forked from bartvdbraak/blender
3e5b6ed469
(1) the new text suggest what was the default eye separation before. Now I'm confident that changing the eye separation for the UI is a good move (2) no big deal here. It's not reading the parameter from the command line. But does it ever read it? (3) stubs.c update and glew linking statically. patch by Mitchell Stokes, thanks for that. And now we finish 2009 with a building blenderplayer =D
78 lines
2.4 KiB
CMake
78 lines
2.4 KiB
CMake
# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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SET(SRC
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bmfont.cpp
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GPC_Canvas.cpp
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GPC_Engine.cpp
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GPC_KeyboardDevice.cpp
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GPC_MouseDevice.cpp
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GPC_RawImage.cpp
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GPC_RawLoadDotBlendArray.cpp
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GPC_RawLogoArrays.cpp
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GPC_RenderTools.cpp
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GPC_System.cpp
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)
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SET(INC
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.
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../../../../intern/string
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../../../../intern/ghost
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../../../../intern/guardedalloc
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../../../../intern/moto/include
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../../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../../source/kernel/gen_system
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../../../../source/kernel/gen_messaging
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../../../../source/gameengine/Converter
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../../../../source/blender/imbuf
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../../../../source/gameengine/Ketsji
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../../../../source/blender/blenlib
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../../../../source/blender/blenkernel
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../../../../source/blender
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../../../../source/blender/include
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../../../../source/blender/makesdna
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../../../../source/gameengine/Rasterizer
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../../../../source/gameengine/GameLogic
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../../../../source/gameengine/Expressions
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../../../../source/gameengine/Network
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../../../../source/gameengine/SceneGraph
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../../../../source/gameengine/Physics/common
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../../../../source/gameengine/Network/LoopBackNetwork
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../../../../source/gameengine/GamePlayer/ghost
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../../../../source/blender/misc
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../../../../source/blender/blenloader
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../../../../source/blender/gpu
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../../../../extern/glew/include
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${PYTHON_INC}
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${PNG_INC}
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${ZLIB_INC}
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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BLENDERLIB_NOLIST(gp_common "${SRC}" "${INC}")
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#env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags)
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