forked from bartvdbraak/blender
123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file SCA_RandomActuator.h
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* \ingroup gamelogic
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* \brief Draw a random number, and put it in a property
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*/
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#ifndef __KX_RANDOMACTUATOR
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#define __KX_RANDOMACTUATOR
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#include "SCA_IActuator.h"
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#include "SCA_RandomNumberGenerator.h"
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class SCA_RandomActuator : public SCA_IActuator
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{
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Py_Header;
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/** Property to assign to */
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STR_String m_propname;
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/** First parameter. The meaning of the parameters depends on the
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* distribution */
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float m_parameter1;
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/** Second parameter. The meaning of the parameters depends on the
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* distribution */
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float m_parameter2;
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/** The base generator */
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SCA_RandomNumberGenerator *m_base;
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/** just a generic, persistent counter */
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int m_counter;
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/** cache for the previous draw */
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long m_previous;
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/** apply constraints for the chosen distribution to the parameters */
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void enforceConstraints(void);
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public:
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enum KX_RANDOMACT_MODE {
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KX_RANDOMACT_NODEF,
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KX_RANDOMACT_BOOL_CONST,
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KX_RANDOMACT_BOOL_UNIFORM,
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KX_RANDOMACT_BOOL_BERNOUILLI,
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KX_RANDOMACT_INT_CONST,
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KX_RANDOMACT_INT_UNIFORM,
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KX_RANDOMACT_INT_POISSON,
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KX_RANDOMACT_FLOAT_CONST,
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KX_RANDOMACT_FLOAT_UNIFORM,
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KX_RANDOMACT_FLOAT_NORMAL,
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KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL,
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KX_RANDOMACT_MAX
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};
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/** distribution type */
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KX_RANDOMACT_MODE m_distribution;
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SCA_RandomActuator(class SCA_IObject* gameobj,
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long seed,
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KX_RANDOMACT_MODE mode,
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float para1,
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float para2,
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const STR_String &propName);
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virtual ~SCA_RandomActuator();
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virtual bool Update();
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virtual CValue* GetReplica();
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virtual void ProcessReplica();
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#ifdef WITH_PYTHON
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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static PyObject* pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolConst);
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KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator, setBoolUniform);
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KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli);
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KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntConst);
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KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntUniform);
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KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntPoisson);
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KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatConst);
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KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatUniform);
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KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNormal);
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KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential);
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#endif // WITH_PYTHON
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}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
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#endif
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