forked from bartvdbraak/blender
52ef66da4d
* Created awesome filter classes :) * Made all filter effects use the filter classes instead of having the same implementation everywhere. * Added a Python API for LTI IIR filters. * Fixed a warning in creator.c that was introduced when adding game autoplay.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN LGPL LICENSE BLOCK *****
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*
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* Copyright 2009 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* AudaSpace is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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*
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* ***** END LGPL LICENSE BLOCK *****
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*/
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#include "AUD_RectifyFactory.h"
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#include "AUD_CallbackIIRFilterReader.h"
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#include <cmath>
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sample_t rectifyFilter(AUD_CallbackIIRFilterReader* reader, void* useless)
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{
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return fabs(reader->x(0));
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}
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AUD_RectifyFactory::AUD_RectifyFactory(AUD_IFactory* factory) :
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AUD_EffectFactory(factory)
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{
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}
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AUD_IReader* AUD_RectifyFactory::createReader() const
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{
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return new AUD_CallbackIIRFilterReader(getReader(), 1, 1, rectifyFilter);
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}
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