blender/source/gameengine/Physics/Bullet
2009-11-28 17:30:34 +00:00
..
CcdGraphicController.cpp BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
CcdGraphicController.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
CcdPhysicsController.cpp BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
CcdPhysicsController.h BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
CcdPhysicsEnvironment.cpp BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually). 2009-11-28 17:30:34 +00:00
CcdPhysicsEnvironment.h BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
CMakeLists.txt white space commit. (2 spaces -> tab). 2009-09-06 01:51:23 +00:00
Makefile 2.5 audio cleanup: 2009-08-10 15:39:11 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00