blender/source/gameengine/Physics
2014-05-15 13:28:56 -07:00
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Bullet BGE Physics: Better follow the old (pre-cleanup) logic for determining bounds types. 2014-05-15 13:28:56 -07:00
common BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController 2014-04-23 19:39:57 -07:00
Dummy BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment 2014-04-23 18:39:33 -07:00