blender/source
Campbell Barton 1914ed72b2 Speedup for bullet creating convex hull meshes
In a simple test with ~12000 verts, overall BGE startup time went from ~4.5 sec to a bit under a second.

- before adding each vert it did a check for a duplicates.
- Using RAS_Polygon verts can give a lot of duplicates because the verts also store UV's and normals.
- Was increasing the array one item at a time, now resize the array once.
- Use the blender mesh mvert array rather then RAS_TexVert's, so needed to include some DNA headers.
2009-03-22 21:04:28 +00:00
..
blender == FFMPEG == 2009-03-22 19:19:21 +00:00
creator Addes libopenjpeg (jpeg2000) support to the Makefiles 2009-03-10 16:04:29 +00:00
darwin
gameengine Speedup for bullet creating convex hull meshes 2009-03-22 21:04:28 +00:00
icons
kernel Merge from trunk 2008-09-19 14:15:36 +00:00
CMakeLists.txt
Makefile remove decimation and opennl libs from gameengine. 2009-03-10 16:06:59 +00:00
nan_compile.mk patch #8583: Add support for gcc on irix 2008-11-24 14:15:05 +00:00
nan_definitions.mk Makefiles: fix definitions of NAN_OPENEXR_* variables on linux, patch provided 2009-03-13 10:22:49 +00:00
nan_link.mk patch #8583: Add support for gcc on irix 2008-11-24 14:15:05 +00:00
nan_subdirs.mk
nan_warn.mk
SConscript * Minor cleanup of SCons files 2008-10-22 11:28:10 +00:00