blender/source/gameengine/Network
Campbell Barton c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
..
LoopBackNetwork use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
TerraplayNetwork Update address in license block. 2010-08-10 21:22:26 +00:00
CMakeLists.txt use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
NG_NetworkDeviceInterface.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkMessage.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
NG_NetworkMessage.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkObject.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
NG_NetworkObject.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkScene.cpp - correct some spelling errors. 2010-07-20 10:41:08 +00:00
NG_NetworkScene.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
SConscript Enable CXX_GUARDEDALLOC support through SCons. 2010-10-08 20:39:56 +00:00