
|
|
KX_3DSoundSettings settings,
|
|
KX_SOUNDACT_TYPE type)//,
|
|
: SCA_IActuator(gameobj, KX_ACT_SOUND)
|
|
{
|
|
m_sound = sound;
|
|
m_volume = volume;
|
|
m_pitch = pitch;
|
|
m_is3d = is3d;
|
|
m_3d = settings;
|
|
m_handle = NULL;
|
|
m_type = type;
|
|
m_isplaying = false;
|
|
}
|
|
|
|
|
|
|
|
KX_SoundActuator::~KX_SoundActuator()
|
|
{
|
|
if(m_handle)
|
|
AUD_stop(m_handle);
|
|
}
|
|
|
|
void KX_SoundActuator::play()
|
|
{
|
|
if(m_handle)
|
|
AUD_stop(m_handle);
|
|
|
|
if(!m_sound)
|
|
return;
|
|
|
|
// this is the sound that will be played and not deleted afterwards
|
|
AUD_Sound* sound = m_sound;
|
|
// this sound is for temporary stacked sounds, will be deleted if not NULL
|
|
AUD_Sound* sound2 = NULL;
|
|
|
|
bool loop = false;
|
|
|
|
switch (m_type)
|
|
{
|
|
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
|
|
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
|
|
sound = sound2 = AUD_pingpongSound(sound);
|
|
// fall through
|
|
case KX_SOUNDACT_LOOPEND:
|
|
case KX_SOUNDACT_LOOPSTOP:
|
|
loop = true;
|
|
break;
|
|
case KX_SOUNDACT_PLAYSTOP:
|
|
case KX_SOUNDACT_PLAYEND:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(m_is3d)
|
|
{
|
|
// sound shall be played 3D
|
|
m_handle = AUD_play(sound, 0);
|
|
|
|
AUD_setRelative(m_handle, false);
|
|
AUD_setVolumeMaximum(m_handle, m_3d.max_gain);
|
|
AUD_setVolumeMinimum(m_handle, m_3d.min_gain);
|
|
AUD_setDistanceReference(m_handle, m_3d.reference_distance);
|
|
AUD_setDistanceMaximum(m_handle, m_3d.max_distance);
|
|
AUD_setAttenuation(m_handle, m_3d.rolloff_factor);
|
|
AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
|
|
AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
|
|
AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
|
|
}
|
|
else
|
|
m_handle = AUD_play(sound, 0);
|
|
|
|
if(loop)
|
|
AUD_setLoop(m_handle, -1);
|
|
AUD_setSoundPitch(m_handle, m_pitch);
|
|
AUD_setSoundVolume(m_handle, m_volume);
|
|
m_isplaying = true;
|
|
|
|
if(sound2)
|
|
AUD_unload(sound2);
|
|
}
|
|
|
|
CValue* KX_SoundActuator::GetReplica()
|
|
{
|
|
KX_SoundActuator* replica = new KX_SoundActuator(*this);
|
|
replica->ProcessReplica();
|
|
return replica;
|
|
};
|
|
|
|
void KX_SoundActuator::ProcessReplica()
|
|
{
|
|
SCA_IActuator::ProcessReplica();
|
|
m_handle = 0;
|
|
}
|
|
|
|
bool KX_SoundActuator::Update(double curtime, bool frame)
|
|
{
|
|
if (!frame)
|
|
return true;
|
|
bool result = false;
|
|
|
|
// do nothing on negative events, otherwise sounds are played twice!
|
|
bool bNegativeEvent = IsNegativeEvent();
|
|
bool bPositiveEvent = m_posevent;
|
|
|
|
RemoveAllEvents();
|
|
|
|
if(!m_sound)
|
|
return false;
|
|
|
|
// actual audio device playing state
|
|
bool isplaying = AUD_getStatus(m_handle) == AUD_STATUS_PLAYING;
|
|
|
|
if (bNegativeEvent)
|
|
{
|
|
// here must be a check if it is still playing
|
|
if (m_isplaying && isplaying)
|
|
{
|
|
switch (m_type)
|
|
{
|
|
case KX_SOUNDACT_PLAYSTOP:
|
|
case KX_SOUNDACT_LOOPSTOP:
|
|
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
|
|
{
|
|
// stop immediately
|
|
AUD_stop(m_handle);
|
|
break;
|
|
}
|
|
case KX_SOUNDACT_PLAYEND:
|
|
{
|
|
// do nothing, sound will stop anyway when it's finished
|
|
break;
|
|
}
|
|
case KX_SOUNDACT_LOOPEND:
|
|
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
|
|
{
|
|
// stop the looping so that the sound stops when it finished
|
|
AUD_setLoop(m_handle, 0);
|
|
break;
|
|
}
|
|
default:
|
|
// implement me !!
|
|
break;
|
|
}
|
|
}
|
|
// remember that we tried to stop the actuator
|
|
m_isplaying = false;
|
|
}
|
|
|
|
#if 1
|
|
// Warning: when de-activating the actuator, after a single negative event this runs again with...
|
|
// m_posevent==false && m_posevent==false, in this case IsNegativeEvent() returns false
|
|
// and assumes this is a positive event.
|
|
// check that we actually have a positive event so as not to play sounds when being disabled.
|
|
else if(bPositiveEvent) { // <- added since 2.49
|
|
#else
|
|
else { // <- works in most cases except a loop-end sound will never stop unless
|
|
// the negative pulse is done continuesly
|
|
#endif
|
|
if (!m_isplaying)
|
|
play();
|
|
}
|
|
// verify that the sound is still playing
|
|
isplaying = AUD_getStatus(m_handle) == AUD_STATUS_PLAYING ? true : false;
|
|
|
|
if (isplaying)
|
|
{
|
|
if(m_is3d)
|
|
{
|
|
KX_GameObject* obj = (KX_GameObject*)this->GetParent();
|
|
float f[4];
|
|
|
|
obj->NodeGetWorldPosition().getValue(f);
|
|
AUD_setSourceLocation(m_handle, f);
|
|
obj->GetLinearVelocity().getValue(f);
|
|
AUD_setSourceVelocity(m_handle, f);
|
|
obj->NodeGetWorldOrientation().getRotation().getValue(f);
|
|
AUD_setSourceOrientation(m_handle, f);
|
|
}
|
|
result = true;
|
|
}
|
|
else
|
|
{
|
|
m_isplaying = false;
|
|
result = false;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
#ifdef WITH_PYTHON
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Python functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
/* Integration hooks ------------------------------------------------------- */
|
|
PyTypeObject KX_SoundActuator::Type = {
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
|
"KX_SoundActuator",
|
|
sizeof(PyObjectPlus_Proxy),
|
|
0,
|
|
py_base_dealloc,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
py_base_repr,
|
|
0,0,0,0,0,0,0,0,0,
|
|
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
|
|
0,0,0,0,0,0,0,
|
|
Methods,
|
|
0,
|
|
0,
|
|
&SCA_IActuator::Type,
|
|
0,0,0,0,0,0,
|
|
py_base_new
|
|
};
|
|
|
|
PyMethodDef KX_SoundActuator::Methods[] = {
|
|
KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, startSound),
|
|
KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, pauseSound),
|
|
KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, stopSound),
|
|
{NULL, NULL} //Sentinel
|
|
};
|
|
|
|
PyAttributeDef KX_SoundActuator::Attributes[] = {
|
|
KX_PYATTRIBUTE_BOOL_RO("is3D", KX_SoundActuator, m_is3d),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("volume_maximum", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("volume_minimum", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("distance_reference", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("distance_maximum", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("attenuation", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("cone_angle_inner", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("cone_angle_outer", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("cone_volume_outer", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
|
|
|
|
KX_PYATTRIBUTE_RW_FUNCTION("time", KX_SoundActuator, pyattr_get_audposition, pyattr_set_audposition),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("volume", KX_SoundActuator, pyattr_get_gain, pyattr_set_gain),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("pitch", KX_SoundActuator, pyattr_get_pitch, pyattr_set_pitch),
|
|
KX_PYATTRIBUTE_ENUM_RW("mode",KX_SoundActuator::KX_SOUNDACT_NODEF+1,KX_SoundActuator::KX_SOUNDACT_MAX-1,false,KX_SoundActuator,m_type),
|
|
{ NULL } //Sentinel
|
|
};
|
|
|
|
/* Methods ----------------------------------------------------------------- */
|
|
KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
|
|
"startSound()\n"
|
|
"\tStarts the sound.\n")
|
|
{
|
|
switch(AUD_getStatus(m_handle))
|
|
{
|
|
case AUD_STATUS_PLAYING:
|
|
break;
|
|
case AUD_STATUS_PAUSED:
|
|
AUD_resume(m_handle);
|
|
break;
|
|
default:
|
|
play();
|
|
}
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
|
|
"pauseSound()\n"
|
|
"\tPauses the sound.\n")
|
|
{
|
|
AUD_pause(m_handle);
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
|
|
"stopSound()\n"
|
|
"\tStops the sound.\n")
|
|
{
|
|
AUD_stop(m_handle);
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* Atribute setting and getting -------------------------------------------- */
|
|
PyObject* KX_SoundActuator::pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
const char* prop = attrdef->m_name;
|
|
float result_value = 0.0;
|
|
|
|
if(!strcmp(prop, "volume_maximum")) {
|
|
result_value = actuator->m_3d.max_gain;
|
|
|
|
} else if (!strcmp(prop, "volume_minimum")) {
|
|
result_value = actuator->m_3d.min_gain;
|
|
|
|
} else if (!strcmp(prop, "distance_reference")) {
|
|
result_value = actuator->m_3d.reference_distance;
|
|
|
|
} else if (!strcmp(prop, "distance_maximum")) {
|
|
result_value = actuator->m_3d.max_distance;
|
|
|
|
} else if (!strcmp(prop, "attenuation")) {
|
|
result_value = actuator->m_3d.rolloff_factor;
|
|
|
|
} else if (!strcmp(prop, "cone_angle_inner")) {
|
|
result_value = actuator->m_3d.cone_inner_angle;
|
|
|
|
} else if (!strcmp(prop, "cone_angle_outer")) {
|
|
result_value = actuator->m_3d.cone_outer_angle;
|
|
|
|
} else if (!strcmp(prop, "cone_volume_outer")) {
|
|
result_value = actuator->m_3d.cone_outer_gain;
|
|
|
|
} else {
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyObject* result = PyFloat_FromDouble(result_value);
|
|
return result;
|
|
}
|
|
|
|
PyObject* KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
float position = 0.0;
|
|
|
|
if(actuator->m_handle)
|
|
position = AUD_getPosition(actuator->m_handle);
|
|
|
|
PyObject* result = PyFloat_FromDouble(position);
|
|
|
|
return result;
|
|
}
|
|
|
|
PyObject* KX_SoundActuator::pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
float gain = actuator->m_volume;
|
|
|
|
PyObject* result = PyFloat_FromDouble(gain);
|
|
|
|
return result;
|
|
}
|
|
|
|
PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
float pitch = actuator->m_pitch;
|
|
|
|
PyObject* result = PyFloat_FromDouble(pitch);
|
|
|
|
return result;
|
|
}
|
|
|
|
int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
const char* prop = attrdef->m_name;
|
|
float prop_value = 0.0;
|
|
|
|
if (!PyArg_Parse(value, "f", &prop_value))
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
// if sound is working and 3D, set the new setting
|
|
if(!actuator->m_is3d)
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
if(!strcmp(prop, "volume_maximum")) {
|
|
actuator->m_3d.max_gain = prop_value;
|
|
if(actuator->m_handle)
|
|
AUD_setVolumeMaximum(actuator->m_handle, prop_value);
|
|
|
|
} else if (!strcmp(prop, "volume_minimum")) {
|
|
actuator->m_3d.min_gain = prop_value;
|
|
if(actuator->m_handle)
|
|
AUD_setVolumeMinimum(actuator->m_handle, prop_value);
|
|
|
|
} else if (!strcmp(prop, "distance_reference")) {
|
|
actuator->m_3d.reference_distance = prop_value;
|
|
if(actuator->m_handle)
|
|
AUD_setDistanceReference(actuator->m_handle, prop_value);
|
|
|
|
} else if (!strcmp(prop, "distance_maximum")) {
|
|
actuator->m_3d.max_distance = prop_value;
|
|
if(actuator->m_handle)
|
|
AUD_setDistanceMaximum(actuator->m_handle, prop_value);
|
|
|
|
} else if (!strcmp(prop, "attenuation")) {
|
|
actuator->m_3d.rolloff_factor = prop_value;
|
|
if(actuator->m_handle)
|
|
AUD_setAttenuation(actuator->m_handle, prop_value);
|
|
|
|
} else if (!!strcmp(prop, "cone_angle_inner")) {
|
|
actuator->m_3d.cone_inner_angle = prop_value;
|
|
if(actuator->m_handle)
|
|
AUD_setConeAngleInner(actuator->m_handle, prop_value);
|
|
|
|
} else if (!strcmp(prop, "cone_angle_outer")) {
|
|
actuator->m_3d.cone_outer_angle = prop_value;
|
|
if(actuator->m_handle)
|
|
AUD_setConeAngleOuter(actuator->m_handle, prop_value);
|
|
|
|
} else if (!strcmp(prop, "cone_volume_outer")) {
|
|
actuator->m_3d.cone_outer_gain = prop_value;
|
|
if(actuator->m_handle)
|
|
AUD_setConeVolumeOuter(actuator->m_handle, prop_value);
|
|
|
|
} else {
|
|
return PY_SET_ATTR_FAIL;
|
|
}
|
|
|
|
return PY_SET_ATTR_SUCCESS;
|
|
}
|
|
|
|
int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
|
|
float position = 1.0;
|
|
if (!PyArg_Parse(value, "f", &position))
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
if(actuator->m_handle)
|
|
AUD_seek(actuator->m_handle, position);
|
|
return PY_SET_ATTR_SUCCESS;
|
|
}
|
|
|
|
int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
float gain = 1.0;
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
if (!PyArg_Parse(value, "f", &gain))
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
actuator->m_volume = gain;
|
|
if(actuator->m_handle)
|
|
AUD_setSoundVolume(actuator->m_handle, gain);
|
|
|
|
return PY_SET_ATTR_SUCCESS;
|
|
}
|
|
|
|
int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
float pitch = 1.0;
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
if (!PyArg_Parse(value, "f", &pitch))
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
actuator->m_pitch = pitch;
|
|
if(actuator->m_handle)
|
|
AUD_setSoundPitch(actuator->m_handle, pitch);
|
|
|
|
return PY_SET_ATTR_SUCCESS;
|
|
}
|
|
|
|
#endif // WITH_PYTHON
|