forked from bartvdbraak/blender
e90ad1d9ba
This means we can do operator drawing without passing self.properties as an argument. while this check if quite specific, if this gives problems later on we should probably change operators not to try to mix an operator and its properties, it looks nice to a scripter but internally is not easy to manage.
76 lines
2.6 KiB
Python
76 lines
2.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# To support reload properly, try to access a package var, if it's there, reload everything
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if "bpy" in locals():
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import sys
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reload(sys.modules.get("io_mesh_ply.export_ply", sys))
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import bpy
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from bpy.props import *
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from io_utils import ExportHelper
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class ExportPLY(bpy.types.Operator, ExportHelper):
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'''Export a single object as a stanford PLY with normals, colours and texture coordinates.'''
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bl_idname = "export.ply"
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bl_label = "Export PLY"
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filename_ext = ".ply"
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use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True)
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use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default=True)
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use_uv_coords = BoolProperty(name="UVs", description="Exort the active UV layer", default=True)
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use_colors = BoolProperty(name="Vertex Colors", description="Exort the active vertex color layer", default=True)
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@classmethod
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def poll(cls, context):
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return context.active_object != None
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def execute(self, context):
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filepath = self.filepath
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filepath = bpy.path.ensure_ext(filepath, self.filename_ext)
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import io_mesh_ply.export_ply
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return io_mesh_ply.export_ply.save(self, context, **self.properties)
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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row.prop(self, "use_modifiers")
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row.prop(self, "use_normals")
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row = layout.row()
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row.prop(self, "use_uv_coords")
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row.prop(self, "use_colors")
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def menu_func(self, context):
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self.layout.operator(ExportPLY.bl_idname, text="Stanford (.ply)")
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def register():
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bpy.types.INFO_MT_file_export.append(menu_func)
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def unregister():
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bpy.types.INFO_MT_file_export.remove(menu_func)
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if __name__ == "__main__":
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register()
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