blender/intern/cycles/render/background.h
Lukas Stockner 322f0223d0 Cycles: option to make background visible through glass transparent.
This can be enabled in the Film panel, with an option to control the
transmisison roughness below which glass becomes transparent.

Differential Revision: https://developer.blender.org/D2904
2018-01-12 01:34:28 +01:00

64 lines
1.3 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BACKGROUND_H__
#define __BACKGROUND_H__
#include "graph/node.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
class Shader;
class Background : public Node {
public:
NODE_DECLARE
float ao_factor;
float ao_distance;
bool use_shader;
bool use_ao;
uint visibility;
Shader *shader;
bool transparent;
bool transparent_glass;
float transparent_roughness_threshold;
bool need_update;
Background();
~Background();
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene);
bool modified(const Background& background);
void tag_update(Scene *scene);
};
CCL_NAMESPACE_END
#endif /* __BACKGROUND_H__ */