blender/source/gameengine/Rasterizer
Dalai Felinto 9a9d118bbf BGE panels: wip
Logic Panel:
- world settings (moved from world)
 ... that includes physic engine selection + gravity
- game player (from gamesettings, it wasn't wrapped)
- stereo/dome (from gamesettings, it wasn't wrapped)
 ... separated stereom into stereoflag and stereomode
- properties
 ... (didn't touch it)

Buttons Game Panel:
(wip panel)
- Physics (moved from Logic Panel)
 ... it will be a datablock in the future (right Campbell ?)
- Material Physics (not currently implemented)
 ... a datablock link to the materials of an object + the dynamic physic variables

* NOTE:
in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
2009-07-20 20:28:29 +00:00
..
RAS_OpenGLFilters [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
RAS_OpenGLRasterizer BGE panels: wip 2009-07-20 20:28:29 +00:00
CMakeLists.txt 2.50: 2009-06-08 20:08:19 +00:00
Makefile 2.50: 2009-06-08 20:08:19 +00:00
RAS_2DFilterManager.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_2DFilterManager.h 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD 2008-12-14 17:32:24 +00:00
RAS_BucketManager.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_BucketManager.h 2.50: 2009-06-08 20:08:19 +00:00
RAS_CameraData.h 2.50: 2009-06-08 20:08:19 +00:00
RAS_Deformer.h 2.50: 2009-06-08 20:08:19 +00:00
RAS_FramingManager.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_FramingManager.h 2.50: 2009-06-08 20:08:19 +00:00
RAS_ICanvas.h BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_IPolygonMaterial.h 2.50: 2009-06-08 20:08:19 +00:00
RAS_IRasterizer.h 2.50: 2009-06-08 20:08:19 +00:00
RAS_IRenderTools.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IRenderTools.h 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
RAS_LightObject.h Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
RAS_MaterialBucket.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_MaterialBucket.h 2.50: 2009-06-08 20:08:19 +00:00
RAS_MeshObject.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_MeshObject.h 2.50: 2009-06-08 20:08:19 +00:00
RAS_ObjectColor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
RAS_Polygon.h 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
RAS_Rect.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_TexVert.h Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
SConscript SCons 2009-07-16 19:41:28 +00:00