blender/source/gameengine
Campbell Barton 8a729824f4 GameObject rayCast and rayCastTo were not setting exception strings (causes return without exception set error)
Also made game state buttons only have a dot in states that have controllers in them.
2008-07-06 14:11:30 +00:00
..
BlenderRoutines Fix for bug #7753: after game engine drawing with vertex arrays, 2008-06-29 21:51:27 +00:00
Converter BGE logic update: new servo control motion actuator, new distance constraint actuator, new orientation constraint actuator, new actuator sensor. 2008-07-04 08:14:50 +00:00
Expressions non user visible changes and small optimizations to the game engine pyapi as well as fixing some bugs. 2008-07-04 00:05:50 +00:00
GameLogic == BUGFIX == 2008-07-04 20:24:15 +00:00
GamePlayer Fix for bug #7753: after game engine drawing with vertex arrays, 2008-06-29 21:51:27 +00:00
Ketsji GameObject rayCast and rayCastTo were not setting exception strings (causes return without exception set error) 2008-07-06 14:11:30 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game. 2008-05-01 16:00:59 +00:00
PyDoc non user visible changes and small optimizations to the game engine pyapi as well as fixing some bugs. 2008-07-04 00:05:50 +00:00
Rasterizer Fix for bug #7753: after game engine drawing with vertex arrays, 2008-06-29 21:51:27 +00:00
SceneGraph Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls) 2008-06-14 17:12:49 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00