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Nicholas Bishop 1a0ef58bdf Code cleanup: break up project_paint_begin() into smaller functions
This initialization function was massive with lots of local variables,
quite hard to follow. Splitting up doesn't make it perfectly clear,
but a bit better.

The changes are mostly quite mechanical splitting apart code, plus a
few new temporary structs for passing data without too many confusing
args. No intentional changes to functionality.

Reviewed By: psy-fi

Differential Revision: https://developer.blender.org/D1035
2015-01-28 14:49:44 +01:00
build_files Switch windows MSVC builds to OpenAL-soft 2015-01-28 10:36:19 +01:00
doc Docs: touch ups in the bge.render doc introduction 2015-01-22 03:20:39 -02:00
extern SDL wrangler: Support loading SDL2 libraries of different names 2015-01-14 00:26:43 +05:00
intern OSL: Updates for OSL 1.5 API changes. 2015-01-28 01:07:59 +01:00
release Texture painting, support cycles UV Map nodes: 2015-01-28 14:43:07 +01:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source Code cleanup: break up project_paint_begin() into smaller functions 2015-01-28 14:49:44 +01:00
tests Don't add Cycles tests if tests folder does not exist 2015-01-23 20:56:03 +05:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Correct path to mingw64 libs so some minimal blender subset is possible to be compiled with older gcc 2015-01-27 19:29:22 +05:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Force phony targets to build (even if file exists) 2014-12-20 02:15:14 +01:00
SConstruct Switch windows MSVC builds to OpenAL-soft 2015-01-28 10:36:19 +01:00