forked from bartvdbraak/blender
b5740b0e77
layout.prop("setting", icon='ICON_BLAH_BLAH') Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
50 lines
1.7 KiB
Python
50 lines
1.7 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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class LOGIC_PT_properties(bpy.types.Panel):
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bl_space_type = 'LOGIC_EDITOR'
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bl_region_type = 'UI'
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bl_label = "Properties"
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def poll(self, context):
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ob = context.active_object
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return ob and ob.game
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def draw(self, context):
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layout = self.layout
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ob = context.active_object
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game = ob.game
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layout.operator("object.game_property_new", text="Add Game Property")
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for i, prop in enumerate(game.properties):
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row = layout.row(align=True)
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row.prop(prop, "name", text="")
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row.prop(prop, "type", text="")
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row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
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row.prop(prop, "debug", text="", toggle=True, icon='INFO')
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row.operator("object.game_property_remove", text="", icon='X').index = i
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bpy.types.register(LOGIC_PT_properties)
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