.. |
bpy_ops.py
|
misc py/rna changes
|
2009-07-26 18:18:14 +00:00 |
buttons_data_armature.py
|
2.5 Part 1 of Layout Code Cleanup:
|
2009-07-27 20:39:10 +00:00 |
buttons_data_bone.py
|
2.5 Part 1 of Layout Code Cleanup:
|
2009-07-27 20:39:10 +00:00 |
buttons_data_camera.py
|
2.5 Part 1 of Layout Code Cleanup:
|
2009-07-27 20:39:10 +00:00 |
buttons_data_curve.py
|
2.5 Part 1 of Layout Code Cleanup:
|
2009-07-27 20:39:10 +00:00 |
buttons_data_empty.py
|
2.5 Part 1 of Layout Code Cleanup:
|
2009-07-27 20:39:10 +00:00 |
buttons_data_lamp.py
|
* More lamp tweaks, meant to commit this last night
|
2009-07-30 13:56:39 +00:00 |
buttons_data_lattice.py
|
2.5 Part 1 of Layout Code Cleanup:
|
2009-07-27 20:39:10 +00:00 |
buttons_data_mesh.py
|
Further improved shape keys UI.
|
2009-08-01 17:50:51 +00:00 |
buttons_data_metaball.py
|
Separated metaball size values, and hid inapplicable values depending on metaball type.
|
2009-07-30 18:32:20 +00:00 |
buttons_data_modifier.py
|
2.5 Smoke:
|
2009-07-30 16:38:00 +00:00 |
buttons_data_text.py
|
2.5 Part 2 of Layout Code Cleanup:
|
2009-07-28 06:26:10 +00:00 |
buttons_game.py
|
2.5 Part 3 of Layout Code Cleanup:
|
2009-07-30 10:11:19 +00:00 |
buttons_material.py
|
Mistakingly removed check for old Python in material buttons in previous commit.
|
2009-08-02 11:36:12 +00:00 |
buttons_object_constraint.py
|
2.5 Part 3 of Layout Code Cleanup:
|
2009-07-30 10:11:19 +00:00 |
buttons_object.py
|
2.5 Part 3 of Layout Code Cleanup:
|
2009-07-30 10:11:19 +00:00 |
buttons_particle.py
|
2.5 Layout files:
|
2009-07-26 16:31:48 +00:00 |
buttons_physics_cloth.py
|
2.5 Layout files:
|
2009-07-26 16:31:48 +00:00 |
buttons_physics_field.py
|
2.5 Field Panels:
|
2009-07-31 15:36:14 +00:00 |
buttons_physics_fluid.py
|
2.5 Buttons:
|
2009-07-30 10:38:46 +00:00 |
buttons_physics_softbody.py
|
2.5 Part 3 of Layout Code Cleanup:
|
2009-07-30 10:11:19 +00:00 |
buttons_scene.py
|
2.5
|
2009-07-31 08:07:41 +00:00 |
buttons_texture.py
|
Changed texture layers list to display as a proper list. This makes the order clearer, and you can see names. The list always displays its full length though, because texture layers are pre-populated with all 18 texture layers. Would be nice if this was eventually more dynamic, resembling the way you add/remove material indices.
|
2009-07-31 16:19:26 +00:00 |
buttons_world.py
|
2.5
|
2009-07-31 08:07:41 +00:00 |
space_buttons.py
|
2.5 Layout files:
|
2009-07-26 16:31:48 +00:00 |
space_console.py
|
Engine specific panel's
|
2009-07-30 08:10:10 +00:00 |
space_filebrowser.py
|
- include operator commands in tooltips (needs sanitizing for transform operators, there are massive :|)
|
2009-07-29 23:12:30 +00:00 |
space_image.py
|
2.5: various one-liner fixes
|
2009-07-28 18:59:36 +00:00 |
space_info.py
|
- Fix some things I missed in my last commit
|
2009-07-29 14:07:51 +00:00 |
space_logic.py
|
2.5: Render/Game Engine
|
2009-07-23 21:50:40 +00:00 |
space_outliner.py
|
2.5 Layout files:
|
2009-07-26 16:31:48 +00:00 |
space_sequencer.py
|
changes to defaults for sequencer strip adding
|
2009-07-30 20:22:55 +00:00 |
space_text.py
|
2.5 Layout files:
|
2009-07-26 16:31:48 +00:00 |
space_view3d_toolbar.py
|
render api utility function to initialize a render layer from an image rather then loading through python.
|
2009-07-27 18:50:10 +00:00 |
space_view3d.py
|
2.5 Various fixes:
|
2009-07-26 08:53:23 +00:00 |