blender/release/ui/buttons_object_constraint.py
Brecht Van Lommel 1b1667018e UI:
* Added Constraints template and Add Constraint operator.
* Added toggle=True/False parameter to uiItemR, to get a
  toggle button (actual button) rather than an "option"
  button (checkbox) 
* Added OPTION/OPTIONN button type, to distinguish with
  TOG/TOGN.

RNA:
* Make all modifier pointers editable, including correct updates.
* Added notifiers and updates to constraints.
* Fix a stack corruption, pointed out by Andrea, and potentially
  causing crashes.
2009-05-27 00:03:49 +00:00

55 lines
1.5 KiB
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "object"
def poll(self, context):
ob = context.active_object
return (ob != None)
class DATA_PT_constraints(DataButtonsPanel):
__idname__ = "DATA_PT_constraints"
__label__ = "Constraints"
def draw(self, context):
ob = context.active_object
layout = self.layout
row = layout.row()
row.item_menu_enumO("OBJECT_OT_constraint_add", "type")
row.itemL();
for con in ob.constraints:
box = layout.template_constraint(con)
if box:
if con.type == 'COPY_LOCATION':
self.copy_location(box, con)
def copy_location(self, layout, con):
layout.itemR(con, "target")
if con.target and con.target.type == "ARMATURE":
layout.itemR(con, "subtarget", text="Bone") # XXX autocomplete
row = layout.row()
row.itemL(text="Head/Tail:")
row.itemR(con, "head_tail", text="")
elif con.target and con.target.type == "MESH":
layout.itemR(con, "subtarget", text="Vertex Group") # XXX autocomplete
row = layout.row(align=True)
row.itemR(con, "locate_like_x", text="X", toggle=True)
row.itemR(con, "invert_x", text="-", toggle=True)
row.itemR(con, "locate_like_y", text="Y", toggle=True)
row.itemR(con, "invert_y", text="-", toggle=True)
row.itemR(con, "locate_like_z", text="Z", toggle=True)
row.itemR(con, "invert_z", text="-", toggle=True)
layout.itemR(con, "offset")
bpy.types.register(DATA_PT_constraints)