blender/source
Sergey Sharybin 1f88ee6213 Fix #34299: Motion Tracking 20x slower under Windows
Root of the issue goes to SSBA library which didn't work
properly when using optimization in MSVC. It was worked
around by disabling optimization for libmv, which is in
fact shame and shouldn't have been done.

It seems after some changes optimization does not affect
on SSBA code, but enabling optimization could be risky so
close to release.

For now solved by splitting SSBA to separate CMake/SCons
library, disabling optimization only for this particular
library and enabling optimization for rest of libmv.

Tested on all files which used to fail with optimization
enabled in SSBA and all of them works the same as before.
Tracking speed is significantly higher now.

After release we'll enable optimization for SSBA as well,
so there'll be no crappy build setup. Later we'll replace
old SSBA library with new BA code based on Ceres.

Bundle script would be broken for until then, so better
not to use it.
2013-02-20 11:29:43 +00:00
..
blender Fix #34299: Motion Tracking 20x slower under Windows 2013-02-20 11:29:43 +00:00
blenderplayer Fix building with blenderplayer 2013-02-11 12:41:57 +00:00
creator Fix #34299: Motion Tracking 20x slower under Windows 2013-02-20 11:29:43 +00:00
gameengine BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if you UV mapa a face of a cube" reported by joaclint. 2013-02-16 04:38:53 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests update to operator running test, add option to randomize order, not reset blender for each operator and set data attributes. 2013-02-14 05:10:12 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00