blender/source/gameengine/VideoTexture/Common.h
2012-11-18 00:30:06 +00:00

64 lines
1.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright (c) 2006 The Zdeno Ash Miklas
*
* This source file is part of VideoTexture library
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file VideoTexture/Common.h
* \ingroup bgevideotex
*/
#if defined WIN32
#define WINDOWS_LEAN_AND_MEAN
#endif
#ifndef NULL
#define NULL 0
#endif
#ifndef HRESULT
#define HRESULT long
#endif
#ifndef DWORD
#define DWORD unsigned long
#endif
#ifndef S_OK
#define S_OK ((HRESULT)0L)
#endif
#ifndef BYTE
#define BYTE unsigned char
#endif
#ifndef WIN32
#define Sleep(time) sleep(time)
#endif
#ifndef FAILED
#define FAILED(Status) ((HRESULT)(Status)<0)
#endif
#include <iostream>