forked from bartvdbraak/blender
16204bd647
* Add CUDA compiler version detection to cmake/scons/runtime * Remove noinline in kernel_shader.h and reenable --use_fast_math if CUDA 5.x is used, these were workarounds for CUDA 4.2 bugs * Change max number of registers to 32 for sm 2.x (based on performance tests from Martijn Berger and confirmed here), and also for NVidia OpenCL. Overall it seems that with these changes and the latest CUDA 5.0 download, that performance is as good as or better than the 2.67b release with the scenes and graphics cards I tested. |
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.. | ||
CMakeLists.txt | ||
device_cpu.cpp | ||
device_cuda.cpp | ||
device_intern.h | ||
device_memory.h | ||
device_multi.cpp | ||
device_network.cpp | ||
device_network.h | ||
device_opencl.cpp | ||
device_task.cpp | ||
device_task.h | ||
device.cpp | ||
device.h |