blender/source/gameengine
Dalai Felinto 3a1ee13278 BGE Profile : visual feedback bars and improvements
You can see a screenshot of the funcionality here:
http://wiki.blender.org/index.php/Doc:2.6/manual/Game_Engine/Performance/Display/Framerate_and_Profile

This patch creates a bar-like graph to quickly allow the game dev to see the performance changes.
Also it changes the font to monospace (too allow ' ' padding) and reduced shadow border to
match the blenderplayer one.

Patch finalized and commited at Global Game Jam Vancouver (last one, time to sleep forever now)
2013-01-28 01:26:36 +00:00
..
BlenderRoutines BGE Profile : visual feedback bars and improvements 2013-01-28 01:26:36 +00:00
Converter BGE bugfix: Material initial object color working in the game 2013-01-26 23:52:55 +00:00
Expressions style cleanup 2013-01-15 23:45:41 +00:00
GameLogic BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah Lane (solarlune). 2013-01-12 05:44:08 +00:00
GamePlayer BGE Profile : visual feedback bars and improvements 2013-01-28 01:26:36 +00:00
Ketsji BGE Profile : visual feedback bars and improvements 2013-01-28 01:26:36 +00:00
Network Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
Physics make bullet optional again 2013-01-23 07:26:39 +00:00
Rasterizer BGE Profile : visual feedback bars and improvements 2013-01-28 01:26:36 +00:00
SceneGraph Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
VideoTexture Patch #33837: ffmpeg1.1 and libav9.1 compatibility update 2013-01-12 12:51:10 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00