forked from bartvdbraak/blender
4a90339519
environment map, by enabling the Panorama option in the camera. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama The focal length or sensor settings are not used, the UI can be tweaked still to communicate this, also panorama should probably become a proper camera type like perspective or ortho.
96 lines
2.0 KiB
C++
96 lines
2.0 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __CAMERA_H__
|
|
#define __CAMERA_H__
|
|
|
|
#include "kernel_types.h"
|
|
|
|
#include "util_transform.h"
|
|
#include "util_types.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
class Device;
|
|
class DeviceScene;
|
|
|
|
/* Camera
|
|
*
|
|
* The camera parameters are quite standard, tested to be both compatible with
|
|
* Renderman, and Blender after remapping. */
|
|
|
|
class Camera {
|
|
public:
|
|
/* motion blur */
|
|
float shutteropen;
|
|
float shutterclose;
|
|
|
|
/* depth of field */
|
|
float focaldistance;
|
|
float aperturesize;
|
|
uint blades;
|
|
float bladesrotation;
|
|
|
|
/* type */
|
|
CameraType type;
|
|
float fov;
|
|
|
|
/* clipping */
|
|
float nearclip;
|
|
float farclip;
|
|
|
|
/* screen */
|
|
int width, height;
|
|
float left, right, bottom, top;
|
|
|
|
/* transformation */
|
|
Transform matrix;
|
|
|
|
/* computed camera parameters */
|
|
Transform screentoworld;
|
|
Transform rastertoworld;
|
|
Transform ndctoworld;
|
|
Transform rastertocamera;
|
|
Transform cameratoworld;
|
|
Transform worldtoraster;
|
|
|
|
float3 dx;
|
|
float3 dy;
|
|
|
|
/* update */
|
|
bool need_update;
|
|
bool need_device_update;
|
|
|
|
/* functions */
|
|
Camera();
|
|
~Camera();
|
|
|
|
void update();
|
|
|
|
void device_update(Device *device, DeviceScene *dscene);
|
|
void device_free(Device *device, DeviceScene *dscene);
|
|
|
|
bool modified(const Camera& cam);
|
|
void tag_update();
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __CAMERA_H__ */
|
|
|