forked from bartvdbraak/blender
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/** \file CcdGraphicController.h
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* \ingroup physbullet
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*/
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#ifndef BULLET2_GRAPHICCONTROLLER_H
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#define BULLET2_GRAPHICCONTROLLER_H
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#include "PHY_IGraphicController.h"
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btTransform.h"
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#include "PHY_IMotionState.h"
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#include "MT_Point3.h"
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class CcdPhysicsEnvironment;
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class btCollisionObject;
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///CcdGraphicController is a graphic object that supports view frustrum culling and occlusion
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class CcdGraphicController : public PHY_IGraphicController
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{
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public:
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CcdGraphicController(CcdPhysicsEnvironment* phyEnv, PHY_IMotionState* motionState);
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virtual ~CcdGraphicController();
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void setLocalAabb(const btVector3& aabbMin,const btVector3& aabbMax);
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void setLocalAabb(const MT_Point3& aabbMin,const MT_Point3& aabbMax);
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virtual void setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax);
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virtual void setLocalAabb(const float aabbMin[3],const float aabbMax[3]);
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PHY_IMotionState* GetMotionState() { return m_motionState; }
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void getAabb(btVector3& aabbMin, btVector3& aabbMax);
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virtual void setBroadphaseHandle(btBroadphaseProxy* handle) { m_handle = handle; }
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virtual btBroadphaseProxy* getBroadphaseHandle() { return m_handle; }
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virtual void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* env);
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////////////////////////////////////
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// PHY_IGraphicController interface
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////////////////////////////////////
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/**
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* Updates the Aabb based on the motion state
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*/
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virtual bool SetGraphicTransform();
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/**
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* Add/remove to environment
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*/
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virtual void Activate(bool active);
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// client info for culling
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virtual void* getNewClientInfo() { return m_newClientInfo; }
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virtual void setNewClientInfo(void* clientinfo) { m_newClientInfo = clientinfo; }
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virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate);
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private:
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// unscaled aabb corner
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btVector3 m_localAabbMin;
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btVector3 m_localAabbMax;
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PHY_IMotionState* m_motionState;
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CcdPhysicsEnvironment* m_phyEnv;
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btBroadphaseProxy* m_handle;
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void* m_newClientInfo;
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:CcdGraphicController"); }
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void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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#endif //BULLET2_PHYSICSCONTROLLER_H
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