forked from bartvdbraak/blender
cb12337363
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
73 lines
2.2 KiB
C
73 lines
2.2 KiB
C
/*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
* System specific information / access.
|
|
* Interface to the commandline arguments
|
|
*/
|
|
|
|
/** \file gameengine/BlenderRoutines/BL_System.h
|
|
* \ingroup blroutines
|
|
*/
|
|
|
|
#ifndef BL_SYSTEM_H
|
|
#define BL_SYSTEM_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* Game Engine command line parameters */
|
|
|
|
typedef void* SYS_SystemHandle;
|
|
|
|
extern SYS_SystemHandle SYS_GetSystem(void);
|
|
extern void SYS_DeleteSystem(SYS_SystemHandle sys);
|
|
|
|
extern int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue);
|
|
extern float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue);
|
|
extern const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue);
|
|
|
|
extern void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value);
|
|
extern void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value);
|
|
extern void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value);
|
|
|
|
/* Start game engine */
|
|
|
|
struct bContext;
|
|
struct ARegion;
|
|
struct rcti;
|
|
|
|
extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar,
|
|
struct rcti *cam_frame, int always_use_expand_framing);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* BL_SYSTEM_H */
|
|
|