forked from bartvdbraak/blender
122 lines
2.6 KiB
C++
122 lines
2.6 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GamePlayer/ghost/GPG_Canvas.cpp
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* \ingroup player
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*/
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#include "GPG_Canvas.h"
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#include <assert.h>
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#include "GHOST_ISystem.h"
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GPG_Canvas::GPG_Canvas(GHOST_IWindow* window)
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: GPC_Canvas(0, 0), m_window(window)
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{
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if (m_window)
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{
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GHOST_Rect bnds;
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m_window->getClientBounds(bnds);
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this->Resize(bnds.getWidth(), bnds.getHeight());
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}
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}
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GPG_Canvas::~GPG_Canvas(void)
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{
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}
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void GPG_Canvas::Init()
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{
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if (m_window)
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{
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GHOST_TSuccess success;
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success = m_window->setDrawingContextType(GHOST_kDrawingContextTypeOpenGL);
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assert(success == GHOST_kSuccess);
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}
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}
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void GPG_Canvas::SetMousePosition(int x, int y)
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{
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GHOST_ISystem* system = GHOST_ISystem::getSystem();
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if (system && m_window)
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{
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GHOST_TInt32 gx = (GHOST_TInt32)x;
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GHOST_TInt32 gy = (GHOST_TInt32)y;
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GHOST_TInt32 cx;
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GHOST_TInt32 cy;
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m_window->clientToScreen(gx, gy, cx, cy);
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system->setCursorPosition(cx, cy);
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}
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}
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void GPG_Canvas::SetMouseState(RAS_MouseState mousestate)
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{
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m_mousestate = mousestate;
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if (m_window)
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{
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switch (mousestate)
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{
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case MOUSE_INVISIBLE:
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m_window->setCursorVisibility(false);
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break;
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case MOUSE_WAIT:
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m_window->setCursorShape(GHOST_kStandardCursorWait);
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m_window->setCursorVisibility(true);
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break;
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case MOUSE_NORMAL:
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m_window->setCursorShape(GHOST_kStandardCursorRightArrow);
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m_window->setCursorVisibility(true);
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break;
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}
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}
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}
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void GPG_Canvas::SwapBuffers()
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{
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if (m_window)
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{
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m_window->swapBuffers();
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}
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}
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float GPG_Canvas::GetMouseNormalizedX(int x)
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{
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return float(x)/this->GetWidth();
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}
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float GPG_Canvas::GetMouseNormalizedY(int y)
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{
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return float(y)/this->GetHeight();
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}
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