forked from bartvdbraak/blender
9a9d118bbf
Logic Panel: - world settings (moved from world) ... that includes physic engine selection + gravity - game player (from gamesettings, it wasn't wrapped) - stereo/dome (from gamesettings, it wasn't wrapped) ... separated stereom into stereoflag and stereomode - properties ... (didn't touch it) Buttons Game Panel: (wip panel) - Physics (moved from Logic Panel) ... it will be a datablock in the future (right Campbell ?) - Material Physics (not currently implemented) ... a datablock link to the materials of an object + the dynamic physic variables * NOTE: in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values.... |
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.. | ||
RAS_OpenGLFilters | ||
RAS_OpenGLRasterizer | ||
CMakeLists.txt | ||
Makefile | ||
RAS_2DFilterManager.cpp | ||
RAS_2DFilterManager.h | ||
RAS_BucketManager.cpp | ||
RAS_BucketManager.h | ||
RAS_CameraData.h | ||
RAS_Deformer.h | ||
RAS_FramingManager.cpp | ||
RAS_FramingManager.h | ||
RAS_ICanvas.h | ||
RAS_IPolygonMaterial.cpp | ||
RAS_IPolygonMaterial.h | ||
RAS_IRasterizer.h | ||
RAS_IRenderTools.cpp | ||
RAS_IRenderTools.h | ||
RAS_LightObject.h | ||
RAS_MaterialBucket.cpp | ||
RAS_MaterialBucket.h | ||
RAS_MeshObject.cpp | ||
RAS_MeshObject.h | ||
RAS_ObjectColor.h | ||
RAS_Polygon.cpp | ||
RAS_Polygon.h | ||
RAS_Rect.h | ||
RAS_texmatrix.cpp | ||
RAS_TexMatrix.h | ||
RAS_TexVert.cpp | ||
RAS_TexVert.h | ||
SConscript |