forked from bartvdbraak/blender
cb12337363
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
86 lines
2.4 KiB
CMake
86 lines
2.4 KiB
CMake
# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../../../../intern/string
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../../../../intern/ghost
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../../../../intern/guardedalloc
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../../../../intern/container
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../../../../intern/moto/include
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../../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../../source/gameengine/Converter
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../../../../source/gameengine/BlenderRoutines
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../../../../source/blender/imbuf
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../../../../source/gameengine/Ketsji
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../../../../source/blender/blenlib
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../../../../source/blender/blenfont
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../../../../source/blender/blenkernel
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../../../../source/blender
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../../../../source/blender/makesdna
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../../../../source/gameengine/Rasterizer
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../../../../source/gameengine/GameLogic
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../../../../source/gameengine/Expressions
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../../../../source/gameengine/Network
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../../../../source/gameengine/SceneGraph
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../../../../source/gameengine/Physics/common
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../../../../source/gameengine/Network/LoopBackNetwork
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../../../../source/gameengine/GamePlayer/ghost
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../../../../source/blender/blenloader
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../../../../source/blender/gpu
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${GLEW_INCLUDE_PATH}
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${PYTHON_INCLUDE_DIRS}
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${PNG_INCLUDE_DIR}
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${ZLIB_INCLUDE_DIRS}
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)
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set(SRC
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bmfont.cpp
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GPC_Canvas.cpp
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GPC_Engine.cpp
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GPC_KeyboardDevice.cpp
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GPC_MouseDevice.cpp
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GPC_RawImage.cpp
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GPC_RawLoadDotBlendArray.cpp
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GPC_RawLogoArrays.cpp
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GPC_RenderTools.cpp
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GPC_System.cpp
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GPC_Canvas.h
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GPC_Engine.h
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GPC_KeyboardDevice.h
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GPC_MouseDevice.h
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GPC_RawImage.h
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GPC_RawLoadDotBlendArray.h
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GPC_RawLogoArrays.h
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GPC_RenderTools.h
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GPC_System.h
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)
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add_definitions(-DGLEW_STATIC)
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blender_add_lib_nolist(ge_player_common "${SRC}" "${INC}")
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