blender/intern/cycles/kernel/osl
2016-07-03 13:08:21 +02:00
..
background.cpp Cycles: Cleanup, indentation 2016-02-03 12:17:39 +01:00
bsdf_diffuse_ramp.cpp Cycles: Cleanup, indentation 2016-02-03 12:17:39 +01:00
bsdf_phong_ramp.cpp Cycles: Cleanup, indentation 2016-02-03 12:17:39 +01:00
CMakeLists.txt Code refactor: add generic Cycles node infrastructure. 2016-05-22 17:29:24 +02:00
emissive.cpp Cycles: Cleanup, indentation 2016-02-03 12:17:39 +01:00
osl_bssrdf.cpp Cycles: Implement approximate reflectance profiles 2016-02-04 13:27:23 +05:00
osl_bssrdf.h Cycles: Implement approximate reflectance profiles 2016-02-04 13:27:23 +05:00
osl_closures.cpp Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
osl_closures.h Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
osl_globals.h Cycles: Update some types used form OSL 2016-01-07 13:15:30 +05:00
osl_services.cpp Fix T48783: OSL render errors after recent refactoring. 2016-07-03 13:08:21 +02:00
osl_services.h Cleanup: Remove support for OSL versions < 1.6. 2016-02-06 00:07:20 +01:00
osl_shader.cpp Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
osl_shader.h Cycles: Refactor how we pass bounce info to light path node. 2016-01-06 23:43:29 +01:00