forked from bartvdbraak/blender
6a4b9298c8
modified the patch to store the string internally rather then an array of allocated string pointers, less hassle with memory allocation. changed to use fnmatch, so *.foo is needed (not .foo as with the patch)
145 lines
6.3 KiB
Python
145 lines
6.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# To support reload properly, try to access a package var, if it's there, reload everything
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if "bpy" in locals():
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# only reload if we alredy loaded, highly annoying
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import sys
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reload(sys.modules.get("io_scene_obj.import_obj", sys))
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reload(sys.modules.get("io_scene_obj.export_obj", sys))
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import bpy
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from bpy.props import *
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from io_utils import ExportHelper, ImportHelper
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class ImportOBJ(bpy.types.Operator, ImportHelper):
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'''Load a Wavefront OBJ File'''
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bl_idname = "import_scene.obj"
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bl_label = "Import OBJ"
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filename_ext = ".obj"
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filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
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CREATE_SMOOTH_GROUPS = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default= True)
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CREATE_FGONS = BoolProperty(name="NGons as FGons", description="Import faces with more then 4 verts as fgons", default= True)
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CREATE_EDGES = BoolProperty(name="Lines as Edges", description="Import lines and faces with 2 verts as edge", default= True)
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SPLIT_OBJECTS = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default= True)
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SPLIT_GROUPS = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default= True)
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# old comment: only used for user feedback
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# disabled this option because in old code a handler for it disabled SPLIT* params, it's not passed to load_obj
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# KEEP_VERT_ORDER = BoolProperty(name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True)
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ROTATE_X90 = BoolProperty(name="-X90", description="Rotate X 90.", default= True)
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CLAMP_SIZE = FloatProperty(name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0)
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POLYGROUPS = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default= True)
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IMAGE_SEARCH = BoolProperty(name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default= True)
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def execute(self, context):
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# print("Selected: " + context.active_object.name)
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import io_scene_obj.import_obj
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return io_scene_obj.import_obj.load(self, context, **self.properties)
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'''
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load_obj(self.filepath,
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context,
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self.CLAMP_SIZE,
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self.CREATE_FGONS,
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self.CREATE_SMOOTH_GROUPS,
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self.CREATE_EDGES,
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self.SPLIT_OBJECTS,
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self.SPLIT_GROUPS,
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self.ROTATE_X90,
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self.IMAGE_SEARCH,
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self.POLYGROUPS)
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'''
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return {'FINISHED'}
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class ExportOBJ(bpy.types.Operator, ExportHelper):
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'''Save a Wavefront OBJ File'''
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bl_idname = "export_scene.obj"
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bl_label = 'Export OBJ'
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filename_ext = ".obj"
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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# context group
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use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default= False)
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use_all_scenes = BoolProperty(name="All Scenes", description="", default= False)
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use_animation = BoolProperty(name="Animation", description="", default= False)
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# object group
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use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default= True)
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use_rotate_x90 = BoolProperty(name="Rotate X90", description="", default= True)
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# extra data group
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use_edges = BoolProperty(name="Edges", description="", default=True)
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use_normals = BoolProperty(name="Normals", description="", default=False)
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use_hq_normals = BoolProperty(name="High Quality Normals", description="", default=True)
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use_uvs = BoolProperty(name="UVs", description="", default= True)
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use_materials = BoolProperty(name="Materials", description="", default=True)
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copy_images = BoolProperty(name="Copy Images", description="", default=False)
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use_triangles = BoolProperty(name="Triangulate", description="", default=False)
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use_vertex_groups = BoolProperty(name="Polygroups", description="", default=False)
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use_nurbs = BoolProperty(name="Nurbs", description="", default=False)
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# grouping group
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use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default= True)
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group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default= False)
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group_by_material = BoolProperty(name="Material Groups", description="", default= False)
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keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default= False)
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def execute(self, context):
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import io_scene_obj.export_obj
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return io_scene_obj.export_obj.save(self, context, **self.properties)
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def menu_func_import(self, context):
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self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)")
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def menu_func_export(self, context):
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self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)")
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def register():
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bpy.types.INFO_MT_file_import.append(menu_func_import)
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bpy.types.INFO_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.types.INFO_MT_file_import.remove(menu_func_import)
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bpy.types.INFO_MT_file_export.remove(menu_func_export)
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# CONVERSION ISSUES
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# - matrix problem
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# - duplis - only tested dupliverts
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# - all scenes export
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# + normals calculation
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if __name__ == "__main__":
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register()
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