blender/source/gameengine
Dalai Felinto 6a598148a7 bge font objects: fix for difference in size when object has a parent
for after 2.62 I would like to try if using doubles would help to increase the precision here.

Also now that the mipmap patch is reverted we may want to look at this problem from a different perspective.
RES could be calculated taking the object size in relation to the camera (i.e. size and distance, ignoring rotation).
That may solve both problems of wrong resolution and lack of smoothness.

For the time being users still need to use object.resolution to fine tune the rendered text.
2012-02-10 07:52:21 +00:00
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BlenderRoutines reverting commit [43876] Fix for aliased fonts in the game engine 2012-02-10 06:18:32 +00:00
Converter Fix for "[#29911] Crash on reading BL_ActionActuator.channelNames" 2012-01-22 23:15:35 +00:00
Expressions use defines for property name lenghths in the BGE, were using 31,32,64,100. 2012-01-16 05:27:11 +00:00
GameLogic Committing patch "[#29763] Adding an active_events property to SCA_PythonKeyboard and SCA_PythonMouse" 2012-01-22 05:45:56 +00:00
GamePlayer reverting commit [43876] Fix for aliased fonts in the game engine 2012-02-10 06:18:32 +00:00
Ketsji bge font objects: fix for difference in size when object has a parent 2012-02-10 07:52:21 +00:00
Network remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Physics BGE bug #21947: Softbodies not using object size. Fixed by scaling the shape before creating the soft body. 2012-02-05 09:32:35 +00:00
PyDoc remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Rasterizer Committing patch "[#27676] Change window size/resolution in realtime" by me. 2012-01-22 20:25:25 +00:00
SceneGraph remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
VideoTexture BGE bug #29133: Render to Texture not working. Fixed by using same viewport to render and capture. 2012-02-04 17:20:38 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00