blender/source/gameengine
Mitchell Stokes 1e64732d52 BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster.
This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day.
2013-06-20 03:50:02 +00:00
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BlenderRoutines split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Converter BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
Expressions split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
GameLogic BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
GamePlayer BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
Ketsji BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster. 2013-06-20 03:50:02 +00:00
Network split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Physics split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Rasterizer remove redundant includes from cmake and scons. 2013-05-30 02:16:22 +00:00
SceneGraph split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
VideoTexture BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster. 2013-06-20 03:50:02 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00