forked from bartvdbraak/blender
349fa813ea
1) SetDisplayArea was created in Blender but we forgot to set it in the player 2) Fix some SCons incs (using lists instead of strings) 3) added more nasty stubs calls (this file is getting big) * typo fix from last commit **) it's raining with bolts here and I have to turn the internet off. I couldnt hard test this commit but it looks like working. sorry if sometihng go wrong
272 lines
5.5 KiB
C++
272 lines
5.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef _GPC_CANVAS_H_
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#define _GPC_CANVAS_H_
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#include "RAS_ICanvas.h"
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#include "RAS_Rect.h"
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#ifdef WIN32
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#include <windows.h>
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#endif // WIN32
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#include "GL/glew.h"
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#include <map>
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class GPC_Canvas : public RAS_ICanvas
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{
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public:
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/**
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* Used to position banners in the canvas.
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*/
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typedef enum {
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alignTopLeft,
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alignBottomRight
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} TBannerAlignment;
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typedef int TBannerId;
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protected:
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/**
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* Used to store info for banners drawn on top of the canvas.
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*/
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typedef struct {
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/** Where the banner will be displayed. */
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TBannerAlignment alignment;
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/** Banner display enabled. */
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bool enabled;
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/** Banner display width. */
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unsigned int displayWidth;
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/** Banner display height. */
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unsigned int displayHeight;
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/** Banner image width. */
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unsigned int imageWidth;
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/** Banner image height. */
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unsigned int imageHeight;
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/** Banner image data. */
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unsigned char* imageData;
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/** Banner OpenGL texture name. */
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unsigned int textureName;
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} TBannerData;
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typedef std::map<TBannerId, TBannerData> TBannerMap;
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/** Width of the context. */
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int m_width;
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/** Height of the context. */
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int m_height;
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/** Rect that defines the area used for rendering,
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relative to the context */
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RAS_Rect m_displayarea;
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/** Storage for the banners to display. */
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TBannerMap m_banners;
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/** State of banner display. */
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bool m_bannersEnabled;
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public:
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GPC_Canvas(int width, int height);
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virtual ~GPC_Canvas();
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void Resize(int width, int height);
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/**
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* @section Methods inherited from abstract base class RAS_ICanvas.
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*/
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int
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GetWidth(
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) const {
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return m_width;
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}
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int
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GetHeight(
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) const {
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return m_height;
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}
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const
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RAS_Rect &
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GetDisplayArea(
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) const {
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return m_displayarea;
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};
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void
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SetDisplayArea(
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RAS_Rect *rect
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) {
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m_displayarea= *rect;
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};
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RAS_Rect &
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GetWindowArea(
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) {
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return m_displayarea;
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}
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void
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BeginFrame(
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) {};
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/**
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* Draws overlay banners and progress bars.
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*/
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void
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EndFrame(
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);
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void SetViewPort(int x1, int y1, int x2, int y2);
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void ClearColor(float r, float g, float b, float a);
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/**
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* @section Methods inherited from abstract base class RAS_ICanvas.
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* Semantics are not yet honoured.
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*/
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void SetMouseState(RAS_MouseState mousestate)
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{
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// not yet
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}
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void SetMousePosition(int x, int y)
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{
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// not yet
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}
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virtual void MakeScreenShot(const char* filename);
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void ClearBuffer(int type);
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/**
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* @section Services provided by this class.
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*/
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/**
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* Enables display of a banner.
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* The image data is copied inside.
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* @param bannerWidth Display width of the banner.
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* @param bannerHeight Display height of the banner.
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* @param imageWidth Width of the banner image in pixels.
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* @param imageHeight Height of the banner image in pixels.
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* @param imageData Pointer to the pixels of the image to display.
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* @param alignement Where the banner will be positioned on the canvas.
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* @param enabled Whether the banner will be displayed intiallly.
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* @return A banner id.
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*/
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TBannerId AddBanner(
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unsigned int bannerWidth, unsigned int bannerHeight,
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unsigned int imageWidth, unsigned int imageHeight,
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unsigned char* imageData, TBannerAlignment alignment = alignTopLeft,
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bool enabled = true);
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/**
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* Disposes a banner.
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* @param id Bannner to be disposed.
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*/
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void DisposeBanner(TBannerId id);
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/**
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* Disposes all the banners.
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*/
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void DisposeAllBanners();
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/**
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* Enables or disables display of a banner.
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* @param id Banner id of the banner to be enabled/disabled.
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* @param enabled New state of the banner.
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*/
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void SetBannerEnabled(TBannerId id, bool enabled = true);
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/**
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* Enables or disables display of all banners.
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* @param enabled New state of the banners.
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*/
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void SetBannerDisplayEnabled(bool enabled = true);
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protected:
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/**
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* Disposes a banner.
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* @param it Bannner to be disposed.
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*/
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void DisposeBanner(TBannerData& banner);
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/**
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* Draws all the banners enabled.
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*/
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void DrawAllBanners(void);
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/**
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* Draws a banner.
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*/
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void DrawBanner(TBannerData& banner);
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struct CanvasRenderState {
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int oldLighting;
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int oldDepthTest;
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int oldFog;
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int oldTexture2D;
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int oldBlend;
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int oldBlendSrc;
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int oldBlendDst;
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float oldColor[4];
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int oldWriteMask;
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};
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void
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PushRenderState(
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CanvasRenderState & render_state
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);
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void
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PopRenderState(
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const CanvasRenderState & render_state
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);
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/**
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* Set up an orthogonal viewing,model and texture matrix
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* for banners and progress bars.
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*/
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void
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SetOrthoProjection(
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);
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static TBannerId s_bannerId;
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};
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#endif // _GPC_CANVAS_H_
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