blender/source/gameengine/Ketsji
2009-12-23 09:55:34 +00:00
..
KXNetwork BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
BL_BlenderShader.cpp 2.5: Update GPU module to deal with removed G_TEXTUREPAINT 2009-08-16 20:14:49 +00:00
BL_BlenderShader.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
BL_Material.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_Material.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
BL_Shader.cpp BGE: fix more matrix transpose bugs in assignement to game object matrices. 2009-12-22 23:38:09 +00:00
BL_Shader.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_Texture.cpp BGE Python API 2009-02-19 13:42:07 +00:00
BL_Texture.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
CMakeLists.txt patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00
KX_ArmatureSensor.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ArmatureSensor.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_BlenderMaterial.cpp BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
KX_BlenderMaterial.h BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
KX_BulletPhysicsController.cpp BGE bug #18931: YoFrankie bug in 249-trunk (works in 248). 2009-06-17 06:54:35 +00:00
KX_BulletPhysicsController.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_Camera.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_Camera.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_CameraActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_CameraActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_CameraIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_ClientObjectInfo.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_ConstraintActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ConstraintActuator.h remove all python api functions deprecated in 2.49 2009-08-25 22:51:18 +00:00
KX_ConstraintWrapper.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ConstraintWrapper.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ConvertPhysicsObject.h svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21899:21908 2009-07-25 23:16:45 +00:00
KX_ConvertPhysicsObjects.cpp BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
KX_Dome.cpp Math Lib 2009-11-10 20:43:45 +00:00
KX_Dome.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_EmptyObject.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_EmptyObject.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_GameActuator.cpp BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_GameActuator.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_GameObject.cpp BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. 2009-12-04 11:27:40 +00:00
KX_GameObject.h - rather then passing the python namespace dictionary to the controller function get the namespace from the converter. 2009-09-29 22:49:33 +00:00
KX_IInterpolator.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_IPhysicsController.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_IPhysicsController.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_IPO_SGController.cpp Math Lib 2009-11-10 20:43:45 +00:00
KX_IPO_SGController.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_IpoActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_IpoActuator.h remove all python api functions deprecated in 2.49 2009-08-25 22:51:18 +00:00
KX_IPOTransform.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_ISceneConverter.h - rather then passing the python namespace dictionary to the controller function get the namespace from the converter. 2009-09-29 22:49:33 +00:00
KX_ISystem.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_KetsjiEngine.cpp BGE fix for GameLogic["post_draw"] not working with 2DFilters 2009-12-05 02:30:20 +00:00
KX_KetsjiEngine.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_Light.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_Light.h - rather then passing the python namespace dictionary to the controller function get the namespace from the converter. 2009-09-29 22:49:33 +00:00
KX_LightIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_MaterialIpoController.cpp Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_MeshProxy.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_MeshProxy.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_MotionState.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_MotionState.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_MouseFocusSensor.cpp BGE: add hitUV property to mouse focus sensor to return UV coordinates under mouse pointer. Useful for texture painting. More details in PyDoc. 2009-12-08 08:58:24 +00:00
KX_MouseFocusSensor.h BGE: add hitUV property to mouse focus sensor to return UV coordinates under mouse pointer. Useful for texture painting. More details in PyDoc. 2009-12-08 08:58:24 +00:00
KX_NearSensor.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_NearSensor.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ObColorIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_ObjectActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ObjectActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_OrientationInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_ParentActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ParentActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PhysicsEngineEnums.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PhysicsObjectWrapper.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PhysicsPropertiesobsolete.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PolygonMaterial.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_PolyProxy.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PolyProxy.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PositionInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_PyConstraintBinding.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PyConstraintBinding.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PyMath.cpp BGE: fix more transpose bug when MathUtils is not used. 2009-12-23 09:55:34 +00:00
KX_PyMath.h BGE: fix more matrix transpose bugs in assignement to game object matrices. 2009-12-22 23:38:09 +00:00
KX_PythonInit.cpp option to have scripts run on startup for per blendfile UI's 2009-11-20 15:01:09 +00:00
KX_PythonInit.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PythonInitTypes.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PythonInitTypes.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PythonSeq.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_PythonSeq.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_RadarSensor.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_RadarSensor.h remove all python api functions deprecated in 2.49 2009-08-25 22:51:18 +00:00
KX_RayCast.cpp BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. 2009-12-04 11:27:40 +00:00
KX_RayCast.h BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. 2009-12-04 11:27:40 +00:00
KX_RayEventManager.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_RayEventManager.h remove ray sensors own logic manager (now stored in parent class) + other minor changes. 2009-09-29 07:51:54 +00:00
KX_RaySensor.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_RaySensor.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_SCA_AddObjectActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_SCA_AddObjectActuator.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_SCA_DynamicActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_SCA_DynamicActuator.h remove all python api functions deprecated in 2.49 2009-08-25 22:51:18 +00:00
KX_SCA_EndObjectActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_SCA_EndObjectActuator.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_SCA_ReplaceMeshActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_SCA_ReplaceMeshActuator.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_ScalarInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_ScalingInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_Scene.cpp BGE: allow using dynamic loaded mesh in replaceMesh for soft body. This is a quick fix, it doesn't work yet on skinned mesh. 2009-11-26 09:40:37 +00:00
KX_Scene.h [#19258] [patch] Adding drawing capabilities to BGE Python 2009-11-22 14:42:22 +00:00
KX_SceneActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_SceneActuator.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_SG_BoneParentNodeRelationship.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_SG_BoneParentNodeRelationship.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_SG_NodeRelationships.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_SG_NodeRelationships.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_SoundActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_SoundActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_StateActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_StateActuator.h remove all python api functions deprecated in 2.49 2009-08-25 22:51:18 +00:00
KX_TimeCategoryLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_TimeLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_TouchEventManager.cpp almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager 2009-09-25 16:30:15 +00:00
KX_TouchEventManager.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_TouchSensor.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_TouchSensor.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
KX_TrackToActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_TrackToActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_VehicleWrapper.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_VehicleWrapper.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_VertexProxy.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_VertexProxy.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_VisibilityActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_VisibilityActuator.h remove all python api functions deprecated in 2.49 2009-08-25 22:51:18 +00:00
KX_WorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldInfo.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_WorldIpoController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
Makefile Add include path to find BLO_readfile.h. 2009-11-16 00:44:07 +00:00
SConscript patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00