blender/source/creator/creator_intern.h
Dalai Felinto 159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00

96 lines
2.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __CREATOR_INTERN_H__
#define __CREATOR_INTERN_H__
/** \file creator/creator_intern.h
* \ingroup creator
*
* Functionality for main() initialization.
*/
struct bArgs;
struct bContext;
#ifndef WITH_PYTHON_MODULE
/* creator_args.c */
void main_args_setup(struct bContext *C, struct bArgs *ba);
void main_args_setup_post(struct bContext *C, struct bArgs *ba);
/* creator_signals.c */
void main_signal_setup(void);
void main_signal_setup_background(void);
void main_signal_setup_fpe(void);
#endif /* WITH_PYTHON_MODULE */
/* Shared data for argument handlers to store state in */
struct ApplicationState {
struct {
bool use_crash_handler;
bool use_abort_handler;
} signal;
/* we may want to set different exit codes for other kinds of errors */
struct {
unsigned char python;
} exit_code_on_error;
};
extern struct ApplicationState app_state; /* creator.c */
/* for the callbacks: */
#ifndef WITH_PYTHON_MODULE
#define BLEND_VERSION_FMT "Blender %d.%02d (sub %d)"
#define BLEND_VERSION_ARG BLENDER_VERSION / 100, BLENDER_VERSION % 100, BLENDER_SUBVERSION
/* pass directly to printf */
#define BLEND_VERSION_STRING_FMT BLEND_VERSION_FMT "\n", BLEND_VERSION_ARG
#endif
#ifdef WITH_BUILDINFO_HEADER
# define BUILD_DATE
#endif
/* from buildinfo.c */
#ifdef BUILD_DATE
extern char build_date[];
extern char build_time[];
extern char build_hash[];
extern unsigned long build_commit_timestamp;
/* TODO(sergey): ideally size need to be in sync with buildinfo.c */
extern char build_commit_date[16];
extern char build_commit_time[16];
extern char build_branch[];
extern char build_platform[];
extern char build_type[];
extern char build_cflags[];
extern char build_cxxflags[];
extern char build_linkflags[];
extern char build_system[];
#endif
#endif /* __CREATOR_INTERN_H__ */