blender/source/gameengine/Ketsji
Dalai Felinto b263aefb0e TexFace to Material Settings big patch
Summary:
========
The idea here is to move the texface options into the material panel.
For images with the change please visit:
http://code.blender.org/index.php/2011/09/bge-material-texface-changes

1 - Some of the legacy problems 2.49 and 2.5x has with the texface system:
==========================================================================
1.1) Shadow, Bilboard and Halo are mutual exclusive (in the code), yet you can
select a face to be more than one mode.
1.2) Sort only works for blend Alpha yet it's an option regardless of the
Transparency Blend you pick.
1.3) Shared doesn't affect anything in BGE.
1.4) ObColor only works for Text objects (old bitmap texts) when using Texture
Face Materials. (not address yet, I so far ignored obcolor)

2 - Notes:
============
2.1) Now "Use Face Textures" in material Option panel will work in Multitexture
even if there is no texture channel.

2.2) In FaceTexture mode it will use TexFace all the time, even if you don't
check the "Use Texture Face" option in the UI. It's a matter of decision, since
the code for either way is there. I decided by the solution that makes the
creation of a material fast - in this mode the user doesn't need to mess with
textures or this "Use Texture Face" option at all. I'm not strong in my opinion
here. But I think if we don't have this then what is the point of the Texture
Face mode?

2.3) I kept references for tface only when we need the image, UV or the tiling
setting. It should help later when/if we split the Image and UV layers from the
tface struct  (Campbell and Brecht proposal).

3 - Changes in a Nutshell:
==========================
3.1) "Texture Face" panel (in the Mesh/Object Data panel) no longer exists. Those settings are all part of the material properties, visible when Game Render is set.

3.2) "Texture Face" Shading mode (in the Render panel) is now called “Single Texture”, it needs a material for special settings (e.g. Billboard, Alpha Sort, …).

3.3) New options in the Material Panel
* Shadeless option in the Material panel is now supported for all three Shading modes.
* Physics is now toggleable, this is the old Collision option.
* Two Side (on) is now called Back Culling (off).
* Alpha Sort is one of the Alpha options, together (and mutually exclusive) to Alpha Blend, Alpha Clip, Add and Opaque (i.e. solid).
* Shadow, Billboard and Halo are grouped in the “Face Orientation” property.
* "Face Textures" and "Face Textures Alpha" (under Options) can be used for all but GLSL shading mode (to be supported in GLSL eventually).
* The backend in the game engine is still the same as before. The only changes are in the interface and in the way you need to think your materials. The bottomline is: It’s no longer possible to share materials between faces that do not share the same game properties.

4 - Acknowledgment:
==================
Mike Pan for the design discussions, and testing along the whole development process.
Vitor Balbio for the first hands-on code with the interface changes. That helped me a lot to push me into work on that.
Benoit Bolsee and Brecht van Lommel for patch review (* no one reviewed the whole patch, or the latest iteractions, so I still hold liability for any problems).
Blender artists that gave feedback and helped testing the patch.

Patch review and original documentation can be found here:
http://wiki.blender.org/index.php/User:Dfelinto/TexFace
http://codereview.appspot.com/4289041/
2011-09-19 19:55:59 +00:00
..
KXNetwork whitespace edits 2011-09-03 02:15:49 +00:00
BL_Action.cpp BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area. 2011-08-17 09:38:50 +00:00
BL_Action.h BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area. 2011-08-17 09:38:50 +00:00
BL_ActionManager.cpp BGE Animations: Various changes to make code reviewers happy: 2011-08-29 06:19:55 +00:00
BL_ActionManager.h BGE Animations: Increasing the max layer count to 8 as per a user request. Also, layer checks were checking for values between 0 and MAX_ACTION_LAYERS when they should have been checking for values between 0 and MAX_ACTION_LAYERS - 1. 2011-08-16 19:59:08 +00:00
BL_BlenderShader.cpp TexFace to Material Settings big patch 2011-09-19 19:55:59 +00:00
BL_BlenderShader.h TexFace to Material Settings big patch 2011-09-19 19:55:59 +00:00
BL_Material.cpp TexFace to Material Settings big patch 2011-09-19 19:55:59 +00:00
BL_Material.h TexFace to Material Settings big patch 2011-09-19 19:55:59 +00:00
BL_Shader.cpp - fix for BL_Shader::SetUniform() missing out the last part of the matrix. 2011-08-27 03:20:32 +00:00
BL_Shader.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
BL_Texture.cpp Committing patch #25676 Anisotropic filtering in viewport and BGE by me. 2011-06-15 18:59:22 +00:00
BL_Texture.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
CMakeLists.txt Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested. 2011-09-11 14:13:04 +00:00
KX_ArmatureSensor.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_ArmatureSensor.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_BlenderMaterial.cpp TexFace to Material Settings big patch 2011-09-19 19:55:59 +00:00
KX_BlenderMaterial.h TexFace to Material Settings big patch 2011-09-19 19:55:59 +00:00
KX_BulletPhysicsController.cpp whitespace bge edits 2011-09-01 02:12:53 +00:00
KX_BulletPhysicsController.h BGE PhysicsConstraints.exportBulletFile improvement: also export the object names to .bullet files. 2011-03-16 21:20:24 +00:00
KX_Camera.cpp whitespace bge edits 2011-09-01 02:12:53 +00:00
KX_Camera.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_CameraActuator.cpp BGE Patch: [#27425] Allow to change the damping of the camera actuator 2011-06-13 17:08:33 +00:00
KX_CameraActuator.h BGE Patch: [#27425] Allow to change the damping of the camera actuator 2011-06-13 17:08:33 +00:00
KX_CameraIpoSGController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_CameraIpoSGController.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ClientObjectInfo.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ConstraintActuator.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_ConstraintActuator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ConstraintWrapper.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_ConstraintWrapper.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ConvertPhysicsObject.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ConvertPhysicsObjects.cpp Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
KX_Dome.cpp use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0 2011-09-17 09:43:51 +00:00
KX_Dome.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_EmptyObject.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_EmptyObject.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_FontObject.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_FontObject.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_GameActuator.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_GameActuator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_GameObject.cpp BGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist (fixes m_animatedlist crashes) and some whitespace issues with KX_GameObject::GetActionManager(). 2011-09-16 20:08:05 +00:00
KX_GameObject.h svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 15:34:04 +00:00
KX_IInterpolator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_IPhysicsController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_IPhysicsController.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_IPO_SGController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_IPO_SGController.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_IpoActuator.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_IpoActuator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_IPOTransform.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_IScalarInterpolator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ISceneConverter.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ISystem.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_KetsjiEngine.cpp BGE fix: Font Objects not showing up in the dome mode 2011-09-16 18:23:57 +00:00
KX_KetsjiEngine.h bugfix: [bf-blender-Game Engine][28167] Restart game actuator don't get changed material mode 2011-09-11 05:54:07 +00:00
KX_Light.cpp whitespace bge edits 2011-09-01 02:12:53 +00:00
KX_Light.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_LightIpoSGController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_LightIpoSGController.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_MaterialIpoController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_MaterialIpoController.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_MeshProxy.cpp whitespace bge edits 2011-09-01 02:12:53 +00:00
KX_MeshProxy.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_MotionState.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_MotionState.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_MouseFocusSensor.cpp whitespace bge edits 2011-09-01 02:12:53 +00:00
KX_MouseFocusSensor.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_NavMeshObject.cpp Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested. 2011-09-11 14:13:04 +00:00
KX_NavMeshObject.h synched with trunk at revision 34793 2011-02-16 17:07:18 +00:00
KX_NearSensor.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_NearSensor.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ObColorIpoSGController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_ObColorIpoSGController.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ObjectActuator.cpp whitespace edits 2011-09-03 02:15:49 +00:00
KX_ObjectActuator.h Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
KX_ObstacleSimulation.cpp SVN maintenance. 2011-09-09 22:02:12 +00:00
KX_ObstacleSimulation.h reworked obstacle simulation in order to have two realizations: with "cell" and "ray" sampling 2010-08-10 20:48:28 +00:00
KX_OrientationInterpolator.cpp whitespace edits 2011-09-03 02:15:49 +00:00
KX_OrientationInterpolator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ParentActuator.cpp Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
KX_ParentActuator.h Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
KX_PhysicsEngineEnums.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_PhysicsObjectWrapper.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_PhysicsObjectWrapper.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_PhysicsPropertiesobsolete.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_PolygonMaterial.cpp TexFace to Material Settings big patch 2011-09-19 19:55:59 +00:00
KX_PolygonMaterial.h TexFace to Material Settings big patch 2011-09-19 19:55:59 +00:00
KX_PolyProxy.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_PolyProxy.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_PositionInterpolator.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_PositionInterpolator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_PyConstraintBinding.cpp reverting part of #38876 (whitespace edits) 2011-07-31 11:21:48 +00:00
KX_PyConstraintBinding.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_PyMath.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_PyMath.h move mathutils into its own lib. 2011-07-15 04:01:47 +00:00
KX_PythonInit.cpp bugfix: [bf-blender-Game Engine][28167] Restart game actuator don't get changed material mode 2011-09-11 05:54:07 +00:00
KX_PythonInit.h synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
KX_PythonInitTypes.cpp synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
KX_PythonInitTypes.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_PythonSeq.cpp cyclic gc support for KX_PythonSeq 2011-02-27 03:59:17 +00:00
KX_PythonSeq.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_RadarSensor.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_RadarSensor.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_RayCast.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_RayCast.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_RayEventManager.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_RayEventManager.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_RaySensor.cpp whitespace bge edits 2011-09-01 02:12:53 +00:00
KX_RaySensor.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_SCA_AddObjectActuator.cpp Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
KX_SCA_AddObjectActuator.h Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
KX_SCA_DynamicActuator.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_SCA_DynamicActuator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_SCA_EndObjectActuator.cpp whitespace bge edits 2011-09-01 02:12:53 +00:00
KX_SCA_EndObjectActuator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_SCA_ReplaceMeshActuator.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_SCA_ReplaceMeshActuator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ScalarInterpolator.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_ScalarInterpolator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_ScalingInterpolator.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_ScalingInterpolator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_Scene.cpp BGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist (fixes m_animatedlist crashes) and some whitespace issues with KX_GameObject::GetActionManager(). 2011-09-16 20:08:05 +00:00
KX_Scene.h svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 15:34:04 +00:00
KX_SceneActuator.cpp Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
KX_SceneActuator.h Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
KX_SG_BoneParentNodeRelationship.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_SG_BoneParentNodeRelationship.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_SG_NodeRelationships.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_SG_NodeRelationships.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_SoundActuator.cpp BGE fix: ignore sounds that cannot be opened instead of crashing. ;-) 2011-09-06 21:02:26 +00:00
KX_SoundActuator.h 3D Audio GSoC: 2011-08-07 11:54:58 +00:00
KX_StateActuator.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_StateActuator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_SteeringActuator.cpp synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
KX_SteeringActuator.h synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
KX_TimeCategoryLogger.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_TimeCategoryLogger.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_TimeLogger.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_TimeLogger.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_TouchEventManager.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_TouchEventManager.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_TouchSensor.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_TouchSensor.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_TrackToActuator.cpp whitespace bge edits 2011-09-01 02:12:53 +00:00
KX_TrackToActuator.h whitespace edits 2011-09-03 02:15:49 +00:00
KX_VehicleWrapper.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_VehicleWrapper.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_VertexProxy.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_VertexProxy.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_VisibilityActuator.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_VisibilityActuator.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_WorldInfo.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_WorldInfo.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_WorldIpoController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_WorldIpoController.h doxygen: BGE Network, Physics, Rasterizer 2011-02-22 12:42:55 +00:00
SConscript Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested. 2011-09-11 14:13:04 +00:00