blender/source/gameengine
Campbell Barton 1bc31fc7f9 BGE Bugfix
[#17678] "Mouse over" sensor broken when using viewports

Loop over all the scenes camera viewports and check the mouse is inside the viewport before casting a ray.
2009-04-14 03:08:09 +00:00
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BlenderRoutines BGE Bugfix 2009-04-09 22:15:26 +00:00
Converter BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
Expressions this should fix building with mingw 2009-04-12 22:05:09 +00:00
GameLogic PropertyActuator toggle option didnt run when the Value field was empty. 2009-04-12 16:10:43 +00:00
GamePlayer BGE Bugfix 2009-04-09 22:15:26 +00:00
Ketsji BGE Bugfix 2009-04-14 03:08:09 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
PyDoc BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
Rasterizer BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00